Quote Originally Posted by Conkers View Post
MMORPGs are primarily a failure that can't even fulfil their basic premise of keeping people interested over the long term, games like Minecraft, The Sims, LoL/DOTA2, etc do a better job at that, which is why outside of WoW (and)
Many mmo's that people call flops aren't flops. "Not beating wow." isn't a flop. You realize before wow EQ was considered the most successful mmo and a juggernaut with 500,000 active subscribers? FFXI had around the same amount. WoW is an anomaly. Not the norm. An mmo can be profitable at 200,000 players. By definition anything that is "profitable" is not a "flop." It's like I come up with a new company and we make a decent profit. I become a millionaire then go "Well, time to shut down my company. It's a complete failure. Sure, I have millions but there's companies with billions. Guess I need to call it quits."

Look at LOTRO. It was profitable when it went free to play which shocked everyone. It went free to play because their dying game, D&D online, went free to play as a last ditch effort to save it. It became more profitable than it did on it's very release. LOTRO decided, what would happen if we made our successful game free to play? Just because a game goes free to play it really depends on the circumstances. Sometimes it becomes even more profitable.