First off, you can't bully people into doing anything. You get rated at the end.
How is it hilarious? Why is it only considered for douche bags? Only viewing the negatives of this update are making people blind. This can actually bring the community together instead of just joining a duty and leaving without talking to anyone.
That's not necessarily true. Healers and Tanks are most likely to get points, but if a dps performs well and avoids aoes, and actually makes a run more smooth (using Crowd control in sticky situations) that is a huge help. Dps need more credit tbh.
I understand you 100%, but you can't please everyone. I think in the end this is going to be a great thing for just lending a helping hand to people who actually need to get the dungeons done, or helping others who want the same thing as you do. I don't really like doing runs with randoms, but in the end you will possibly make a new friend. MMOS are meant to be played with others, not just by yourself or with a guild, but with a LIVING community.
Well, if you think about it, why would you ever need to go back to Sastasha? To help a friend or revisit if you're leveling an alt? So why not help someone who is new to the game or who might spend hours in a queue? I think that's really what Square is trying to achieve in the end; the reward of mounts/ skins is basically just a thank you from that player based on how helpful you were. Yeah, some would only help to get stuff for themselves but in reality, that's just how people are. When you work, you expect a reward. This, however, isn't forcing someone else to pay.
That's where a diminishing return would come in my friend. Run Sastasha once or twice, then you can't get MVP for the rest of the day from that specific dungeon. So you would have to visit other duties. Or have a weekly cap on getting MVP from duties like how they have the Tome caps.