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  1. #11
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    the maths is correct.

    so....

    1. start with maim combo ending with SE (for buff and debuff) (2 wraths)
    2. blooodbaths + berserk
    3. BB combo (4 wraths)
    4. HS - maim (infuriated) - IB - SP
    5. BB combo (blood bathe and berserk should end sometime in this phase) (3 wraths)
    6. stun during pacification
    7. SE combo (infuriated) - IB

    i wonder if hate will be a problem,and it still doesnzt provide a constant amount of healing, or is it not meant to?
    (0)
    Last edited by Shuon; 10-03-2013 at 04:15 PM.

  2. #12
    Player
    konflikti's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Raimo Lihas
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    You can get one stack of Wrath from either Vengeance or Berserk, so you do not need to start 3rd combo to get Infuriated. I personally just leave SP off my bar to maximize SE uptime.
    (0)

  3. #13
    Player
    Ninjiitstu's Avatar
    Join Date
    Sep 2013
    Posts
    72
    Character
    Check Mate
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lhun View Post
    It gives 50% damage as health. Maim reduces the damage penalty and BloodBath's bonus stacks with Storm's Path's bonus to give you 75% as health. This is a respectable number already, crit it and you're laughing.
    That isn't how math works.

    20% of 100 is 20.
    20% of 65 is 13.

    Welcome to fourth grade. I will be your teacher until I pass out from boredom.
    (1)

  4. #14
    Player
    Junk4Brains's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Brahgo Murre
    World
    Goblin
    Main Class
    Armorer Lv 50
    Storm's Path is a tricky skill to utilize but its not one that should be ignored.
    Before I get into the lengthy explanation I'll start with the short version. When using Storm's Path you want you ask yourself a progressive list of 2 questions:
    1. Do I have a substantial amount of hate? If no, use Butcher's Block combo. If yes go on to question 2.
    2. Am I going to use Inner Beast in the next 15 seconds? If yes, use Storm's Eye combo. If no, use Storm's Path.

    Of course that is the overly simplified logic it. While the debuff from Storm's Eye is nice, if you're not using Inner Beast the extra damage it provides and the hate attached to it is not always needed and the little bit of health from Storm's Path will go further towards the goal of keeping you alive longer.

    That logic though for an early warrior is at it's root flawed. Not to the point of being useless but you really have to consider when it is appropriate to use it and when not to. Honestly there really is not set in stone methodology behind its use and the best way to figure it out is through experience. How frequently you can use this skill and its effectiveness depend on the fight, your party, and your playing style. But generally I stand by a rule of 3, which is if you aren't going to commit to using it at least 3 times in 1 minute... then don't use it.

    Now for some VERY amatuerish late night math while I get into the meat of it:
    First off you have to look at it's effectiveness. Before looking at the amount you can heal for, lets look at how often you can use it. Now if you are at the beginning of your rotation you can get one every 7.5 seconds but since you're most likely going to be in the middle of battle when you use it, odds are you'll be at the end of your rotation so lets assume you can use SP every 10 seconds. That is 6 uses every minute. In those six uses lets say you average any where between 100-150hp return. That is 600-900hp a minute. Now realistically you are not going to pop off 6 SP's in a row. But this is where you start to see how this skill can add up over time.

    The real utility comes later in the WAR's career. Once you start getting really good gear and start weening yourself off of Vit and start adding more to your offensive stats. There will come a point where you can get enough HP to reach the survivability threshold or maybe depending how good you AND your party is maybe even a little under it. Once you start hitting harder this move starts to get better, and that is where most WAR's come to a crossroads. To keep their bonus points invested into VIT or to invest them into STR for a high risk high reward type of play style. If you go with the second option this is where your use of this skill will pick up. You'll hit harder so you will be generating more hate, and you'll be using Inner Beast more often which will pile on more hate. And your Storm's Path has more room to operate in and it will 'fill in' for the max HP lost from taking your bonus points out of Vit.

