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  1. #1
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76

    Stat Potion CDs need some addressing please.

    Onwards to the heart of the matter at hand.

    I understand that Potions and Ethers share the same cooldown timer. I may not like it but meh, I get it and it makes sense. They're both in the "it recovers x,y,z' category.
    However, stat boosting potions such as Potion of Strength should have their own cooldown timer as they are unrelated to the principle of what Potions and Ethers do. Moreover, their cooldown timer is five times longer.
    For example, Potions/Ethers - 1m cooldown.
    Potion of Strength - 5m cooldown.

    Currently they share a cooldown, which means if you ever want to make use of a Potion of Strength you're out of a Potion or Ether for 5m.

    The stat potions already have it in for them due to their extremely short duration.
    For a 5m CD, I'd expect the duration to be at least 1m but that's neither here nor there.
    Giving stat potions their own cooldown would at least promote their usage better.
    (17)

  2. #2
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I agree completely. The only actual potion that I've found sellable in any large quantities are HQ mega HP pots. I do like having a slightly shorter CD on the HQ pots though, it's a nice touch.

    X potions are prohibitively expensive for most buyers (double cluster cost seems imbalanced) and people don't seem to have a large need for mega ethers. Lower level hi-potions and hi-ethers are handed out like candy from half the quests in the game so nobody buys those. Elixirs seem like they should be pretty useful but not many people buy them even at very cheap prices.
    (1)

  3. #3
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I'd like to also point out that hi-elixirs somehow got lumped together with the other ilvl 70 crafts and their now ludicrous cost. 9 lime sulphur to make 3 hi-elixirs? Yea there's a HUGE market for people just waiting to jump on those 500k one time use pots.

    As for smelling salts, eye drops, antidote, gold needles and the like they are useful to have but you can't make money with them. That's fine though in my opinion, these should be cheap.

    Now we come to the stat and resist potions (fire ward etc). The CD seems kind of crazy for how little they do, and they shouldn't share a CD with hp/mp pots. You should be able to pop a mega fire ward pot (stupidly expensive as well) and an x potion at the same time. You've already payed an exorbitant amount for the 15 seconds of resist so it shouldn't be a choice between health OR resist.
    (2)

  4. #4
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Lastly, i'd just like to say that I really like the idea of potent sleeping/paralyzing/silencing/poisoning pots but they are simply not necessary for most people. I'd love even using them on myself but even with gil not being a huge concern for me I can't afford to spend 10k on a one time use potion all day. Pudding flesh! Damn you!

    Don't get me wrong, i still make great money with alch but it almost all comes from making HQ crafting ingredients for other crafters. I want to make potions not glue!

    Sorry for the multi-post, 1000 character limit...
    (1)

  5. #5
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    >_< Yeah.
    I just wish they thought about the practical application of consumables like these. 15s is just too short of a time for anything especially when coupled with such long cooldowns.
    Although, I too like that the HQ potions have a slightly reduced cd.

    Another issue that I run into w/ some of these potions is the very limited space w/ my cross bar. It makes it difficult to have different sorts of potions even if they could be useful.
    (1)

  6. #6
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Hello,

    We don't currently have any plans of changing the re-use timer for items.

    As boss battles within instanced dungeons and primal battles can last longer than five minutes, the game has been balanced so that an item can be used once every five minutes and using any more than this would off-set the necessity for certain roles. The system was designed to ensure that the convenience of items isn't placed above other functions.
    (36)
    Devin "Camate" Casadey - Community Team

  7. #7
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Camate View Post
    Hello,

    We don't currently have any plans of changing the re-use timer for items.

    As boss battles within instanced dungeons and primal battles can last longer than five minutes, the game has been balanced so that an item can be used once every five minutes and using any more than this would off-set the necessity for certain roles. The system was designed to ensure that the convenience of items isn't placed above other functions.
    You guys don't have plans to change anything. Seriously just make a nice big-lettered stick in front on the forum top that says "We don't have plans to change anything".

    You think people really give a crap about some 15 sec duration potions? I tested them, they SUCK. Mega potion of str gives a max of 61 str, but it barely makes my damage go up at all, and for a measly 15 second duration and 4m30 sec cooldown (HQ stats)? They are a waste of time. Tell that dev team that they are a waste of time.

    And seriously you cant remove the relevance of any single of the roles by upping the duration or lowering the cooldown, or both, because there is a potion that would be good for every class had all of them not sucked. Healers - mind potions, Bards - dex potions, Meleers - Str potions, casters - int potions, casters or healers - pie potions, tanks - vit or str potions. Where is the "o noes this class is useless because we made potions worth something" that you guys see? You think Dragoon or something is going to use a vit potion that has a 1m duration and suddenly be best tank 2013?
    (52)
    Last edited by Reika; 10-01-2013 at 09:17 AM.

  8. #8
    Player EmSix's Avatar
    Join Date
    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Reika View Post

    You think people really give a crap about some 15 sec duration potions? I tested them, they SUCK. Mega potion of str gives a max of 61 str, but it barely makes my damage go up at all, and for a measly 15 second duration and 4m30 sec cooldown (HQ stats)? They are a waste of time. Tell that dev team that they are a waste of time.
    Go try coil and then tell me they don't make a world of difference on turn 4, where you're put under very strict time limits and DPS requirements..
    (0)

  9. #9
    Player
    Velo_Vandore's Avatar
    Join Date
    Aug 2011
    Posts
    374
    Character
    Bynder Whitehowler
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Reika View Post
    You guys don't have plans to change anything. Seriously just make a nice big-lettered stick in front on the forum top that says "We don't have plans to change anything".

    You think people really give a crap about some 15 sec duration potions? I tested them, they SUCK. Mega potion of str gives a max of 61 str, but it barely makes my damage go up at all, and for a measly 15 second duration and 4m30 sec cooldown (HQ stats)? They are a waste of time. Tell that dev team that they are a waste of time.

    And seriously you cant remove the relevance of any single of the roles by upping the duration or lowering the cooldown, or both, because there is a potion that would be good for every class had all of them not sucked. Healers - mind potions, Bards - dex potions, Meleers - Str potions, casters - int potions, casters or healers - pie potions, tanks - vit or str potions. Where is the "o noes this class is useless because we made potions worth something" that you guys see? You think Dragoon or something is going to use a vit potion that has a 1m duration and suddenly be best tank 2013?
    LOL, let em have it Reika! As someone who works in testing + support, I really feel for the community reps having to chant this like a mantra, giving reasons that defy logic...
    (6)

  10. #10
    Player

    Join Date
    Aug 2013
    Posts
    284
    Quote Originally Posted by Reika View Post
    You guys don't have plans to change anything. Seriously just make a nice big-lettered stick in front on the forum top that says "We don't have plans to change anything".
    I couldn't agree more with this. I've been following all dev answers to suggestions made by the community and all of them are:

    "Hey guys, thanks for your time and for making these suggestions, but we actually don't care about your feedback and aren't planning to change anything."

    Making suggestions for this game is a big waste of time. It doesn't even matter if they're supported by the entire community, nothing will be changed.
    (8)

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