Please adjust post-Raise procedures

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  1. Shuon's Avatar

    Shuon said:Player

    Please adjust post-Raise procedures

    Right now, when someone is raised, he likely has no idea where the healer, and when he accepts it, he'd be tractored to the location of the healer where he would be raised.

    The problem, apart from being vulnerable (which I personally find ok), is the possibility of a detrimental ground effect/an enemy aoe that is being cast to be exactly where such a person is raised, and right now, there is absolutely no way for the raise-ee to avoid it.
  2. Hysterior's Avatar

    Hysterior said:Player
    I don't see what they could do
    the best is just to to click "accept" as soon as the raise pop-up and wait until you believe it is a good timing

    Larek Darkholme @ Ragnarok
  3. Ixsiehn's Avatar

    Ixsiehn said:Player
    it could be possible to leave a visual marker on the raiser's location when they casted raise. Of course, it should only be visible to the raisee
  4. KienanVates's Avatar

    KienanVates said:Player
    Visual markers don't mean anything.. I want to be able to move my character... Either make the person completely invincible through the whole animation, or lose the animation. It takes 6 seconds or so to go through the animation, the last 3 of which you can be killed instantly by a boss move that you can do NOTHING to avoid. Luck of timing shouldn't be part of game mechanics.
    "People should not be afraid of their governments. Governments should be afraid of their people." - V
    "The greatest trick the devil ever pulled, was convincing the world he didn't exist." - Keyser Soze
  5. Omagana's Avatar

    Omagana said:Player
    It's up to the healer to raise you in a sensible location and for you to accept at a good time i.e. don't accept a raise when the boss is about to do a party wide aoe.
  6. Geographer's Avatar

    Geographer said:Player
    Quote Originally Posted by KienanVatesView Post
    It takes 6 seconds or so to go through the animation, the last 3 of which you can be killed instantly by a boss move that you can do NOTHING to avoid. Luck of timing shouldn't be part of game mechanics.
    This goes double for LB3 Healing Wind.
  7. Jayded's Avatar

    Jayded said:Player
    the rez animation lock is silly and archaic.
  8. Ixsiehn's Avatar

    Ixsiehn said:Player
    Quote Originally Posted by KienanVatesView Post
    Visual markers don't mean anything.. I want to be able to move my character... Either make the person completely invincible through the whole animation, or lose the animation. It takes 6 seconds or so to go through the animation, the last 3 of which you can be killed instantly by a boss move that you can do NOTHING to avoid. Luck of timing shouldn't be part of game mechanics.
    Actually, visual markers alone are enough, or sometimes its not necessary, you just need to know when to accept the raise. Although i do agree that a healer's LB3 is somewhat worthless when people ress on void zones anyway and die immediately after.
  9. DeathFiend's Avatar

    DeathFiend said:Player
    In a dungeon with lack of room such as Primals, there is not time to "wait". If and only if the healer has time to raise you, you have to get back into action ASAP. The only reason a healer should be resurrecting a DPS is if there is a lack of Damage in a short time frame (like Titan Heart), 1 healer is dead, or MT is dead.

    So it takes 2.5 sec to cast Rez, then 6 sec for rez animation plus the variable time it takes to avoid raising in an AoE. 90% of the time, you will die basically making it a waste to raise.

    I agree with the invulnerability during the time that you are raised but can't even move. With that, the instant a player can move, they can be more responsible about dodging AoEs.
  10. AnkoYaoi's Avatar

    AnkoYaoi said:Player
    Just to point out, Raises have a time limit on when you can accept. Not sure how long it is but I tried this trick, waiting for the right chance and whatever. Basically, you have a certain limit of time on the raise, otherwise it goes bye-bye.
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