Good question, I'm assuming each class will have their own allocation chart, so when you switch to another class your stats from when you last used that class are saved. That would be the smart thing to do, to me at least.

Looks good to me, happy there looking at the retaining skill bars for each class, stoked there looking into jobs and party based play more.
All those changes are going to take a very long time to see fully implemented. Looks like FFXIV re-release is next year.
Where the horsebirds at?!


Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
Just two? what about the thrid one? xDDungeons
Dungeons, the proving grounds for parties, will be released in 1.18. We will be implementing two types to begin with, with future updates to usher in additional maps and battle concepts.
This content takes the form of raid missions in which players slash and burn their way through a labyrinthine area before finally squaring off against a formidable final foe. Dungeons are intended to push teamwork to the limit, and players can expect a level of satisfaction (and spoils!) befitting the challenge.
To coincide with the addition of dungeons, a number of actions and skills will receive tweaks ahead of time, the details of which will be released at a later date.


And, come to think of it, I didn't read anything about the stamina bar... Shall we assume it will stay?


I don't get why they aren't just removing the physical level. Or did I mis-read something? It sounds like they're merging the two and effectively giving you a physical level for each class. But you already have your class rank, just base the point allocation off that and remove physical levels altogether.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
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