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  1. #51
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    well we're still missing the mace weapon type
    I could imagine another healing class that branches off to Time Mage (support buff-healer type and other crazy time utility spells) and Green Mage (support debuff-healer and other rare status ailments spells).
    (0)

  2. #52
    Player
    Valiant's Avatar
    Join Date
    Aug 2012
    Posts
    163
    Character
    Valiant Lightsworn
    World
    Lamia
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Shikiseki View Post
    well we're still missing the mace weapon type
    I could imagine another healing class that branches off to Time Mage (support buff-healer type and other crazy time utility spells) and Green Mage (support debuff-healer and other rare status ailments spells).
    As i stated earlier Green mage was a rarely seen class... i think tactics only... to make a green mage would be reduntant if they made a red mage. In every true RPG (in other words non-strat games like tactics) Red Mage always got most WHM and BLM skills mainly all the buff and debuff skills with good enough healing and caster damage. I much rather see a class that has been used since the first FF than a class hardly seen. Red mage should also be forced (since it is considered a jack of all trades) to wear the appropriate gear for what you want it to do since it would be seriously OP to let it heal and cause both physical and magic damage without altering stats and gear.
    (0)

  3. #53
    Player
    Belandomolando's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Bastienoix Charlemont
    World
    Faerie
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Valiant View Post
    As i stated earlier Green mage was a rarely seen class... i think tactics only... to make a green mage would be reduntant if they made a red mage. In every true RPG (in other words non-strat games like tactics) Red Mage always got most WHM and BLM skills mainly all the buff and debuff skills with good enough healing and caster damage. I much rather see a class that has been used since the first FF than a class hardly seen. Red mage should also be forced (since it is considered a jack of all trades) to wear the appropriate gear for what you want it to do since it would be seriously OP to let it heal and cause both physical and magic damage without altering stats and gear.
    It'd be smarter to make the Red Mage a tank Fencer --> Red Mage and BLM 15 Sub
    (0)

  4. #54
    Player
    CornetEspoir's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Cornet Espoir
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    Well I said a new stance nothing like cleric stance just have dex switch with mind and not get the reduced healing but in return you do crappy damage so you would only use the stance during party play to heal effeciently
    (0)

  5. #55
    Player
    Valiant's Avatar
    Join Date
    Aug 2012
    Posts
    163
    Character
    Valiant Lightsworn
    World
    Lamia
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Belandomolando View Post
    It'd be smarter to make the Red Mage a tank Fencer --> Red Mage and BLM 15 Sub
    Red Mage was never designed to be a tank type class... but I have seen Blue Mages tank in 11 which is why I put Blue and Red in the same class for job development. Blue would be a heavy caster based tank maybe close to what war is now so it could DD (since war looks like it can do both well) as well while Red would heal and DD
    (0)
    Last edited by Valiant; 10-04-2013 at 01:46 AM.

  6. #56
    Player
    Valiant's Avatar
    Join Date
    Aug 2012
    Posts
    163
    Character
    Valiant Lightsworn
    World
    Lamia
    Main Class
    Conjurer Lv 90
    unless as a pug/dancer it can pull a base healing spell cure/physick plus damage reduction spells and and buffs from the other healing classes I can't see it as anything more than a support coming off of pug.
    (0)

  7. #57
    Player
    Rissy's Avatar
    Join Date
    Sep 2012
    Posts
    101
    Character
    Ririsi Risi
    World
    Masamune
    Main Class
    Arcanist Lv 60
    Red Mages are obviously better off as support/melee damage dealers in a game like this. They probably deserve an underpowered, instant-cast, melee combo-finisher AOE Heal (and cross-class CNJ), but other than that, they shouldn't really take a healer role. They can have some party buffs though. I envision a melee damage dealer Fencer (with Intelligence being their weapon damage stat) with a few damage spells that have a chance to be instant cast triggered by melee combos.
    (0)

  8. #58
    Player
    Belandomolando's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Bastienoix Charlemont
    World
    Faerie
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Rissy View Post
    Red Mages are obviously better off as support/melee damage dealers in a game like this. They probably deserve an underpowered, instant-cast, melee combo-finisher AOE Heal (and cross-class CNJ), but other than that, they shouldn't really take a healer role. They can have some party buffs though. I envision a melee damage dealer Fencer (with Intelligence being their weapon damage stat) with a few damage spells that have a chance to be instant cast triggered by melee combos.
    That's one of my main contentions, they will not make a Red Mage who can both DPS and heal, not going to happen. They had the opportunity with SCH, they are also a BLM and WHM class.

    FFXIV version of Support is the BRD right now. So just how much support would the RDM have?
    (0)
    Last edited by Belandomolando; 10-07-2013 at 05:24 AM.

  9. #59
    Player
    Belandomolando's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Bastienoix Charlemont
    World
    Faerie
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Valiant View Post
    Red Mage was never designed to be a tank type class... but I have seen Blue Mages tank in 11 which is why I put Blue and Red in the same class for job development. Blue would be a heavy caster based tank maybe close to what war is now so it could DD (since war looks like it can do both well) as well while Red would heal and DD
    Who designed the FFXIV Red Mage ?? Where? Does it exist?

    The reason I said that, Yoshi and many people see the Healer and Tank Pop being low (development team). One way to make more Tanks would be to create one in the role of an Iconic Class such as Red Mage (the Look, etc). It'd also give some lee way to give RDMs some "heal"/WHM spells and some BLM Mdps skills, to give it the BLM/WHM feel it is suppose to have. The FFXI RDM and SMN etc is going to stay there, it's not here, and it's a different game.

    Blue Mages have been tanks, healers, DPS, CC, etc throughout FF. They could go with the FFX version and slap it on Lancer.
    (0)

  10. #60
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I assume at some point the Conj + Thaum option will be RDM.

    They really need to fix the scholar issues before making another healer, imo.

    However, I do like the idea of a healer that gives group proc buffs and weapon enchants....and the armor... so stylish..

    Oh, how I would like to be able to give group lifestealing procs or elemental procs, while dpsing... and being able to heal... and wearing a fabulous hat....
    (0)

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