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  1. #131
    Player
    MattReaver's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Zage Reeve
    World
    Hyperion
    Main Class
    Leatherworker Lv 70
    No it isn't. I'm going to reply because your supposed frustration and dooms daying opinion is frustrating me.


    Quote Originally Posted by Juubi View Post
    Seriously, with the way things are progressing, it won't be long until this game follows the footsteps of SWTOR:

    - No PvP upon launch (even SWTOR had PvP on Launch)

    You're right. You just need to sit tight on this one. Its gonna be a WoW grind fest when it hits imo. Shoot they are copying something from the now "standard" MMO.

    Quote Originally Posted by Juubi View Post

    - Little Post-Game Stuff to do (AK,CP Runs, Long Duty Finder Queue, Tomes Farming)
    Very boring and repetitive stuff.
    This is how every mmo i've played has been. In WoW on release you did MC and you didn't get tomes. You had to wait for the drop then beat your guild mates on rolls or dkp whatever.

    Quote Originally Posted by Juubi View Post

    - Little incentive to do a max level alt class, leveling them is entirely dependent
    Upon mindless Fates grinding and minuscule leve quests, seriously why shouldn't
    former low lvl quests reset for a low level alt?
    I agree with this one. And I also heard there are already changes in the works for this. So its been acknowledged using what game assets are already available. Ignorance here sir.

    Quote Originally Posted by Juubi View Post

    - Crafting is very boring and inconsequential and a majority of players have no interest
    In wasting their time crafting wherein they could be doing other more fun stuff
    The crafting in this game is the most unique crafting system I have ever seen. Its like a totally different game. So imo you have no idea what you are talking about. Lets look at WoW as a miner. Hit the node, take the loot, hit the node, take the loot. Mining is completely different in this game and actually involves strategy. As for crafting it self if you know what you're doing you can level very fast, make a lot of gil, and then we got NQ, HQ, CP, gear. Yea, you have no idea what you're talking about.

    Quote Originally Posted by Juubi View Post

    - Worthless monster drops that give nothing but stupid crafting materials
    L2P - Items that drop off mobs sell for 1000 gil+ on my server.

    Quote Originally Posted by Juubi View Post

    - Very hard to accumulate Gil in this game because monster loot sucks.
    L2P - Items that drop off mobs sell for 1000 gil+ on my server.

    Quote Originally Posted by Juubi View Post

    - Ridiculous teleportation and repair fees
    I think you've been spoiled again here. L2P with favored destinations, home point, and chocobos. The world is not that big in this game.

    Quote Originally Posted by Juubi View Post

    - No server transfers upon launch
    NO server transfer on launch for WoW. WoW or not this shouldn't be a bullet point. EVERY online game has issues on launch. Now you should know better for next game.

    Quote Originally Posted by Juubi View Post

    - Terrible Instance Dungeon queues in Duty Finder
    Are you playing a dps? I'm not gonna lodestone you though. There's alternatives though (such as forming your own group) but no one trys to get in groups because of the duty finder. Mixed bag on this one.

    Quote Originally Posted by Juubi View Post

    - No vanity/fashion items upon launch
    Spoiled again. Shouldn't be a bullet point.

    Quote Originally Posted by Juubi View Post

    I hope Square Enix remembers that first impressions last and hope they won't regret that these game deficiencies won't be solved too little too late like SWTOR did.
    If they last then why is this game so popular that it exceeded SE's expectations on the relaunch so much that error 1017 owned us? If they last people wouldn't have bought realm reborn. As for my first impressions this game is top notch. I've encountered 2 bugs so far and that is not an estimate.
    (0)

  2. #132
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Juubi View Post
    I can name you a myriad of mmos: Ragnarok Online, Rising Force Online, Tera Online and a dozen more Korean mmos


    The White Knights are already defending their masters I see
    Ragnarok Online, sure?
    At launch (2003) there was no endgame content at all. All what you did was killing enemies and not more. There was even no WoE at launch (it came with or after the Turtle Island update, if i remember it right). Or do you mean the handfull MVP monsters that were there at launch?

    Quote Originally Posted by Juubi View Post


    It took months before you become level 99 (max level) on top of that monsters drops fashion items and cards that you can use to upgrade your weapons and equipments, what do monsters in ARR drop? crafting materials worth nothing

    Level Up has nothing to do with endgame content.
    And crafting materials is worth nothing? I sold a Morbol Vine (HQ) for 1425 gil in the AH. You can find it by killing Morbols.
    (0)
    Last edited by Felis; 10-01-2013 at 11:05 PM.

  3. #133
    Player
    astrobear's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Xaviar Mykel
    World
    Balmung
    Main Class
    Marauder Lv 40
    Quote Originally Posted by Skullcrusher View Post
    Well, honestly , cya then. Get the F out of here!
    Why are you here?
    What do you expect to gain from crying on these forums?
    quoted for emphasis

    swtor "failed" due to over-hype expectations , bad engine that cant have too many toons on the screen or the game itself will lagged so hard (ex 1-2 fps on open pvp world ilum),bad decision making and etc. swtoralso failed because it was suppose to be the "WoW killer" and dethrone WoW as the mmo giant

    ...it didnt and now swtor is seen as a failure.


    ffxiv can survive on 200k subs alone, se dont need to have 500k + subs for this game to be successful. ffxiv isnt even trying to be one of those wow killers unlike other MMOs. in fact, i honestly believe that SE didnt think they would get more than 200k sub.
    (0)
    Last edited by astrobear; 10-01-2013 at 11:02 PM.

