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  1. #1
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    But not using it seems counter intuitive.

    First, it combos off Maim (a buff I believe should always be up), and stopping at Maim to go back to Heavy Swing means that I am wasting a Wrath, as the Wrath I could be getting from that SP must now be obtained from a HA > SS. If we really are going to self-heal, getting back as much Wraths as possible should be the priority imo?

    Secondly, there must be a reason for it to exist. Or at least I believe there should be lol.
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  2. #2
    Player
    Lhun's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    103
    Character
    Samuel Bellamy
    World
    Aegis
    Main Class
    Marauder Lv 11
    Quote Originally Posted by Shuon View Post
    But not using it seems counter intuitive.
    Secondly, there must be a reason for it to exist. Or at least I believe there should be lol.
    OMG. Can I give you some kind of prize for being the first player on this forum so far who actually GETS IT?!

    The best use of it currently, according to all the data I have to go on is:

    With or without internal release (release is better).

    Use it as the first, at the start of your 3 bloodbath combos, when you don't have Infuriate and you need to build wrath. It gives 50% damage as health. Maim reduces the damage penalty and BloodBath's bonus stacks with Storm's Path's bonus to give you 75% as health. This is a respectable number already, crit it and you're laughing.

    I follow up with Vengence, then a butcher's block. 5 stacks of wrath, Inner Beast with a lovely 25% bonus on top of it's 300% bonus, WHICH ALSO STACKS. yay.
    (1)
    (真緑, 大輝)

  3. #3
    Player
    Ninjiitstu's Avatar
    Join Date
    Sep 2013
    Posts
    72
    Character
    Check Mate
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lhun View Post
    It gives 50% damage as health. Maim reduces the damage penalty and BloodBath's bonus stacks with Storm's Path's bonus to give you 75% as health. This is a respectable number already, crit it and you're laughing.
    That isn't how math works.
    (1)

  4. #4
    Player
    Lhun's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    103
    Character
    Samuel Bellamy
    World
    Aegis
    Main Class
    Marauder Lv 11
    Quote Originally Posted by Ninjiitstu View Post
    That isn't how math works.
    Storm's Path
    Delivers an attack with a potency of 100.
    Combo Action: Maim
    Combo Potency: 250
    Combo Bonus: Absorbs 50% of damage dealt as HP.
    Grants Wrath when used with Defiance.
    Duration: 30s

    Bloodbath
    Converts 25% of physical damage dealt into HP.
    Duration: 30s

    Assume you do 185 damage with Storm's Path (that's what I get with defiance on). With your magic math that somehow works differently then actual math, how much health do you get back?

    Lol he's trying to justify it with math. No matter what you do Maim+SE debuff IB > Storm's Path. Learn to manage infuriate.
    You're the one who doesn't know how to manage infuriate.

    You missed the part where you do 3 total combos during blood bath's duration. Yes, the Maim+SE debuff is awesome. That's why you do it as the SECOND COMBO, or, if you've already got SE debuff up and running, you do heavy->sunder->BB, THEN heavy->maim->SP because your maim just ran out.

    If you pay attention, the game practically tells you how to play Warrior for maximum damage and health back. (you're basically doing combos to make sure Eye and Maim are always on) Also, SP generates wrath. using that combo with berzerk and venge and bloodbath is the fastest PATH to Infurate. Get it?

    IB is great always. Maim + Eye debuff is great too. Path + Eye debuff + bloodbath is GREAT and nobody uses it.

    Shuon:
    the maths is correct.
    1. start with maim combo ending with SE (for buff and debuff) (2 wraths)
    2. blooodbaths + berserk
    3. BB combo (4 wraths)
    4. HS - maim (infuriated) - IB - SP
    5. BB combo (blood bathe and berserk should end sometime in this phase) (3 wraths)
    6. stun during pacification
    7. BB combo (infuriated) - IB
    This is one way of weaving it, yes. I save Berserk for Second Wind personally. in step 5 you assume bath wears out at this point (it doesn't) And you missed vengeance In there, which can skip the second (redundant) maim in step 4, making you infuriated sooner, and you're not using maim on top of itself. Avoid that. I do the butcher's block combo after Eye in the beginning of the chain.

    Hate will absolutely not be a problem at all, your best tool for holding hate (butcher's block) has been hit 3 times by the end, on top of all the massive damage you're doing. Also, Vengeance is great damage. I would toss a fracture after SP usually too.

    I find the amount of HP that SP returns hardly earns it a space on my shortcut bars.
    Only because you're not comboing it with bloodbath. It should be run after Eye debuff is up, when you're building wrath (it has a wrath modifier), and used to reset the maim timer.
    (0)
    Last edited by Lhun; 10-03-2013 at 04:24 PM.
    (真緑, 大輝)