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  1. #11
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AnkoYaoi View Post
    Just to point out, Raises have a time limit on when you can accept. Not sure how long it is but I tried this trick, waiting for the right chance and whatever. Basically, you have a certain limit of time on the raise, otherwise it goes bye-bye.
    Good healers throw in the raise when the window to accept it is near. >_>
    (0)

  2. #12
    Player
    AnkoYaoi's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Kei Sakuma
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sove92 View Post
    Good healers throw in the raise when the window to accept it is near. >_>
    Well... My point wasn't towards any specific type of skill for a healer, it was to point out the fact that it has a time limit and how it could effect waiting for the right time to accept.

    So basically, good healer or not, that wasn't the point of what I posted.

    EDIT: Typos :P
    (0)

  3. #13
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Omagana View Post
    It's up to the healer to raise you in a sensible location and for you to accept at a good time i.e. don't accept a raise when the boss is about to do a party wide aoe.
    1. Don't die...98% of the time, you died because You did something wrong.
    2. I raise you when I can where I can. I quite frankly don't have time to baby-sit the dead. And endgame battles are too hectic for me to plan ahead 'your safe raise spot'
    3. It is the dead persons responsibilty to track where i am/when it is safe to raise.

    I'm not being mean...just really, there is no time for a healer to think 'gee over here is nice and cosy, let me run out of tank healing range and cast raise here' You get what you get.

    And I agree, that the current tractor-system gets ppl in trouble (but there's times when it's nice too).
    (4)
    Last edited by Kinseykinz; 10-03-2013 at 04:57 PM.

  4. #14
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    I literally do not care at all about the animation lock or the lack of indication as to where you will res. All I want is to be able to heal somebody while the raise animation is playing.

    Do that and they can leave the lock in-place, I don't care.
    (4)

  5. #15
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ninix View Post
    I literally do not care at all about the animation lock or the lack of indication as to where you will res. All I want is to be able to heal somebody while the raise animation is playing.

    Do that and they can leave the lock in-place, I don't care.
    This.

    This game barely punishes dieing as it is, allowing someone to be merrily ressed mid boss with no risk would just be a bit too far.

    I wouldn't object to the healer level 3 lb being tuned some, but then frankly the tank one seems even worse.
    (2)

  6. #16
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kinseykinz View Post
    1. Don't die...98% of the time, you died because You did something wrong.
    2. I raise you when I can where I can. I quite frankly don't have time to baby-sit the dead. And endgame battles are too hectic for me to plan ahead 'your safe raise spot'
    3. It is the dead persons responsibilty to track where i am/when it is safe to raise.

    I'm not being mean...just really, there is no time for a healer to think 'gee over here is nice and cosy, let me run out of tank healing range and cast raise here' You get what you get.
    1. Yes pretty much, a battle rez is typically a 2nd chance after someone has messed up.

    2. Imo that's part of the healers job, I managed just fine raiding in Rift as main class healer and doing this sort of thing. Yeah hard mode fights are pretty hectic, so I agree you can't guarantee the spot will be safe when they rez, but you can at least try not make it a stupid position in some fights.

    3. Unfortunately that's not something you can control, just have to do the best you can on your part and hope they do the same. If the healer does cast the raise in a weird position, then the person being raised can't do much about that. Also for example raising someone just before you need to hide behind a pillar on garuda. You'd hope they don't accept till after the attack goes off, but likewise it's not really a good idea to cast it then in the first place. Unless of course that's the only time you can fit it in and you trust the person not to accept straight away, swings and roundabouts.

    The attitude of "I'll raise you when I want/can" with not even the slightest consideration to where the person will spawn or stage in the fight and then taking the stance of "It's their fault for dying in the first place anyway" is neither helpful nor constructive. Not saying this is your attitude, I wouldn't know, just speaking in general.
    (1)
    Last edited by Omagana; 10-03-2013 at 06:22 PM.

  7. #17
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Just make it so I can heal the damn person I raised. There is no reason why they can die from an AOE during the time where I can't heal them. Make it consistent and fair. Allow us to heal people while the animation is going off or make them immune to damage until they can actually be healed.
    (6)

  8. #18
    Player
    Cingen's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Ithilin Emrys
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Some healers are better at this than others I noticed. I lost track of how many times the healer ran into the boss melee range for some reason, right in the area where the cleave is, just to rezz me there..
    (1)

  9. #19
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    So it takes 2.5 sec to cast Rez
    FYI, If only one person died i can pretty much insta raise this person with swiftcast ( which is a must have for healers and if they don't they're not good, period ).
    Of course if more than one person died then the others raises will be full cast time, unless the 2nd healer has swiftcast too. But i usually don't go through full cast time anymore because sometime you just don't have enough time in primals.

    I just wait for swiftcast to cool down ( 1min ).
    (1)

  10. #20
    Player
    Griffster's Avatar
    Join Date
    Jun 2011
    Location
    Limsa
    Posts
    180
    Character
    Oremus Gladius
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    The raise animation lock is terrible. In a fight like Titan with all of titans aoe damage there is aqmost no chance of being raised without taking damage before you can move.
    (1)
    SE response - Please look forward to it!


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