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  1. #251
    Player
    jcw005's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Mirabelle Goode
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by GameGeeks View Post
    Except a lot of that wasn't there in vanilla WoW at the start. It came over time with patches.
    Actually, no, that was all in vanilla WoW. # of dungeons in vanilla WoW - not even including endgame raids like MC or Onyxia: 29. # of dungeons in ARR: 16.

    ARR spent a lot less time in development than WoW, and more than likely had a much smaller development team, so it makes sense that it's smaller. That said, any comments to the effect of vanilla WoW not having as much content as ARR are just plain incorrect.
    (0)
    If you had to choose between a million dollars and saving your best friend...what would be the first thing you'd buy?

  2. #252
    Player
    BefitNeptune's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Yolaine Tourcenet
    World
    Goblin
    Main Class
    Arcanist Lv 50
    You obviously are playing a different game than I am. There are 3 primals to farm and several lvl 50 dungeons. With the next content patch they have already said they will add pvp, a quest that resets all the side quests so you can do those instead of fates to lvl alts, a 24 man dungeon, a new primal fight, and 2 new lvl 50 dungeons. As for making gil, there are easy ways to make gil. you can sell the crafting mats that you buy for the tomes for high prices.
    (0)

  3. #253
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Feifonwong View Post
    He is somewhat right about his post. This is exactly how ToR started out.
    Not quite. SWTOR had plenty of other problems. People complain about the end game here. In SWTOR their big raids were downed within a 1-2 weeks after people hit cap. Several months down the line? No huge content updates and when the "big one" finally got released? Week later done. FFXIV is offering far more content in it's first patch than star wars.
    (0)

  4. #254
    Player
    traja's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Covalent Ohm
    World
    Cerberus
    Main Class
    Thaumaturge Lv 31
    Quote Originally Posted by jdnyc View Post
    Too bad its content is super easy and the main reason there are so many bad players here at end game. WoW endgame content better? Lol. People finish that crap in days.
    So I gather you have finished all the hard mode raids? If not then don't tell me it's easy because you have no idea. WoW certainly has its flaws but the hard mode raids being too easy is not one of them.

    FFXIV doesn't even have raids...
    (0)

  5. #255
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by traja View Post
    So I gather you have finished all the hard mode raids? If not then don't tell me it's easy because you have no idea. WoW certainly has its flaws but the hard mode raids being too easy is not one of them.

    FFXIV doesn't even have raids...
    Coils of bahamut don't exist?

    P.S. If WoW's hardmode raids are so hard why do they get downed within a week or two? Why hasn't coils of bahamut been beaten yet? It's been a month.
    (0)
    Last edited by Reslin; 10-08-2013 at 03:28 AM.

  6. #256
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by GameGeeks View Post
    Except a lot of that wasn't there in vanilla WoW at the start. It came over time with patches.
    Everything that I just mentioned was in vanilla WoW at release.

    Quote Originally Posted by Sidious View Post
    Vanilla WoW tbh.

    Great leveling curve, tons of dungeons to do before cap, then you had reputations to bang out, UBRS, LBRS, Scholomance, UD strat, living Strat, weapons to craft (arcanite reaper, anyone?) etc. Each one was relevant content, and gave you a chance at more than a number at the end (lolTomestones).
    (0)
    Last edited by Sidious; 10-08-2013 at 03:29 AM.

  7. #257
    Player
    Yoko_Kurama's Avatar
    Join Date
    Aug 2013
    Location
    Riverside, California
    Posts
    107
    Character
    Yoko Kurama
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Chrysania View Post
    Logical points which are too significant for developers of today's mmo age to grasp
    The one thing out of all your posts that I have to say is probably most significant as far as what needs to happen is when you said MMO's should just be specialized. This is huge in a number of ways but in practice seems to fail a little due to the companies which want to create specialized mmos not having proper funding. For example, I recently played a game that came out maybe half a year ago or more? It was by Sony Online Entertainment, the game was called Wizardry online. First off, the concepts in that game were amazing, it was almost like an mmo version of dark souls with the level of difficulty, you died...a lot in that game equally by mobs, traps in the maps (god i hated running through maps as a tall elf class and half the traps seemed to target taller players lol), by other players since it was an open pvp game, I actually ended up creating a bounty hunter guild on my server where we would constantly look at wanted posters and go looking for players who were hindering progress of people trying to level. Trash mobs? They could kill you just as easily as a boss, you needed...nay, you WANTED to find a good group of friends to party with to progress even through the very lowest levels of dungeons. You could still get through things alone if you were willing to sit there and farm mobs you can manage to kill alone over and over until you levelled high enough to continue...but it was super inconveniencing, that was a real hardcore mmo (in concept at least).

