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  1. #31
    Player
    Astral_Moonflower's Avatar
    Join Date
    Oct 2013
    Posts
    9
    Character
    Astral Moonflower
    World
    Anima
    Main Class
    Thaumaturge Lv 40
    There are so many great ideas for improvements on the forums.

    This is another good one, having the cool downs shared really takes away some of the strategy. Because most fights are over before the cool down finishes, giving you really only one potion to pick from.

    Also splitting the potions up in to different groups with different cool downs would make fighting with ranged/magic a lot more exciting, especially for low level classes (below lvl30). Often you find yourself sitting there spamming buttons whilst the tank takes all the agro, imagine if you had to make more decisions about when to cast different potions and on whom.
    (0)

  2. #32
    Player
    Korie's Avatar
    Join Date
    Jun 2012
    Posts
    38
    Character
    Yae Namikaze
    World
    Balmung
    Main Class
    Carpenter Lv 42
    Quote Originally Posted by Camate View Post
    Hello,

    We don't currently have any plans of changing the re-use timer for items.

    As boss battles within instanced dungeons and primal battles can last longer than five minutes, the game has been balanced so that an item can be used once every five minutes and using any more than this would off-set the necessity for certain roles. The system was designed to ensure that the convenience of items isn't placed above other functions.
    Really? Potions are so useless and the excuse you guys are using to not fix them is to not "off-set the necessity of certain roles"??? If that is your excuse then there are other stuff you guys need to be re-evaluating:

    -All disciples of war and magic can use cure spells.
    -Arcanist and summoner can tank with Topaz Carbuncle and Titan-egi

    (Contunued....)
    (3)

  3. #33
    Player
    Korie's Avatar
    Join Date
    Jun 2012
    Posts
    38
    Character
    Yae Namikaze
    World
    Balmung
    Main Class
    Carpenter Lv 42
    When I play my conjurer, ESPECIALLY when I'm in a party with an arcanist or thaumatarge they always insist on curing. It is extremely irritating as that is my role to cure. They often cure OVER my curing which not only is a waste of their MP, it stops them from attacking and negates my curing. Weather a party member is just a little low or less than half they insist on curing. Even below half-hp I find this annoying, it's not helping its actually insulting and hindering my ability to grow as an adept healer. I understand that some people do it to be "nice" but I consider it rude regardless. My role is healer, their role is DD. And if that's not " off-set the necessity for certain roles" then I don't know what is.

    continued...
    (3)

  4. #34
    Player
    Korie's Avatar
    Join Date
    Jun 2012
    Posts
    38
    Character
    Yae Namikaze
    World
    Balmung
    Main Class
    Carpenter Lv 42
    The worst part of this is every disciple gets an MP pool and their cure casting times is the exact same as a healing role. They may not cure for as much...unless you are an arcanist or thaumatarge. So saying that potions are undermining other jobs is laughable and a terrible excuse.

    THEN you get arcanists/summoners with their tank pets. And yes, I know they can't tank as good as a real tank, but all to often I've seen them pull out these pets and keep them out the entire dungeon. They cause hate to bounce around and prevents the real TANKS who queued up to....TANK from doing their job. They are nice when a tank dies and are used in an emergency, but not to keep out the entire dungeon. Again perhaps some " off-set the necessity for certain roles"?

    continued...
    (3)

  5. #35
    Player
    Korie's Avatar
    Join Date
    Jun 2012
    Posts
    38
    Character
    Yae Namikaze
    World
    Balmung
    Main Class
    Carpenter Lv 42
    Now, I'm not here to discuss weather these things I mentioned should be changed, my point was to provide some examples of how potions are the last thing they really need to be worrying about to keep the game balanced.

    As it stands, potions are useless. 15 second duration is laughable for buff potions and in no way do these types of potions " off-set the necessity for certain roles". Not like bard has any stat boosting songs. As for healing potions and the like, if they are really that worried about it then I see several options to get around this:

    continued...
    (3)

  6. #36
    Player
    Korie's Avatar
    Join Date
    Jun 2012
    Posts
    38
    Character
    Yae Namikaze
    World
    Balmung
    Main Class
    Carpenter Lv 42
    1 Increase their effectiveness and make them unusable inside dungeons, opting them as solo-able items.

    2 Increase the effectiveness and make them more expensive causing them to be more of a "rich mans toy" so to speak. So that when a DD with a potion is faced with restoring a quarter of their HP or letting a healer do their job, they'll opt to save gil. Potions then become something not used frequently but are valued for their potency. Then they would be perfect in a scenario such as, say, all the healers are dead but the monster being fought is close to being dead.

