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  1. #21
    Player
    Grundy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    274
    Character
    Solomon Grundy
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Very pleased to see this, I think there are the makings of some good ideas here. I'll be honest though, I am one of the people not in favor of the auto-attack system, I kind of like what we have. It'll be interesting to see how it's worked and I will not be upset if I am proven wrong.

    A thousand thank you's for trying to save out class action bars.

    I have one question though - if stat allocation is class / job dependent, will said stat allocation change when I change class or job?
    (0)

    Abyss: Welcome to a Higher Quality of Nerding™

  2. #22
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Grundy View Post
    Very pleased to see this, I think there are the makings of some good ideas here. I'll be honest though, I am one of the people not in favor of the auto-attack system, I kind of like what we have. It'll be interesting to see how it's worked and I will not be upset if I am proven wrong.

    A thousand thank you's for trying to save out class action bars.


    I have one question though - if stat allocation is class / job dependent, will said stat allocation change when I change class or job?
    am one of the few who also like the idea we have before but at least now they remaking the battle system and we may get really good skillchain WS
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #23
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Grundy View Post

    I have one question though - if stat allocation is class / job dependent, will said stat allocation change when I change class or job?
    Good question, I'm assuming each class will have their own allocation chart, so when you switch to another class your stats from when you last used that class are saved. That would be the smart thing to do, to me at least.
    (2)

  4. #24
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Zenaku View Post
    Pretty much you level up lancer unlock Dragoon now the problem is which dragoon FFXI or the one without the pet ; ; Because FFXI dragoon is a remake of the old version just added a pet into it.
    I WANT MY WYVERN! /cry
    (2)

  5. #25
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Zenaku View Post
    You get less but you get more out of the less point meaning if you put 3points in VIT you get more HP out of it then before that what i got out of it.
    Quote Originally Posted by Starlord View Post
    Ah I see now, the way you worded it made it sound like something you didn't want to happen :P.

    Im glad they are doing this too, IM assume Lancer will be called Dragoon and stuffs
    Quote Originally Posted by Benji View Post
    Go back and read more thoroughly. It clearly says, "Although the amount in frequency of points awarded will be lower than previously, players will find that each point will have a more profound effect."
    Hmmm I think you all misunderstood me lol I was not talking much about what the Stat does, or infact the Stats at all, I'm talking clearly about the points.

    Right now you get 4-6 points between levels 1-50. Now he says you will get awarded less, so just predicting about 2? So to get my 400(inaccurate but doesn't matter) points I have now I'd need 100 rank's, which is quite easy to get, get rank 10 on 10 classes you have it. So how is it going to be distributed and what is going to be the max?

    Before the max would be whatever you earn once you're physical level 50, but the max is now some value amongst all 19 classes and im sure it's not going to be 19*50
    (0)

  6. #26
    Player
    Ilethius's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    263
    Character
    Ilethius Tarraban
    World
    Moogle
    Main Class
    Marauder Lv 6
    Looks good to me, happy there looking at the retaining skill bars for each class, stoked there looking into jobs and party based play more.
    (1)

  7. #27
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Grundy View Post
    I have one question though - if stat allocation is class / job dependent, will said stat allocation change when I change class or job?
    That was exactly the first question that jumped to my mind when reading the explanation...

    ??

    R
    (0)

  8. #28
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by viion View Post
    Hmmm I think you all misunderstood me lol I was not talking much about what the Stat does, or infact the Stats at all, I'm talking clearly about the points.

    Right now you get 4-6 points between levels 1-50. Now he says you will get awarded less, so just predicting about 2? So to get my 400(inaccurate but doesn't matter) points I have now I'd need 100 rank's, which is quite easy to get, get rank 10 on 10 classes you have it. So how is it going to be distributed and what is going to be the max?

    Before the max would be whatever you earn once you're physical level 50, but the max is now some value amongst all 19 classes and im sure it's not going to be 19*50
    Let's wait and see when it come out there not much info on it
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  9. #29
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    All those changes are going to take a very long time to see fully implemented. Looks like FFXIV re-release is next year.
    (0)
    Where the horsebirds at?!

  10. #30
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Dungeons
    Dungeons, the proving grounds for parties, will be released in 1.18. We will be implementing two types to begin with, with future updates to usher in additional maps and battle concepts.
    This content takes the form of raid missions in which players slash and burn their way through a labyrinthine area before finally squaring off against a formidable final foe. Dungeons are intended to push teamwork to the limit, and players can expect a level of satisfaction (and spoils!) befitting the challenge.

    To coincide with the addition of dungeons, a number of actions and skills will receive tweaks ahead of time, the details of which will be released at a later date.
    Just two? what about the thrid one? xD
    (0)

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