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  1. #21
    Player
    AridElf's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    275
    Character
    Vanyaeli Raegi
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Isdren View Post
    The absolute big caps come from Paladin cooldowns.
    30% less dmg over 30 seconds
    and dmg immune?! for i dont know exactly^^
    What does we have? 50% more defence (hey paladin can get this too over crossskill)
    Bloodbath (hay paladin can get it too)

    Besides our broken selfheal mechanic. Inner beast can only be cast if warcry is up ready...
    You're ignoring the 15% incoming healing boost that Warriors can sustain almost indefinitely. That counts for more than you may realise.
    (0)

  2. #22
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AridElf View Post
    You're ignoring the 15% incoming healing boost that Warriors can sustain almost indefinitely. That counts for more than you may realise.
    Indefinitely? Meaning you only inner beast once per minute?

    And 15% counts, but it's still is a far cry from the 25% effective healing increase Paladin gets 100% of the time.
    (2)

  3. #23
    Player
    AridElf's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    275
    Character
    Vanyaeli Raegi
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hachiko View Post
    Indefinitely? Meaning you only inner beast once per minute?

    And 15% counts, but it's still is a far cry from the 25% effective healing increase Paladin gets 100% of the time.
    I don't use Inner Beast when I don't need to. I don't see where you're getting this 25% effective healing that the Paladin gets. If you are referring to the -20% damage received while using Shield Oath then remember that Warriors get +25% HP while in Defiance. Yes the shield helps them out too but I would rather have a definite HP buffer than a randomly activated shield block.
    (0)

  4. #24
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AridElf View Post
    I don't see where you're getting this 25% effective healing that the Paladin gets. If you are referring to the -20% damage received while using Shield Oath then remember that Warriors get +25% HP while in Defiance.
    Yes, but there in lies the problem. -20% damage taken is equivalent to a +25% to effective HP. But because your visible HP isn't actually going up this means that cures will heal for +25% effective HP also. Example: PLD with 4000 HP takes 80% damage so effectively he has 5000 HP. A PLD who gets cured from 3000 > 4000 HP is effectively getting cured from 3750 > 5000. So a cure worth 1000 is effectively curing for 1250 ie. a 25% boost to healing.

    Quote Originally Posted by Judge_Xero View Post
    Now there is a 10% bonus for PLD -> 80 HP, but the Warrior happended to use Storm's Path lol + 80 HP
    So you admit that there is a 10% bonus to PLD.....and 25%-10% = 15% which just so happens to be the bonus applied to Defiance with Wrath V. So yes....PLD has an innate 25% bonus to healing.
    (1)
    Last edited by CurlyBruce; 10-02-2013 at 03:42 AM.

  5. #25
    Player
    MogulKahn's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Mogul Kahn
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    I have just cleared turn 1 coil with +1 Bravura with no problem at all because I have allocated all my stats to 30 VIT yielding me 7295 HP + food = 7495 HP in the end.
    (1)

  6. #26
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by CurlyBruce View Post
    Yes, but there in lies the problem. -20% damage taken is equivalent to a +25% to effective HP. But because your visible HP isn't actually going up this means that cures will heal for +25% effective HP also. Example: PLD with 4000 HP takes 80% damage so effectively he has 5000 HP. A PLD who gets cured from 3000 > 4000 HP is effectively getting cured from 3750 > 5000. So a cure worth 1000 is effectively curing for 1250 ie. a 25% boost to healing.
    What's interesting about that is this end of it too.

    4000 HP -> takes a 1000 hit which is reduced to 800
    3200 HP -> Healed for 1000

    now at 4000 HP (-20% effective heal)

    So essentially there was no bonus.
    -------------------------------------
    Even if the heal was for 800

    War - @ 4000 HP - Healed -> 4920 HP
    PLD - @ 3200 HP - Healed -> 4000 HP

    Now there is a 10% bonus for PLD -> 80 HP, but the Warrior happended to use Storm's Path lol + 80 HP

    Probably worst case scenario would be if PLD and WAR had the same size HP Pool (example 2k heal)

    6000 HP PLD - Takes 5k Damage - now @ 2k - 4k after heal
    6000 HP WAR - Takes 5k damage - now @ 1k - 3.3k after heal

    Just under 30% in favor of PLD
    (0)
    Last edited by Judge_Xero; 10-02-2013 at 03:50 AM.

  7. #27
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Onisake View Post
    So while what you're theory may look good on paper
    Actually, quite the opposite; it's not at all difficult to demonstrate mathematically that at current endgame damage rates, sitting on 5 stacks of Wrath is better than using them. You use strength in earlier content, and it works well. Once you reach endgame, you're no longer better off for using STR due to the limitations to self-healing.

    Quote Originally Posted by Judge_Xero View Post
    But outside of the boost Warrior gets from Stoneskin (~300 extra over an equally geared Paladin)
    This is false. In terms of effective HP, WAR has a flat 85 HP advantage increased by 25% from Defiance/SO. That means that WAR actually has a 19 effective HP advantage from Stoneskin. Every time someone says "WAR has more health", they are making a similar error. It's 106 effective HP out of ~7000 for either tank.

    Quote Originally Posted by Judge_Xero View Post
    IMO being able to drop a 2k+ self heal every 60 seconds is pretty powerful. That's 50% damage mitigation on a 4k hit. With buffs you could reach 100% mitigation @ 120 second intervals. Definitely worth the loss of 15% increased healing for 20 seconds.
    Actually, it's around 7% average loss for 20 seconds, which at 1000 incoming DPS needing to be healed is 1400 additional healing need. Your average unbuffed IB shot is not 1400 heal, so it's clear that using IB at all compared to holding Wrath V is unwise. You won't hit 2k from IB at all without Berserk + crit; your average shot is more in the range of 1000-1100 after accounting for crits. Ergo, you do not dump Wrath if you don't have to.

    Realizing this, you can easily examine the situation without abilities: WAR gets nearly identical effective HP along with inferior effective healing (even assuming 15% up all the time, which is better than you can ever do even after accounting for IB, PLD is getting an effective 25%). This is why WAR is a mathematically-inferior tank for endgame without even glancing at the burst mitigation problem. Then you can pile on. In terms of burst mitigation, you can just do quick comparisons between skills to see that no matter how you slice it, PLD is stomping the heck out of WAR in that category as well. Then utility skills, where PLD gets GCD stun plus off-GCD silence while WAR has nothing but an off-GCD stun... yeah. WAR is clearly just plain inferior. That wouldn't be so much of an issue if it were even properly viable, but it's not.
    (1)

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