    Continued......
    (2)

  7. #37
    Player
    Korie's Avatar
    Join Date
    Jun 2012
    Posts
    38
    Character
    Yae Namikaze
    World
    Balmung
    Main Class
    Carpenter Lv 42
    Now these are just a few ideas. Really though, Square Enix...your reasoning for a lot of the things you "are not planning to change" are always so...insulting to us players. You treat us like children and act like we haven't played a game in our lives before. Many of us have played for years, if not nearly their whole lives. Many people understand fairness. You guys really need to learn to take suggestions more seriously and stop insulting us.

    Also please stop limiting our ability to post. I should not have to post multiple times to get a thought across.
    (2)

  8. #38
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Korie View Post
    When I play my conjurer, ESPECIALLY when I'm in a party with an arcanist or thaumatarge they always insist on curing. It is extremely irritating as that is my role to cure. They often cure OVER my curing which not only is a waste of their MP, it stops them from attacking and negates my curing. Weather a party member is just a little low or less than half they insist on curing. Even below half-hp I find this annoying, it's not helping its actually insulting and hindering my ability to grow as an adept healer. I understand that some people do it to be "nice" but I consider it rude regardless. My role is healer, their role is DD.
    As a BLM I can tell you we don't heal ourselves to be nice. We do it because we're used to dying constantly with bad healers. I frequently pull aggro, especially on AOE pulls where the tank just wants me to nuke instead of sleeping and going one by one. After 2-3 Fire II's I get 3+ mobs on me since the tank 'forgot' to keep flashing and if I don't immediately start healing myself I will die. The healer is usually busy tab + aeroing everything and won't get a cure off before I'm dead. Unless I personally know you're a good healer I'm gonna top myself off whenever I can.

    That being said, I really shouldn't have access to heals at all as a BLACK mage. On more than one occasion I've become the healer after our WHM or SCH stands in an AOE and dies during a boss fight. Sure my heals aren't as strong but I can easily heal an entire party indefinitely. Thanks to umbral ice I effectively have an infinite mana bar. This is far more of a class destroying mechanic than being able to pop a whopping 15s stat pot, and then GHASP, also using a health pot to restore 1/4 of my hp every 2 mins.
    (2)

  9. #39
    Player
    Korie's Avatar
    Join Date
    Jun 2012
    Posts
    38
    Character
    Yae Namikaze
    World
    Balmung
    Main Class
    Carpenter Lv 42
    Quote Originally Posted by Nenin View Post
    As a BLM I can tell you we don't heal ourselves to be nice. We do it because we're used to dying constantly with bad healers. I frequently pull aggro, especially on AOE pulls where the tank just wants me to nuke instead of sleeping and going one by one. After 2-3 Fire II's I get 3+ mobs on me since the tank 'forgot' to keep flashing and if I don't immediately start healing myself I will die. The healer is usually busy tab + aeroing everything and won't get a cure off before I'm dead. Unless I personally know you're a good healer I'm gonna top myself off whenever I can.
    Yeah, I can understand completely why you and other non-healing mages keep yourself healed. When I am playing healer I usually try not to say anything and enjoy other ppl doing my job ;P It's just really irritating for people like me who know how it's done it take away from my gameplay. There are a lot of bad healers out there sadly, so I can understand.
    (0)

  10. #40
    Player
    Kieren-Dohla's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    81
    Character
    Kieren Dohla
    World
    Faerie
    Main Class
    Summoner Lv 70

    Do some of the Alchemists potions have even have a useful effect?

    Ok, I get what you saying and I understand. You don't want to upset the balance and that makes sense.

    On the other hand, are things like the mega-potion of strength or mega-potion of vitality even useful when the duration is only 15 seconds? Maybe the mega-potion of intelligence could last long enough to boost 1 big attack from a mage but does it really have a useful effect. In the case of these potions that last for only 15 seconds, is it long enough and a big enough boost to have any noticeable effect at all. I'm not so worried about the cool down so much in this case.

    If a potion has negligible impact, why even bother to use it. I'm a level 50 in all crafts and gathering, I collect things like pudding flesh on dungeons runs and for other items I go hunting and I don't mind spending the time doing so I save gil and enjoy tracking things down. But if I can't prove they have anything more than at most a negligible effect, why even craft them for myself to use, let alone expect people to buy them?

    An x-potion or mega-potion can restore enough hp enough to give you some time if a healer is swamped with heals. It may not always be enough, but it can help.

    But some of the Alchemists potions are of very dubious utility. I feel like some things are just filler for the Alchemist crafting recipes list.
    (0)
    Last edited by Kieren-Dohla; 03-21-2014 at 08:55 AM. Reason: get around annoying post size limit

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