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  1. #1
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    Mar 2011
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    Limsa Lominsa
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    377
    Quote Originally Posted by Malakhim View Post
    Exactly. Right now the dev mindset is "well, we've managed to fix that nasty mess that was battle algorithms, and we're giving the players the knowledge they'll need to progress, now let's get ready to up the ante."

    I'd expect combat to get much trickier with the addition of a hate meter and auto-attack. The devs aren't stupid.

    This all falls in line with Yoshi's first few statements about making the game rules easy to understand, and easy to understand /= easy. If anything, it let's them make things harder.
    You hit the nail on the head, this false assumption is the reason for so many useless fights around here.

    Some people already seem to have forgotten the very first point of the "Battle reform blueprint", which is the reason why all of this overhaul has been undertaken:

    Creating a battle system that fosters skillful play.
    pretty much the opposite of "easy-mode"
    (1)
    Last edited by northernsky; 05-20-2011 at 12:33 AM.

  2. #2
    Player
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    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Oh shut up.
    (6)

  3. #3
    Player

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    Mar 2011
    Location
    Gridania
    Posts
    89
    Quote Originally Posted by Kurokikaze View Post
    Oh shut up.
    Dude you know i'm right we will need a hate meter only when there's gonna be real strategic battles with mobs that can pretty much one shot or do 90% damage in one hit to any one in the party except the tank. For now... ummm NO we don't need it.
    (0)

  4. #4
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Magiksmurf View Post
    Dude you know i'm right we will need a hate meter only when there's gonna be real strategic battles with mobs that can pretty much one shot or do 90% damage in one hit to any one in the party except the tank. For now... ummm NO we don't need it.
    Which is what they said they were doing...
    To elaborate, we are aiming to address issues such as the following:
    •Victories coming with little reliance on skillful play.
    •Lack of information needed for skillful play.
    •No sense of accomplishment even with skillful play.
    In light of the above, our objective is to implement a battle system that rewards player effort and innovation in such areas as equipment, hunting grounds, and party structure.

    Lastly, in conceiving these changes, we have kept one fact close to heart: simply making enemies stronger does not equate to an environment that fosters and rewards skillful play.

    maybe read the infomartions given to you before making unecessary comments.
    (0)

  5. #5
    Player
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    Mar 2011
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    3,208
    Quote Originally Posted by Magiksmurf View Post
    Dude you know i'm right we will need a hate meter only when there's gonna be real strategic battles with mobs that can pretty much one shot or do 90% damage in one hit to any one in the party except the tank. For now... ummm NO we don't need it.
    You do realise that they are doing a complete core overhault this include mobs. And are tweaking and changing everything. And fyi ffxi wasn't that hard and once COP was out ppl just zerged in leveling parties and only used routine strats in end game. It got to the point where ffxi became easy. (pre treasures) So you are not correct sir.
    (0)

  6. #6
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    Mar 2011
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    Ul'Dah
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    Is that not what they are adding with dungeons bosses?
    (0)

  7. #7
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    Mar 2011
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    Gridania
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    Quote Originally Posted by Kurokikaze View Post
    Is that not what they are adding with dungeons bosses?
    Dude i am really hopping we get bosses that will kick our srry a** real hard but most of the game has been a disapointement so my hopes are not very high. Meaning it will prolly be awesome the 1st week and then boring again for another 3 months. =/
    (0)

  8. #8
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    Mar 2011
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    Give one of the classes a "Libra" skill for telling hate percentages. Rather not just have it as part of the UI.
    (0)

  9. #9
    Player
    Chezen's Avatar
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    Mar 2011
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    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Demacia View Post
    Give one of the classes a "Libra" skill for telling hate percentages. Rather not just have it as part of the UI.
    While I find that an interesting suggestion, it looks like hate meters are already being implemented.
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  10. #10
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    Mar 2011
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    Ul'Dah
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    678
    I'm honestly hoping for some WoW-like bosses (setting the bar high). Some of those bosses just could not be beat for weeks/months until people got their gear/act together.

    This of course, is only for raid content. I don't expect that level of difficulty from Lv30 stuff although I am totally looking forward to a challenge.
    (0)

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