I did want to replay ToR main story with different classes. The stories were very good. FF14....
I did want to replay ToR main story with different classes. The stories were very good. FF14....
No it's still a fair comparison. You can't expect them to build from the top down. They have to start somewhere, much like WoW did. And EQ before that. Every MMO starts somewhere. You just have to have the patience to see if it'll grow.When you play WoW today you are not playing vanilla end game content nor the next three expansions that followed it. You only play the current expansion which launched two years after the release of the previous one. It is completely incorrect to say that the whole of WoW end game is ten years worth of stuff. Each expansion now releases with a far superior end game compared to FFXIV.
Also that excuse would be amazing in 2004, but it's not 2004 and you can't compete in the past.
This is one game that isn't competing with WoW for it's long term base that is going to last 5+ years.

This made me laugh. This guy has done almost nothing in the game! He doesn't even have swiftcast from THM.
He hasn't gotten his relic, probably not beaten all the primals. There is still the coil to do! SMN is not complete without the cross class skills!
If you want more stuff to do, complete the coil, then you can complain.
The coil is the most hardest content I've ever faced. It is a skill check on EVERY role with the need for perfect execution. I am very impressed with the endgame, and I cannot wait for more.
Vanilla WoW tbh.
Great leveling curve, tons of dungeons to do before cap, then you had reputations to bang out, UBRS, LBRS, Scholomance, UD strat, living Strat, weapons to craft (arcanite reaper, anyone?) etc. Each one was relevant content, and gave you a chance at more than a number at the end (lolTomestones).
Last edited by Sidious; 10-08-2013 at 12:47 AM.
Except a lot of that wasn't there in vanilla WoW at the start. It came over time with patches.Vanilla WoW tbh.
Great leveling curve, tons of dungeons to do before cap, then you had reputations to bang out, UBRS, LBRS, Scholomance, UD strat, living Strat, weapons to craft (arcanite reaper, anyone?) etc. Each one was relevant content, and gave you a chance at more than a number at the end (lolTomestones).


Enjoy hopping to the next shiny, I'm sure TESO will be no better for you.


I lol'd and quit reading at this point.- Crafting is very boring and inconsequential and a majority of players have no interest
In wasting their time crafting wherein they could be doing other more fun stuff
He is somewhat right about his post. This is exactly how ToR started out.
Too bad its content is super easy and the main reason there are so many bad players here at end game. WoW endgame content better? Lol. People finish that crap in days.When you play WoW today you are not playing vanilla end game content nor the next three expansions that followed it. You only play the current expansion which launched two years after the release of the previous one. It is completely incorrect to say that the whole of WoW end game is ten years worth of stuff. Each expansion now releases with a far superior end game compared to FFXIV.
Also that excuse would be amazing in 2004, but it's not 2004 and you can't compete in the past.
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