where is your proof/evidence of this? I'm pretty sure it owuld take a lot more than selling one or a small number of ordinary items to a gil buyer....this isn't an opinion on the situation, this is what is currently happening to people.
If you are making gil from a person who has gil that has been obtained from a source that is RMT, SE can take it from you.
It's like getting a fake 20 dollar bill from a gas station.
Yeah...I'm pretty certain SE isn't banning someone who received 4,500 gill from a gilbuyer for a stack of logs. That's pretty small potatoes. 4,500,000 gil for a stack of logs, however...
Square has logs of the transactions. They do need to get rid of the duped gil from the market, thus people losing money. Many items were utterly overpriced and those putting the prices (crafted armor mostly) knew what they were doing. at first as people where hitting 50 , the weapons needed for the relic quest which requires just a drop from wanderers palace which is easly obtainable and 3 other easly obtainable items jacked the price to hell and back. then the lvl 70 crafted armor way over reasonable prices. Of course the desprate goes ahead and buys gil to meet these rediculous demands knowing not many would even have 1/6 of the gil demanded for the item. they shot themselves in their own feet when they decided 1.5 mil was decent enough for a crafted lvl 70 item without materia involved (back then) Now those prices have dropped considerably.To my knowledge there was a suspected gil dupe, if you will, that allowed people to sell a certain event item for a high amount an infinite number of times so technically the was tons of gil created that was not supposed to be in the economy so most of the players that had this gil in their possession had it removed. Not sure of the specifics, but this is what I heard.There seems to be a fundamental misunderstanding here. There is no way that a crafter or gatherer could have avoided making large sums of gil if they were persistent with their career.When people are selling Sarngas for 500k-1mill on legacy servers a week after launch then claiming not to have suspected the people buying them were RMT strikes me as disingenuous. That's twice to three times what the average player completes the main storyline with.
It's harsh for the crafter, very harsh, but hopefully they only have to do this dragnet once or twice to cut RMT off at the root.
Even if a crafter or gatherer were to sell their items at a fraction of the prevailing market price, by virtue of economics, their volume of sale would likewise increase, and their profits would be magnified.
How would a crafter or gatherer even know what the fair, non-RMT-inflated price for their goods is supposed to be? Is it half of the current price? A thousandth? Are they expected to source all materials themselves in order to avoid buying cost-inflated base ingredients from the market board for their crafts? Are they supposed to sell finished equipment at cost, with no profit for themselves?
Last edited by YuriRamona; 10-09-2013 at 01:26 AM.


Theoretically speaking, this shouldn't be the case if RMT was not a factor.
Only in the randomized case that you were the only person on the server to strictly focus on farming and many others strictly focused on leveling crafts that require buying those moats, would you be in a situation to make mass profits.
Generally, the number of players the reach max level as farmers is balanced with the number needing the mats. This also balances out to the amount of Gil that happens to exist on the server as well.
If you exist as a sole farmer, its mostly the case that you would have very few buyers that can actually afford the mats you wish to give out, that alone prevents mass profits from being made. Once you have more buyers, other farmers also begin to appear, which evenly distributes the gains.
Throw RMT into the mix and you magically produce an excess of buyers that shouldn't exist. Once this happens, there really is no simple "undo" button to fix the mess that spawns.
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