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  1. #1
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by SilvertearRen View Post
    Maybe you don't have the ability to put yourself in the developers' shoes. Can you imagine trying to overhaul a combat system, while having the community naggering away in your ear with all sorts of redundant-ish suggestions that they didn't ask for?

    My point is this: If they aren't asking us for suggestions, don't give them suggestions that are pointless, redundant and a waste of oxygen.

    Here are the jobs that are OBVIOUSLY going to come to the game: Fencer, Musketeer, Mystic (Summoner?), Arcanist (Bard?), Samurai, and Dragoon. Those are the combat jobs that are clearly going to be planned for the game at some point in the future. It's collaborated by DAT leaks and pre-existing NPCs (there are NPCs called Dragoons around the game, and they are Ishgardian in origin).

    So that said, just save us the headaches and just not clutter up the forums with job suggestions. Just because Matsui announced that there will be a job system, doesn't mean he has no ideas on what jobs to implement. He already has a plan, and it's pretty much well along in development - if we're going to be making suggestions, make them with the mental note that they will NOT be implemented in this dev cycle unless it's already been planned by the dev team.

    That is to say, Matsui has already decided on what jobs will be implemented in this first dev cycle. Any new suggestions will be ignored. The only chance a viable suggestion would get implemented, would be in the form of an expansion. So if you're going to make a suggestion, make it with the exception that you will never see it implemented for at least a year.

    This will help prevent unnecessarily raised expectations that will lead to a massive disappointment when the new jobs are announced. Seriously, you people are like 13-year olds...
    Hey smartypants.

    There is data in the game already for a bard that is separate from arcanist. Bard is not arcanist. Also, there is an area in Gridania intended for bards, with the bard logo.

    Edit: Also, Mystic currently has nothing to do with summoner. It seems more like a white mage if anything based on current data on spells and abilities.
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    Last edited by Rjain; 05-20-2011 at 04:05 AM.

  2. #2
    Player
    Join Date
    Mar 2011
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    865
    Quote Originally Posted by Rjain View Post
    Hey smartypants.

    There is data in the game already for a bard that is separate from arcanist. Bard is not arcanist. Also, there is an area in Gridania intended for bards, with the bard logo.

    Edit: Also, Mystic currently has nothing to do with summoner. It seems more like a white mage if anything based on current data on spells and abilities.
    Bards from XI had time-altering spells. Arcanist has time-altering spells.

    And why would we need a White Mage (Mystic) when we already have Conjurer and Thaumaturge? (White Mage/Black Mage types, respectively)
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  3. #3
    Player
    Rjain's Avatar
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    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by SilvertearRen View Post
    Bards from XI had time-altering spells. Arcanist has time-altering spells.

    And why would we need a White Mage (Mystic) when we already have Conjurer and Thaumaturge? (White Mage/Black Mage types, respectively)
    So did Time Mage, Green Mage, Blue Mage, and a dozen other magic and non-magic classes throughout the FF series. Time-alternating spells are not uncommon.

    White Mage also does more than just heal stuff. They use holy magic. Mystic's spells are aligned to astral elements.
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  4. #4
    Player
    WinnipegJet's Avatar
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    Apr 2011
    Location
    Gridania
    Posts
    311
    Character
    Onion Guardian
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rjain View Post
    So did Time Mage, Green Mage, Blue Mage, and a dozen other magic and non-magic classes throughout the FF series. Time-alternating spells are not uncommon.

    White Mage also does more than just heal stuff. They use holy magic. Mystic's spells are aligned to astral elements.
    A green mage would be super cool actually. It would be some uniqueness to FFXIV; something different from XI. Perhaps we should be looking to FFTA for more job ideas...
    (1)

  5. #5
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by WinnipegJet View Post
    A green mage would be super cool actually. It would be some uniqueness to FFXIV; something different from XI. Perhaps we should be looking to FFTA for more job ideas...
    I agree on drawing on more FF titles for ideas for jobs, but the implementation of the classic jobs is also important.

    Question to everyone here: how do you think the quests for these jobs pan out? I personally want something a little more involved with the actual job itself rather than a tale about some guy or girl who happens to be of that job. or maybe a happy medium where some of the job quests involve one, while other jobs involve alternative story styles.
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    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    KaiKatzchen's Avatar
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    Mar 2011
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    Character
    Kai Ulric
    World
    Siren
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Duelle View Post
    Question to everyone here: how do you think the quests for these jobs pan out? I personally want something a little more involved with the actual job itself rather than a tale about some guy or girl who happens to be of that job. or maybe a happy medium where some of the job quests involve one, while other jobs involve alternative story styles.
    Not sure, but I would love for them to be involved! Fights, or some kinda puzzle... I just don't want them to be:

    Go run to person 'A' in Ul'dah
    Ok go run to person 'B' in Grid
    Ok go back to Ul'dah and person 'A'
    Congrats you've open up job: Time Waster!

    XD


    Anyway I remember in 11 some were fun to open, some took a lot of time (what was it Paladin that had like 3 different mission that you had to do) but were fun, and some were so easy.... (Ranger where you just had to go watch a tiger die? yeah remember that one??) but I liked how all of them did tie the point of the job into it some how.

    I actually enjoyed the stories for opening up jobs in 11 so as long as they take from that and improve it I'll be happy.
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    I'm just a bun boy, doing bun boy things.