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  1. #1
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50

    Please adjust post-Raise procedures

    Right now, when someone is raised, he likely has no idea where the healer, and when he accepts it, he'd be tractored to the location of the healer where he would be raised.

    The problem, apart from being vulnerable (which I personally find ok), is the possibility of a detrimental ground effect/an enemy aoe that is being cast to be exactly where such a person is raised, and right now, there is absolutely no way for the raise-ee to avoid it.
    (9)

  2. #2
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    I don't see what they could do
    the best is just to to click "accept" as soon as the raise pop-up and wait until you believe it is a good timing
    (1)

    Larek Darkholme @ Ragnarok

  3. #3
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Hysterior View Post
    I don't see what they could do
    Easy: Allow us to freaking heal the person who is showing up as alive in our party UI but is mysteriously repelling any heals sent their way back onto ourselves.
    (2)

  4. #4
    Player
    Ixsiehn's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Riela Marcellis
    World
    Tonberry
    Main Class
    Lancer Lv 60
    it could be possible to leave a visual marker on the raiser's location when they casted raise. Of course, it should only be visible to the raisee
    (4)

  5. #5
    Player
    KienanVates's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Kienan Vates
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Visual markers don't mean anything.. I want to be able to move my character... Either make the person completely invincible through the whole animation, or lose the animation. It takes 6 seconds or so to go through the animation, the last 3 of which you can be killed instantly by a boss move that you can do NOTHING to avoid. Luck of timing shouldn't be part of game mechanics.
    (18)
    "People should not be afraid of their governments. Governments should be afraid of their people." - V
    "The greatest trick the devil ever pulled, was convincing the world he didn't exist." - Keyser Soze

  6. #6
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    It's up to the healer to raise you in a sensible location and for you to accept at a good time i.e. don't accept a raise when the boss is about to do a party wide aoe.
    (4)

  7. #7
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Omagana View Post
    It's up to the healer to raise you in a sensible location and for you to accept at a good time i.e. don't accept a raise when the boss is about to do a party wide aoe.
    1. Don't die...98% of the time, you died because You did something wrong.
    2. I raise you when I can where I can. I quite frankly don't have time to baby-sit the dead. And endgame battles are too hectic for me to plan ahead 'your safe raise spot'
    3. It is the dead persons responsibilty to track where i am/when it is safe to raise.

    I'm not being mean...just really, there is no time for a healer to think 'gee over here is nice and cosy, let me run out of tank healing range and cast raise here' You get what you get.

    And I agree, that the current tractor-system gets ppl in trouble (but there's times when it's nice too).
    (4)
    Last edited by Kinseykinz; 10-03-2013 at 04:57 PM.

  8. #8
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kinseykinz View Post
    1. Don't die...98% of the time, you died because You did something wrong.
    2. I raise you when I can where I can. I quite frankly don't have time to baby-sit the dead. And endgame battles are too hectic for me to plan ahead 'your safe raise spot'
    3. It is the dead persons responsibilty to track where i am/when it is safe to raise.

    I'm not being mean...just really, there is no time for a healer to think 'gee over here is nice and cosy, let me run out of tank healing range and cast raise here' You get what you get.
    1. Yes pretty much, a battle rez is typically a 2nd chance after someone has messed up.

    2. Imo that's part of the healers job, I managed just fine raiding in Rift as main class healer and doing this sort of thing. Yeah hard mode fights are pretty hectic, so I agree you can't guarantee the spot will be safe when they rez, but you can at least try not make it a stupid position in some fights.

    3. Unfortunately that's not something you can control, just have to do the best you can on your part and hope they do the same. If the healer does cast the raise in a weird position, then the person being raised can't do much about that. Also for example raising someone just before you need to hide behind a pillar on garuda. You'd hope they don't accept till after the attack goes off, but likewise it's not really a good idea to cast it then in the first place. Unless of course that's the only time you can fit it in and you trust the person not to accept straight away, swings and roundabouts.

    The attitude of "I'll raise you when I want/can" with not even the slightest consideration to where the person will spawn or stage in the fight and then taking the stance of "It's their fault for dying in the first place anyway" is neither helpful nor constructive. Not saying this is your attitude, I wouldn't know, just speaking in general.
    (1)
    Last edited by Omagana; 10-03-2013 at 06:22 PM.

  9. #9
    Player
    Geographer's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Geo Glassbuckle
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by KienanVates View Post
    It takes 6 seconds or so to go through the animation, the last 3 of which you can be killed instantly by a boss move that you can do NOTHING to avoid. Luck of timing shouldn't be part of game mechanics.
    This goes double for LB3 Healing Wind.
    (4)

  10. #10
    Player
    Ixsiehn's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Riela Marcellis
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by KienanVates View Post
    Visual markers don't mean anything.. I want to be able to move my character... Either make the person completely invincible through the whole animation, or lose the animation. It takes 6 seconds or so to go through the animation, the last 3 of which you can be killed instantly by a boss move that you can do NOTHING to avoid. Luck of timing shouldn't be part of game mechanics.
    Actually, visual markers alone are enough, or sometimes its not necessary, you just need to know when to accept the raise. Although i do agree that a healer's LB3 is somewhat worthless when people ress on void zones anyway and die immediately after.
    (0)

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