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  1. #1
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50

    Please adjust post-Raise procedures

    Right now, when someone is raised, he likely has no idea where the healer, and when he accepts it, he'd be tractored to the location of the healer where he would be raised.

    The problem, apart from being vulnerable (which I personally find ok), is the possibility of a detrimental ground effect/an enemy aoe that is being cast to be exactly where such a person is raised, and right now, there is absolutely no way for the raise-ee to avoid it.
    (9)

  2. #2
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    I don't see what they could do
    the best is just to to click "accept" as soon as the raise pop-up and wait until you believe it is a good timing
    (1)

    Larek Darkholme @ Ragnarok

  3. #3
    Player
    Ixsiehn's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Riela Marcellis
    World
    Tonberry
    Main Class
    Lancer Lv 60
    it could be possible to leave a visual marker on the raiser's location when they casted raise. Of course, it should only be visible to the raisee
    (4)

  4. #4
    Player
    KienanVates's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Kienan Vates
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Visual markers don't mean anything.. I want to be able to move my character... Either make the person completely invincible through the whole animation, or lose the animation. It takes 6 seconds or so to go through the animation, the last 3 of which you can be killed instantly by a boss move that you can do NOTHING to avoid. Luck of timing shouldn't be part of game mechanics.
    (18)
    "People should not be afraid of their governments. Governments should be afraid of their people." - V
    "The greatest trick the devil ever pulled, was convincing the world he didn't exist." - Keyser Soze

  5. #5
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    It's up to the healer to raise you in a sensible location and for you to accept at a good time i.e. don't accept a raise when the boss is about to do a party wide aoe.
    (4)

  6. #6
    Player
    Geographer's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Geo Glassbuckle
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by KienanVates View Post
    It takes 6 seconds or so to go through the animation, the last 3 of which you can be killed instantly by a boss move that you can do NOTHING to avoid. Luck of timing shouldn't be part of game mechanics.
    This goes double for LB3 Healing Wind.
    (4)

  7. #7
    Player
    Jayded's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Jayded Phoenixfire
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    the rez animation lock is silly and archaic.
    (7)

  8. #8
    Player
    Ixsiehn's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Riela Marcellis
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by KienanVates View Post
    Visual markers don't mean anything.. I want to be able to move my character... Either make the person completely invincible through the whole animation, or lose the animation. It takes 6 seconds or so to go through the animation, the last 3 of which you can be killed instantly by a boss move that you can do NOTHING to avoid. Luck of timing shouldn't be part of game mechanics.
    Actually, visual markers alone are enough, or sometimes its not necessary, you just need to know when to accept the raise. Although i do agree that a healer's LB3 is somewhat worthless when people ress on void zones anyway and die immediately after.
    (0)

  9. #9
    Player
    DeathFiend's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Death Fiend
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    In a dungeon with lack of room such as Primals, there is not time to "wait". If and only if the healer has time to raise you, you have to get back into action ASAP. The only reason a healer should be resurrecting a DPS is if there is a lack of Damage in a short time frame (like Titan Heart), 1 healer is dead, or MT is dead.

    So it takes 2.5 sec to cast Rez, then 6 sec for rez animation plus the variable time it takes to avoid raising in an AoE. 90% of the time, you will die basically making it a waste to raise.

    I agree with the invulnerability during the time that you are raised but can't even move. With that, the instant a player can move, they can be more responsible about dodging AoEs.
    (1)

  10. #10
    Player
    AnkoYaoi's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Kei Sakuma
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Just to point out, Raises have a time limit on when you can accept. Not sure how long it is but I tried this trick, waiting for the right chance and whatever. Basically, you have a certain limit of time on the raise, otherwise it goes bye-bye.
    (2)

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