
Indefinitely? Meaning you only inner beast once per minute?
And 15% counts, but it's still is a far cry from the 25% effective healing increase Paladin gets 100% of the time.


I don't use Inner Beast when I don't need to. I don't see where you're getting this 25% effective healing that the Paladin gets. If you are referring to the -20% damage received while using Shield Oath then remember that Warriors get +25% HP while in Defiance. Yes the shield helps them out too but I would rather have a definite HP buffer than a randomly activated shield block.
Yes, but there in lies the problem. -20% damage taken is equivalent to a +25% to effective HP. But because your visible HP isn't actually going up this means that cures will heal for +25% effective HP also. Example: PLD with 4000 HP takes 80% damage so effectively he has 5000 HP. A PLD who gets cured from 3000 > 4000 HP is effectively getting cured from 3750 > 5000. So a cure worth 1000 is effectively curing for 1250 ie. a 25% boost to healing.
So you admit that there is a 10% bonus to PLD.....and 25%-10% = 15% which just so happens to be the bonus applied to Defiance with Wrath V. So yes....PLD has an innate 25% bonus to healing.
Last edited by CurlyBruce; 10-02-2013 at 03:42 AM.



What's interesting about that is this end of it too.Yes, but there in lies the problem. -20% damage taken is equivalent to a +25% to effective HP. But because your visible HP isn't actually going up this means that cures will heal for +25% effective HP also. Example: PLD with 4000 HP takes 80% damage so effectively he has 5000 HP. A PLD who gets cured from 3000 > 4000 HP is effectively getting cured from 3750 > 5000. So a cure worth 1000 is effectively curing for 1250 ie. a 25% boost to healing.
4000 HP -> takes a 1000 hit which is reduced to 800
3200 HP -> Healed for 1000
now at 4000 HP (-20% effective heal)
So essentially there was no bonus.
-------------------------------------
Even if the heal was for 800
War - @ 4000 HP - Healed -> 4920 HP
PLD - @ 3200 HP - Healed -> 4000 HP
Now there is a 10% bonus for PLD -> 80 HP, but the Warrior happended to use Storm's Path lol + 80 HP
Probably worst case scenario would be if PLD and WAR had the same size HP Pool (example 2k heal)
6000 HP PLD - Takes 5k Damage - now @ 2k - 4k after heal
6000 HP WAR - Takes 5k damage - now @ 1k - 3.3k after heal
Just under 30% in favor of PLD
Last edited by Judge_Xero; 10-02-2013 at 03:50 AM.
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