Well it'd help if you actually knew how to use commas properly..Do you have reading comprehension problems? I was talking about masterworking -- where yes, you sat and spammed one button over and over, desperately hoping that the 473rd attempt might be the +9 or +12. Try to actually read what you're replying to next time before getting snarky and acting like a child.
By all means resort to insults.



So... Why do troll topics like this remain, but the actual discussion topics get closed? :\

Thanks much! Always glad to entertain, too![]()
If you agree with the gist, spread the word! Don't grumble into dead air about things you don't like; bang a forum post out about it. Kick it repeatedly. Make sure that if SE's not seeing what you're saying, its because they're not reading the forums at all.
So sayeth me!
the problem is that ever time i mention the word content, people keep thinking only of end game content.
Don't get me wrong am old school, i been around since eq1, eqoa, eq2, wow, aion, blah blah so am used to grinding.
My biggest gripe with this is the fate system and easy levelling meant that there was no need for content or attempt at trying to fill the game with content between the levels as people could just run around endlessly whack some mobs, not learn their classes and get to lvl50 in 1-2weeks. To that affect i feel like the sense of a journey has been lost;
Compared to some old games, i find exploration boring and the world just bleh, it feels so small and uninteresting.
However I think someone already mentioned that SE themselves didn't think ffxiv would be so popular, and to be profitable they don't need as much of the users that they have currently.
Ideally i wanted a game i could enjoy with a community of friends i have played mmorpgs since 13 years ago, however if the game play gets boring my friends will leave and then so will I.

Very nice post, I couldn't agree more. Especially:
I try so hard to love this game. I even paid 180 days in advance and I don't even know why. Certainly not because it's a game that I think is worth it. Probably because I want to delude myself into the idea that it's a great game. If someone asked me if I could recommend ARR I couldn't say yes with a straight face.

I'm an old Ultima Online nutjob myself, so I hear you there, Hairo! Exploration isn't what it used to be, that's for sure. The grind, I think, just doesn't have the general tolerance available for it that it once did.the problem is that ever time i mention the word content, people keep thinking only of end game content.
Don't get me wrong am old school, i been around since eq1, eqoa, eq2, wow, aion, blah blah so am used to grinding.
My biggest gripe with this is the fate system and easy levelling meant that there was no need for content or attempt at trying to fill the game with content between the levels as people could just run around endlessly whack some mobs, not learn their classes and get to lvl50 in 1-2weeks. To that affect i feel like the sense of a journey has been lost;
Compared to some old games, i find exploration boring and the world just bleh, it feels so small and uninteresting.
However I think someone already mentioned that SE themselves didn't think ffxiv would be so popular, and to be profitable they don't need as much of the users that they have currently.
Ideally i wanted a game i could enjoy with a community of friends i have played mmorpgs since 13 years ago, however if the game play gets boring my friends will leave and then so will I.
Heck, once upon a time, we were so 8D to be playing a video game online that we'd probably have banged rocks together and thought it was the best thing ever. In retrospect, mining in UO sounded like banging rocks together, and I did...more mining than I'm going to admit to because I like my one shred of dignity, thankyouverymuch.
Ahem.
There's a lot of competition now, and its changed the market. I don't know what SE's expectations are as far as what they'd call profitable go, though this...this can't be cheap, and they're re-doing it. They did not make money on 1.0, and that was a AAA development.
With 2.0, I honestly can't even feel comfortable speculating on what they think 'profitable' might be.
What I do know is that I'd like to like this game, though I'm not sure if any/many of my friends will ever touch it (or in some cases, touch it again). No harm in making new friends, of course...if this is something worth sticking around for.
If this is something worth waiting to improve, 'cause sure, and I've said it elsewhere repeatedly...new game is new. It will have issues. It will have weird restarts and funny lag fits and crashes. That all gets sorted out.
Will their game content releases be worth sticking around for? I can't guess. All we actually know is that they clearly think so. What relatively little we've been given to read about things like housing, chocobo breeding, gold saucer and crystal tower?
Not feeling it, I suppose. Seeing how they do other things; seeing their design philosophy made manifest in the world of Eorzea around me; I don't have much faith in some of even their stated endeavors.
Housing is probably going to be so ridiculously expensive that recreational enjoyment of it will be out of the reach of most, and 'saving up for a house' will be another cardboard cutout that looks like something to do until you actually look at it. But we'll see. Housing might be cool and have something for most people of most economic positions to do.
But I'm not gonna hold my breath. It'll probably be no update at all for most, something to spend the next few months working industriously towards for others and developmentally neglected when SE, like Turbine and Cryptic and SWG before them, learn why WoW won't touch even guild housing.
High maintenance costs, low returns. If they keep it supported well, it will likely do well. If they backburner it, it'll become a blemish and detriment.
But we'll see. How things often go in MMO's isn't new terrain, but we'll see.
Its al been said before. The time for words is done. They'll either prove they're worth sticking with or they won't.
I keep making noise on this forum in the vague hope that someone upstairs will think about the threads I'm wallkicking, maybe for what I'm saying, maybe for what everyone on them is saying. Aware of the topic, at least. Aware of a problem, really.
I'd like to see the game succeed even if I don't play it because its competition that could make the games I will play do better, try harder, reach further.
If it leaves another faceprint on the floor of the internet, all it succeeded in doing is wasting everybody's time, investments and support. That's good for nobody, not even the competition.

See, chances are, you're not actually an idiot. Supporting the things you want to see succeed is how most things get a chance to succeed, after all. There's nothing to inherently feel bad about in that.Very nice post, I couldn't agree more. Especially:
I try so hard to love this game. I even paid 180 days in advance and I don't even know why. Certainly not because it's a game that I think is worth it. Probably because I want to delude myself into the idea that it's a great game. If someone asked me if I could recommend ARR I couldn't say yes with a straight face.
Trouble is, we (not just you, oh no. I've done it too, as have many of us) often invest in what we hope will be true with MMO's, often despite there being no actual reason to hope for this, or for that. Some of us spend years continuing to play and sub to a game we've hated the entire time because we keep not-thinking about it; we told ourselves at some point 'It'll get better, just give it time' and largely refused to look at it since.
We sometimes get angry at the people that point this out in some fashion not because they're wrong, but because we feel stupid that they're probably right and we've likely wasted hundreds/thousands of dollars and hundreds/thousands/tens of thousands of hours of our lives on a lie we told ourselves.
My advice, if you want it: don't try to make yourself love it if you just don't, even if you paid for it already. Encourage SE to make that investment worth it though. Write forum posts, send emails, make unceasing quantities of noise letting SE know what you want.
If you're silent, you acquiesce to whatever they feel like giving you or doing. If you want to see something changed, rail on about it. It might not work, but not trying is guaranteed not to work too.
Something to think about at least!
I'm not sure which I find to be more amusing... that people still act like the MMO with the second most subscriptions is a failure.. OR that people use said game (which is still apparently popular to hate upon, borderlining as much as the actually most popular MMO. lol) to indicate that ARR will become a failure, too.
oh internet, I love you so.
My original point was that, yes, in EVERY FF GAME EVER, you have to run around killing mobs before you can attempt to fight a boss. You said you never have to do that in a FF game.
P.S. I don't completely disagree with some of your points. I just think that, if you are going to try to make these points, the "facts" you use to back them up need to be correct. Also, you need to calm down and stop raging at everyone that doesn't support your ideas.
Last edited by seekerofpower; 10-02-2013 at 09:30 PM.
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