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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ruminate View Post
    Less copying Blood DKs from that other MMO, more copying Warrior from the later era FF games.
    The funny thing about this is that WAR and PLD are partly inspired by two of the three warrior specs in WoW. PLD took most of its ideas from WoW's prot warrior (which is why I had such an easy time adjusting to it and also why it is such a solidly-built tank), while WAR took parts from the Arms tree (DoT: Fracture instead of Rend, Low enemy HP attack: Mercy Stroke instead of Execute) and used a piece of Blood DK self-heals in place of mitigation (forgetting that self-heals was a small piece of DK overall mitigation and that it was largely there to help make up for DK's lack of a shield to block with).

    As far as fixing warrior, what Hachiko and Genesiser said.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #12
    Player
    Edewen's Avatar
    Join Date
    Oct 2013
    Posts
    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    From a healers perspective, mind you I'm still not maxed yet, the main downfall of warriors right now imo is that they favor health over mitigation. Historically, this is never good. When stuff hits the fan, and efficiency takes a back seat to healing output. Warriors are nothing more then a drain on healers mp.

    To address this warriors will either want more self healing through tools of their own, or a passive to increase healing taken as a whole to make up for the difference.

    Secondly, warriors have issues with crowd control. They can't maintain flash which is the only aoe threat you can do on cc, so naturally, more cc breaks and they take more damage. They need some sort of standardized warrior shout ability that will generate threat, do no damage, and possibly also reduce enemies physical attack power. This could could also help address issue number one on the list.

    Honestly, there should be a solid reason to want one of each tank in your groups
    (2)

  3. #13
    Player
    calamityz's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Moon Speak
    World
    Goblin
    Main Class
    Marauder Lv 50
    wait...people actually use steel cyclone? what.
    (0)

  4. #14
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Defiance grants full time 20% healing buff (to match shield oath). Applies to self heals.

    Wrath stacks do anything else.

    Classes balanced.

    /thread
    (0)

  5. #15
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by PiedPiper View Post
    Defiance grants full time 20% healing buff (to match shield oath). Applies to self heals.
    It has to be 25% +healing to match the 20% DR that Shield Oath provides. Shield Oath is 1/.8, which is 1.25.
    (1)

  6. #16
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    I used to think Steel Cyclone sucked until it started critting for 500. Course this means I only use it in a situation where I'm blowing all my DPS cooldowns. Frankly I'd love to see a combo for AOE on WAR.
    I can agree with a Mercy Stroke buff, it's pretty hard to land for the heal sometimes, especially in 8 man content.
    However, a lot of the things people suggest would just make WAR too easy, and probably overpowered.
    (0)

  7. #17
    Player
    Grogin's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Grogin Wolfson
    World
    Malboro
    Main Class
    Marauder Lv 50
    1. Exchange the damage penalty on Defiance with a penalty to critical hit %.
    2. With Wrath, change the increase healing to reduce hate generated by external heals by a %. We have 2 cross class abilities that can increase healing %.
    3. Increase bloodbath healing percentage.
    4. All self healing generates double enmity.
    5. While I like overpower, replace it with an ability that is the same as Flash, but uses TP. Make this ability a cross class skill that pld/gld can use as well.
    (0)

  8. #18
    Player
    xxbodkinxx's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Zoe Sky
    World
    Goblin
    Main Class
    Marauder Lv 34
    I would like to see our wrath finishers provide utility rather then damage personally.

    5 stacks of wrath

    1. Absorption Shield
    2. Group Heal
    3. Increased healing effectiveness
    4. Debuffs magic damage taken
    5. Debuffs physical damage taken.
    6. AOE HOT

    Few ideas. I like the idea of using my wrath stacks based off what I need. Group i low use a move that grans aoe heal. Your low bubble yourself. About to LBx5 on a dragoon debuff boss to take more physical damage etc. Leave me slightly under pallies for single target tanking superior in aoe situations and let me bring some cool utility to the raid. It would solidify your spot and make for s fun class.
    (0)

  9. #19
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    There's a potential other way to address the issue that hasn't been brought up to my knowledge. Inner Beast could give a buff that increases healing for a set amount of time. 25% for 10 seconds. Or maybe to give the Warrior a lot more of a flavor difference, 50% for the next 3-5 seconds.
    (0)

  10. #20
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Edewen View Post
    Secondly, warriors have issues with crowd control. They can't maintain flash which is the only aoe threat you can do on cc, so naturally, more cc breaks and they take more damage. They need some sort of standardized warrior shout ability that will generate threat, do no damage, and possibly also reduce enemies physical attack power. This could could also help address issue number one on the list.
    I don't see CC as a big issue compared to the issues of tanking actual hard content where people prefer PLDs. WAR just CCs a little differently. Build up enmity on mobs first, then you CC them.
    (0)

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