In yesterday's post, I responded with a comment that was associating the lack of set numbers with the cross hotbar and I didn't talk about the regular hotbar. Sorry about that.
With that said, I'd like to explain a bit about the method we would like to use to address this issue.
We are planning to implement the below macros to address the necessary sets.
For example, if you made sets 1-3 your solo sets, sets 4-6 your party sets, and set 7 as the one you use for various things, by executing the below macros you can switch back and forth between hotbars 1-3 and hotbars 4-6. Similarly, it will be possible to change 4 sets for different applications.
/hotbar copy WHM 1 WHM 7
/hotbar copy WHM 4 WHM 1
/hotbar copy WHM 7 WHM 4
/hotbar copy WHM 2 WHM 7
/hotbar copy WHM 5 WHM 2
/hotbar copy WHM 7 WHM 5
/hotbar copy WHM 3 WHM 7
/hotbar copy WHM 6 WHM 3
/hotbar copy WHM 7 WHM 6
★Don’t forget to turn off the shared settings for hotbars 1-7!
I was testing this and my hotbars got messed up… (x_x)
With the above macros, you can swap out sets with the push of a button. Also, if you place gear sets for each hotbar group, you can easily switch to solo gear sets.
Next, in regards to eliminating the issue of not having enough sets, it would be difficult from a memory standpoint to simply increase the number of sets, so how do you all feel about the below method?
Use of the cross hotbar as a back-up hotbar
The data for the regular hotbar (12 spaces x 10 sets) and the cross hotbar information (16 spaces x 8 sets) is saved independently.
It's possible to execute actions from the cross hotbar with the mouse as well, so we can use these to supplement the hotbar. This can be used as a work around for the situation where the hotbar sets are all used up.
You can set this by switching the control mode to gamepad mode and displaying the cross hotbar, and by changing the movement control type to standard, it will be possible to have the cross hotbar displayed in mouse and keyboard mode.
This is only a workaround, and the keyboard shortcuts cannot be allocated for the cross hotbar.
As I said, the above method is only a workaround for the current limitations of the features available and it is not an actual solution for the core issue. If there were a possibility to physically increase the amount of saves and implement a feature that directly links gear set and hotbar set information, we would have to wait until add-on support is available. As we are not at the point in time where I can talk about this as an official feature yet, I will refrain from talking about this further.
Method using hotbar #1
As there may be some of you who do not know about this, I'd like to introduce a method to use hotbar #1 to switch out what you use based on the situation.
Hotbar #1 is different from hotbars #2-10 in that it is possible to switch out the set displayed. There is an up/down arrow displayed on the left-hand side that when pressed will change the set displayed.
By using this, you can swap out the actions that are executed with keyboard keys 1-0, -, and = without the keybinds changing.
Let’s say you use set 1 as your solo set and place "Stone" in slot 1, and then use set 2 as your party set and place "Cure" in slot 1.
By changing the set displayed for hotbar #1, you can switch the action executed for press 1 on the keyboard.
This is a great method to address cases where you would like to swap in certain sets for different situations.