    The problem with that game once you actually played it was the graphics level and many minor details you would just notice while running through dungeons, getting farmed by higher level players who just waited at lower level dungeons to kill noobs etc...But at the end of the day that game could have been epic, what killed it in the end I believe can be generalized to funding, with the right funding many of the mechanics could have been refined and altered to provide a better customer experience, the developers could have focused on different ways to handle the pvp farming, the graphics quality etc...

    I say all this to say that there are developers out there with the right ideas, but not the right funding to create GREAT specialized games, the only successful game i can think of out right now would be eve online but how many other companies have the amount of funds ccp games has to develop a new age specialized mmo like that? It seems all the companies with the big money to spend on games only want to embark on projects with the greatest foreseeable return on investment. Honestly I think the next big mmo will be made by whatever indie company ends up with the maximum amount of donations for specialized development.
    (0)
    Last edited by Yoko_Kurama; 10-08-2013 at 03:43 AM.

  8. #258
    Player
    Sirtan's Avatar
    Join Date
    Oct 2013
    Posts
    1
    Character
    Cassandra Sirtan
    World
    Shiva
    Main Class
    Archer Lv 50
    Quote Originally Posted by BefitNeptune View Post
    You obviously are playing a different game than I am. There are 3 primals to farm and several lvl 50 dungeons. With the next content patch they have already said they will add pvp, a quest that resets all the side quests so you can do those instead of fates to lvl alts, a 24 man dungeon, a new primal fight, and 2 new lvl 50 dungeons. As for making gil, there are easy ways to make gil. you can sell the crafting mats that you buy for the tomes for high prices.
    Yeah... about selling crafting materials... I would not do that, to many people got banned for it, as there is no way to control where that money comes from and it seems the better route for SE to just ban the one who tries to make a living ingame instead of banning the RMTs that are the real problem.

    I for my part am taking a break till 2.1 as the current "endgame" content is one of the worst in MMOs so far (only having bahamuts coil is rather boring), this is my subjective opinion.
    (1)

  9. #259
    Player
    Trollhammer's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Felayna Amendra
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BefitNeptune View Post
    [...] a quest that resets all the side quests so you can do those instead of fates to lvl alts, [...]
    Oh God, that must be a joke. I really hope that they develop new content or make leves, dungeons and guildhest a more viable way to level instead of giving us the option to go all through the same stuff all over again. That's even worse than allowing monster grinding again.
    (0)

  10. #260
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Sidious View Post
    Everything that I just mentioned was in vanilla WoW at release.
    I'd say that this game has a pretty good amount of dungeons/instanced content to do in general. Besides, your mentioning of the individual dungeons doesn't really mean much given that you already mentioned "tons of dungeons to do before cap" prior. It'd make your statement a lot shorter. Plus, most people didn't repeatedly do those old vanilla instances in one sitting. They weren't exactly short instances for most people, especially prior to 60. In fact, some of them (on average) took longer than 90min to complete.

    The weapons to craft, I'd say this game has WoW trumped on that... you know, given that you kinda need crafted weapons to create the relic. Not to mention needing someone with said craft skills to apply materia to them.

    Not really sure what you mean by "great leveling curve" though. That it took a full week at minimum to grind out the levels for an average player (that plays 4-6hrs+ a day)? I really don't think that's a positive thing to the majority of players these days.

    With the exception of the leveling thing (since I don't know what that's about), it really only leaves the lack of reputations and tomestones mention.
    (0)

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