Hachiko, I have seen countless claims made in these forums about relative dps of both classes while tanking (and thus while warrior is also under its damage reduction buff).
Have you done any math on relative dps between the two classes?
Of course assuming the pld is also using fracture.

I have, but that was before I felt that Inner Beast should be used as often as I think it should be used now (though I did calculate for it, I used 22.5 seconds as time between Inner Beasts). My theorycraft/math put WAR about 10-20% above PLD while both are in Tank stance. I.E. WAR at 120-140, PLD at 100-120 on constant damage fights. This is around what I have seen myself and what has been reported anecdotally. (Damage will be lower in real fights like Garuda / Titan because of downtime from teleports and such).Hachiko, I have seen countless claims made in these forums about relative dps of both classes while tanking (and thus while warrior is also under its damage reduction buff).
Have you done any math on relative dps between the two classes?
Of course assuming the pld is also using fracture.
If you have 4 competent DPS players, 20 DPS is going to be between 1.5 - 2.5% faster fights. Which is worth thinking about when it comes to healers "time to oom" stat, or enrage/soft enrage mechanics, but is overall not a huge impact, and it doesn't solve the other problem of "how many gcd's does it take to top a tank off" which is the biggest weakness of WAR right now.
I consider that a fringe case! But even still the point basically stands. If you were to replace all 5 accessories with the STR / DEX pieces and overmelded it would still only be a gain of 45 STR for a loss of 25 VIT (assuming comparing to ilvl 90 accessories, though the gain in DEX would probably be worthwhile). Point is you're still sacrificing SOME survivability for DPS, even though in that case you're sacrificing less and it's probably worth it, the amount of survivability you gain isn't enough to bridge the gap.
Then again I kind of wonder how a PLD would do with that kind of min-maxing as well. They should theoretically get even better returns from dex, due to it boosting shield block rate as well as parry.
I think the most interesting way to think about is that if all other gear is equal between the tanks, a PLD with a Square Maple Shield in Binding Coil will be easier to heal than a WAR.
Last edited by Hachiko; 10-04-2013 at 04:11 AM.
I found the same thing -- I estimated an 18% DPS advantage for WAR over PLD while both are in tanking stance. In terms of overall party DPS, it's likely around 2% in an 8-man party.
By the way, nice breakdown of the issues.![]()
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