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  1. #21
    Player
    darios's Avatar
    Join Date
    Nov 2011
    Location
    texas
    Posts
    115
    Character
    Coca Cola
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    I hope they do fix this or at least add a buff of 3 sec of invincible or a stoneskin buff
    (0)

  2. #22
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Griffster View Post
    The raise animation lock is terrible. In a fight like Titan with all of titans aoe damage there is aqmost no chance of being raised without taking damage before you can move.
    If you mean Titan HM, in phase 5, the opportunity to raise is just before he rocks someone, after the plumes. There is still a 1/8 chance (provided the party keeps distance to the rezzed player) that Landslide will throw the rezzed player out, but that's the best opportunity you get, even Garuda gives less mercy.
    (0)
    Last edited by Sove92; 10-03-2013 at 10:00 PM.

  3. #23
    Player
    Tanaya's Avatar
    Join Date
    Mar 2011
    Posts
    214
    Character
    Tanaya Makers
    World
    Siren
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Ninix View Post
    I literally do not care at all about the animation lock or the lack of indication as to where you will res. All I want is to be able to heal somebody while the raise animation is playing.

    Do that and they can leave the lock in-place, I don't care.
    Please this.
    (1)

  4. #24
    Player
    UNSF's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Salvia Langevin
    World
    Carbuncle
    Main Class
    Conjurer Lv 71
    Speaking of which... I just noticed something
    AoE of all sorts... whether good or bad seems to affect players locked in animation... even Medica

    That is, as long as the healer have the time or MP to spare, the raise-locked teammate can be healed by an AoE heal.

    However of course it still doesn't guarantee that he/she will live if the fight involves random aggro attack or party-wide AOE, since AoE heals are far less potent than single heals.
    But nevertheless unless SE decides to change the locking issue, this is the only way to ensure even the slightest chance of survival for the fallen.
    (0)

  5. #25
    Player
    Altheras's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    345
    Character
    Yuyaki Chibiaki
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    There is also the stupidly high MP cost of raise to consider. If you have a bard to use their MP song and help you out, it's not such a big deal, but the more you raise people the harder it gets on your MP. Also, often I find people shouting at me for a raise when I'm down to 300mp and just trying to keep the tank up. =/

    IMO if they are going to make the spell cost that much, people should go immune to damage during the spell animation, or be able to be healed during it.
    (1)
    Last edited by Altheras; 10-03-2013 at 10:43 PM.
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  6. #26
    Player
    Seraphita's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    116
    Character
    Seraphita Raziel
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    If you rez into an AOE, you deserve to die. LOL!
    (1)

  7. #27
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Hysterior View Post
    I don't see what they could do
    Easy: Allow us to freaking heal the person who is showing up as alive in our party UI but is mysteriously repelling any heals sent their way back onto ourselves.
    (2)

  8. #28
    Player
    Umbrah's Avatar
    Join Date
    Aug 2013
    Posts
    88
    Character
    Umbra Sanctum
    World
    Ravana
    Main Class
    Arcanist Lv 50
    just time it properly...
    (0)

  9. #29
    Player
    Blaize's Avatar
    Join Date
    Mar 2012
    Posts
    156
    Character
    Blaize Kennedy
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    I don't understand why they removed the Immunity buff you got during Raise-ing and a couple seconds after you was up that they had in 1.0

    Half the time it seems they ditched all the "improvements" they made to 1.0 and did a giant leap backwards on them...
    (1)

  10. #30
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Except that it is not possible to 'time it properly' and be 'aware' of where I am being raised into, because the healer could be at (x,y) when s/he raised and then immediately ran off, or better still, the raised could have been cast under Swiftcast on-the-go and not even the healer him-/herself knew where it was cast.

    I find the whole tractor effect unnecessary, and people are using it to by pass mobs in AK etc... I don't see why I cant be raised on the spot where I died - it induces people to be aware of their surroundings i.e. encourages them to pull the boss away from the dead bodies so they could be raised.
    (0)

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