First, let me preface this by saying that after having read the entire post about the changes coming to the battle system I am duly impressed. For any company to completely redesign a game from, essentially, the ground up at such a basic level, with such a fundamental aspect of the game shows a lot of commitment to the fans.
There are some things I love, some things I am indifferent about, and some things I dislike. Even so, seeing the vast changes being made makes me believe that if the things I dislike truly are a detriment to the game, then they will be adjusted.
To that end, I would like to open discussion specifically about the hate meter. I don't like it, but I'd like to see what other people like/dislike about it.
This is how I see things.
Pros:
It is one less detail to worry about while in sticky situations
It makes harder content more available for casual players
It levels the playing field between casual and hardcore players
We get to see more details about the inner workings of the game
It allows for me detailed planning in combat / Everyone can work together to manage hate
Cons:
Easy Mode / You don't have to learn your job as well / The game plays itself
It encourages people to watch numbers instead of the game
What is the point of even having hate, if everyone knows what it is?
This is what I came up with on the top of my head, while being distracted by leves. I'm sure there are other pros and cons. For me, the cons outweigh the pros. I like the idea of having to learn hate management. I like taking pride in the fact that hate management was one of my better skills in FF11, and the reason why people chose me over other white mages (or so my friends said).
Personally, I would rather so NO implementation of a hate meter. It is my hope that SE decides not to use this feature, but I figure that is not going to happen so I would like to suggest some other possible implementations:
Using a White / Yellow / Orange / Red system instead of a hard number or %
Show party names in the party list in a gradual gradient of these colors
This gives us a general gauge of hate, without quantifying it
By leaving some ambiguity to it, maintains the need for skill by players
or...
Only show hate value for the person currently targeted by mob
This gives you some gauge of how well the tank is doing but leaves some ambiguity
Again, ambiguity maintains the need for kill by players to manage hate
These are just a couple ideas.
So. Thoughts? Comments? Points? Counter-points?