Results -9 to 0 of 899

Threaded View

  1. #9
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SwordCoheir View Post
    Thing about the math is all the data is relative to your input, and most of the time it doesn't neccessairly account for experience or rotations. I've heard alot of interesting ideas that I've never seen anyone else use that could be invaluable, but I still hear tons of people say silly stuff like you have to eat some Slipstreams on Garuda yet you can dodge every single one of them without consequence if you know what your doing.

    For example, I have a buddy in my FC who was wondering how come I was doing more damage though we were both wearing the same gear on MNK yet he has a +1 Relic. It came down to rotations, I was popping Blood for Blood/Internal release every chance I got, and using Perfect Balance > Snap Punch x3 to build up Greased Lightning's effect when it was down, and throwing out my Howling Fists only with B4B and IR up usually critting multiple mobs for 500+.
    I liked your post, Sword.

    That's what I've been noticing too. I called for people to post their builds and parses but all I ever get out of the naysayers are hypothetical reasons for why WAR is not as good as PLD/is not viable for endgame. They don't post parses, they don't post builds or stat allocations, they don't post rotations and they don't post videos. I wonder if some of them actually play WAR to be honest.

    Now in my experience I've tried some suggestions that they've made and some of what they've posted has turned out to be true. In most cases, holding Wrath V is better than using Inner Beast unless your Inner Beast is pumped really high. I've learned that based on the theorycrafting, Bloodbath needs to be more significant than just using it on its own, etc.

    So the theorycrafting isn't ALL wrong. However, when I see people's issues that they have with WAR and saying that it's not viable at all or that it's broken, I find that there are ways in-Game to remedy the "problems with WAR". For example, finding ways to increase your damage dealt. Using abilities in combination to maximize their effectiveness. Learn to work the mechanics of the fight to your advantage.

    I still envy PLDs their debuffs... man I wish I could stun every GCD... Or blind my enemies. But I just have to deal with that my own way.

    My experience and my rotations have overcome WARs supposed limitations thus far. And while I'm still looking forward to Turns 3 and 4, I'm feeling really good about WARs viability at endgame currently.

    EDIT: Derza, You've posted nothing. Yes, I did show DPS as high as 168 on stationary targets because people were saying that WAR doesn't DPS more than PLD. I also posted parses to show that WAR crit Rate surpasses what it should be in theory. I've posted Videos so you can see what I'm doing and all people say was "Coil Please" and they didn't pay attention to what I was doing, or how well it was working (I use much of the same methods on Garuda as I do on Caduceus except the cooldowns are more spread out.)

    I'm showing you plenty but you close your eyes and just keep repeating the same theoretical gibberish. People go with PLD cause they don't know any better, and they're fool into believing that people can play the game as well as they theorycraft. Which is becoming more and more obvious that theory is just that. Sometimes practice belies the theory.

    But keep clinging to your charts and numbers. We could have cleared Turn 2 yesterday, but it was midnight and I was gonna start derping any minute.
    (0)
    Last edited by HiirNoivl; 10-04-2013 at 03:39 AM.