    Until then Storm's Path is not really NEEDED, but if you plan to be a balls to the wall kind of WAR it is still good to get in the practicing and finding out what kind of conditions you can fit it in to your play style and which you don't. But that is not that end of it though. Knowing when to use is the most important part. For example:

    If you know your healer's cure heals you for 800 and you take 700 damage. Don't use it. If you know your healer cure II's hit you for 1200 and you take 1400. That is a good time to get in a use. (Another rule of thumb in this is to only really consider using it when you are at the 3/4's or 1/2 hp. But of course there are many times I'm getting Storms Eye ready so I can use Inner Beast only to be cure bombed back to near full HP and rather than ending with SE I just used SP to top myself off. And vice versely, there have been times I've overestimated my health reserves to have a hit take me down to the double digits and a well time SP was enough for me to survive the auto attacks that followed and be cured. But those are situational examples, most times I stick to my rule of thumb.)
    Also if you want higher returns from your Blood Bath... that is a GREAT time to follow the rule of 3. It lasts 30 seconds. You can get 3 uses of SP in that time and double tip on that health recovery.
    Also one exception to the rule of 3 is sneaking in a SP right after you use Inner Beast. Inner Beast generates a healthy amount of hate so you can get away with playing off for one rotation. But if you're not familiar with the hate management it is safest for your group if you have provoke slotted on your hotbar if you are going to experiment, lol.

    There are lots of little niche places to fit Storm's Path into your rotation. Timed correctly it can be the different between your healer having to healing you once or having to hit you will another cure to buff you back into a safe zone. But the same reason I love WAR so much is the same reason I can't really give you any hard sealed advice. WAR is a very organic class, your play style not only has to adapt to the random ebbs and flows of battle but also with the random mannerisms and habits of your fellow party mates. When I play PLD I can pretty much get away with playing it relatively the same way for 80-90% of the groups I play with but when I play WAR my play style changes so drastically depending on the skill and preferences of the people I'm playing with.

    And while it make not be the most impressive skill I can tell you this. If you learn to make the most of it, it will serve you well.
    (1)

  5. #15
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Worth using to finish off a maim combo until you get Storm's Eye. After that it really is limited in its application.

    Also in any form of lengthy boss fight (all 50 8 man fights), you will burn your TP into non-existence using it. Warriors (tanks in general really) have no extra TP regen outside of a Bard (who you can't rely upon unless a mate). It's not worth it unless you seriously are sitting on <10% health and are trying to buy time.
    (0)
    Last edited by RapBreon; 10-03-2013 at 05:38 PM.

  6. #16
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    personally the only time I've used Storms Path is when the healer is occupied. And by Occupied I mean out of range to cast spells (they're not keeping up with me), Raising someone, Dead, Entombed ... things of that nature.

    If you find yourself in AK, against demon wall... you can survive fairly well on your own, in the purple goo with just your self healing stuff (if you haven't burned it all earlier).
    (0)

  7. #17
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ninjiitstu View Post
    That isn't how math works.

    20% of 100 is 20.
    20% of 65 is 13.

    Welcome to fourth grade. I will be your teacher until I pass out from boredom.
    i think u misunderstood him, he meant, if you are hitting for 100 with SP, bloodbath gives u 25 and the SP regen gives 50, therefore a total of 75 percent of how hard SP hits if you manage to perform a SP under bloodbath. Besides, he meant reduce, not removes. Just chill out xD
    (0)
    Last edited by Shuon; 10-03-2013 at 08:26 PM.

  8. #18
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Didnt use it since I hit lvl 50 because its just not worth it.
    (2)

  9. #19
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    AT 50, you *can* use it as a constant (but very small) damage over time component in long fights.

    To get anything out of it, you must

    1) have built up a substantial threat lead over everybody else because it's terrible for threat generation
    2) You will be doing a good chunk less DPS in order to spam this because it is A) our weakest combo and B) no storm's eye (unless you want to cut the healing in half)
    3) You need forced breaks from DPS as part of the fight so you don't run out of TP (why on earth does it cost 90TP?!)

    Just be warned, it is not very substantial by any stretch of the imagination, so don't expect to really notice it doing much of anything. But I suppose when you're doing everything to stay alive, every little bit can help.
    (0)

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