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  1. #41
    Player
    Join Date
    Mar 2011
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    Ul'Dah
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    678
    I'm honestly hoping for some WoW-like bosses (setting the bar high). Some of those bosses just could not be beat for weeks/months until people got their gear/act together.

    This of course, is only for raid content. I don't expect that level of difficulty from Lv30 stuff although I am totally looking forward to a challenge.
    (0)

  2. #42
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Demacia View Post
    Give one of the classes a "Libra" skill for telling hate percentages. Rather not just have it as part of the UI.
    While I find that an interesting suggestion, it looks like hate meters are already being implemented.
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  3. #43
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
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    678
    If you don't like. Don't use them. Along with all the other progressive changes that are coming to the game.
    (0)

  4. #44
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kurokikaze View Post
    If you don't like. Don't use them. Along with all the other progressive changes that are coming to the game.
    Like other MMOs, this works till certain circles make it a "requirement or gtfo" that plagues every MMO eventually.
    (1)

  5. #45
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    If you're good at playing your class you don't need any of it. I've been in those guilds that say "get this or leave" without having those addons (didn't like the bloatware). I performed fine.
    (0)

  6. #46
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    I'm more interested by the simplification of the hate algorithms.
    I don't really care about if hate is displayed or not, this is not what will change the battle dynamics. I guess it will make people learn their role sooner within a given class but I really don't see how it makes the game easier, you still need to manage that hate regardless of if it's displayed or not.

    I mean, does displaying HP bars make healers job easy-mode? It's a question of balancing actions, managing mp and timing, not a question of calculating how much damage every single player got from enemy attacks.
    (2)

  7. #47
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
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    678
    Quote Originally Posted by northernsky View Post
    I'm more interested by the simplification of the hate algorithms.
    I don't really care about if hate is displayed or not, this is not what will change the battle dynamics. I guess it will make people learn their role sooner within a given class but I really don't see how it makes the game easier, you still need to manage that hate regardless of if it's displayed or not.

    I mean, does displaying HP bars make healers job easy-mode? It's a question of balancing actions, managing mp and timing, not a question of calculating how much damage every single player got from enemy attacks.
    Thank you sir. Thats what we really should be excited about.

    Hate in this game, while better than at launch, is still completely fucked. Hit a mob for 300 and CON hits it for 40 and pulls hate. Something isn't right.
    (1)

  8. #48
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kurokikaze View Post
    Nothing wrong with a hate meter. From a balance/dev perspective it makes balancing abilities/spells enmity that much easier going forward.

    If you think this is going to make things easier than they are you're sorely mistaken. Unless you really really suck... you don't lose hate on current HNMs. Thats just how it goes.
    Exactly. Right now the dev mindset is "well, we've managed to fix that nasty mess that was battle algorithms, and we're giving the players the knowledge they'll need to progress, now let's get ready to up the ante."

    I'd expect combat to get much trickier with the addition of a hate meter and auto-attack. The devs aren't stupid.

    This all falls in line with Yoshi's first few statements about making the game rules easy to understand, and easy to understand /= easy. If anything, it let's them make things harder.
    (2)
    Last edited by Malakhim; 05-19-2011 at 11:32 PM.

  9. #49
    Player

    Join Date
    Mar 2011
    Posts
    543
    When things start heating up with fierce battles sometimes it get's distracting and you can loose count on who has hate. I think the idea of showing hate is awesome and I'm really glad they are doing it. I would suggest being able to turn it off for those persons who would rather add up hate in their head though.
    (0)

  10. #50
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Malakhim View Post
    Exactly. Right now the dev mindset is "well, we've managed to fix that nasty mess that was battle algorithms, and we're giving the players the knowledge they'll need to progress, now let's get ready to up the ante."

    I'd expect combat to get much trickier with the addition of a hate meter and auto-attack. The devs aren't stupid.
    Thank you for looking at this in a proactive way. The devs will not start making it so that tanks will have to keep a close eye on their threat instead of how it is now where passed a certain point its almost impossible to lose hate.
    (0)

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