  4. #134
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by sasakusaku View Post
    Then I stand correct, however you fail to mention that FF 14 is cross platform thus a massive console base to draw upon while GW2 is PC exclusive atm; that is a pretty solid number of people still playing it. By no means is GW2 flop, no matter what you say it's busy as ever a year later; a proper comparison should be 3 months launch of both games and I am sure GW2 might be close.
    Never claimed it was a flop. Just correcting some information. I also noted that FFXIV is new and still has "new mmo syndrome." a few months will tell if it grows or lessens in population. GW2 has a solid number of players people claiming it flopped are being ridiculous.
    (0)

  5. #135
    Player
    busta's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Bustaballs Bbot
    World
    Hyperion
    Main Class
    Weaver Lv 50
    PVP is awful in MMOs. Most people here don't like PVP. FFXI didn't even have real PVP and it was wildly successful.

    You played nonstop and skipped major content until you were 50 and now complain you have nothing to do. Good job.

    There's plenty of incentive to level an alt class. It's the same incentive you have to level a different class in any other MMO + being able to mix and match abilities.
    (1)

  6. #136
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    40
    There is a lot to do in this game besides dungeons... did OP level all jobs and classes within a month? You can spend hours on just learning and making Gil..Its fun you get going and realize Oh know I need to go there and mine some more, then go take up leathercrafting . Anyways when my Gil started getting low I went and did jobs, my character not rich but not a pauper either and teleporting no issue. But if you abuse teleporting and are broke, there were options mounts, chocoporters, ferrys, and air travel that cost less.
    (0)

  7. #137
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    No PvP on launch? So what? XI/XIV was always designed as a through and through PvE game.
    (1)

  8. #138
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zer0 View Post
    anti-pvp rant
    Eve Online, a 10 year old subscription based MMO that is about as pvp centric as it gets, has continued to grow every year since it went live, with a very balanced core mechanic and hands-down the best economic system in a MMO that is orders of magnitudes ahead of everything else, would like to have a word with you

    Seriously, just because all you've seen are themepark mmo pvp and/or don't enjoy pvp doesn't mean pvp is "terrible" in MMO. Do you realize that when you do that, you are doing the exact same thing as the OP with his anti crafting rant?
    (2)
    Last edited by Aenarion; 10-01-2013 at 11:48 PM.

  9. #139
    Player
    Conkers's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Zim Zim
    World
    Odin
    Main Class
    Conjurer Lv 42
    Quote Originally Posted by Zer0 View Post
    PvP games have notoriously been terrible, both in terms of net money gained by the company and over all player consensus.

    PvP games are not popular with a subscription model, they're very complicated and prone to massive imbalances.
    MMORPGs are primarily a failure that can't even fulfil their basic premise of keeping people interested over the long term, games like Minecraft, The Sims, LoL/DOTA2, etc do a better job at that, which is why outside of WoW (and even that is now in decline), you get flop after flop of MMORPG, that even when they start sub based are forced to go F2P because they lose players by the bucketload, whilst a PvP game like LoL has 30 million active accounts a month.

    Incidentally, the only MMO other than WoW to actually grow over long periods is EVE Online, a PvP MMO, with a sub.

    The MMORPG sector is a stagnant mess, because the largest segment of what is left of its playerbase, are idiots that play for shiny things rather than gameplay, challenge, interaction, etc.
    (1)
    Last edited by Conkers; 10-01-2013 at 11:54 PM.

  10. #140
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Conkers View Post
    MMORPGs are primarily a failure that can't even fulfil their basic premise of keeping people interested over the long term, games like Minecraft, The Sims, LoL/DOTA2, etc do a better job at that, which is why outside of WoW (and)
    Many mmo's that people call flops aren't flops. "Not beating wow." isn't a flop. You realize before wow EQ was considered the most successful mmo and a juggernaut with 500,000 active subscribers? FFXI had around the same amount. WoW is an anomaly. Not the norm. An mmo can be profitable at 200,000 players. By definition anything that is "profitable" is not a "flop." It's like I come up with a new company and we make a decent profit. I become a millionaire then go "Well, time to shut down my company. It's a complete failure. Sure, I have millions but there's companies with billions. Guess I need to call it quits."

    Look at LOTRO. It was profitable when it went free to play which shocked everyone. It went free to play because their dying game, D&D online, went free to play as a last ditch effort to save it. It became more profitable than it did on it's very release. LOTRO decided, what would happen if we made our successful game free to play? Just because a game goes free to play it really depends on the circumstances. Sometimes it becomes even more profitable.
    (1)

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