And I hope you remember that most of the things you listed won't be impressed on people when they first play.I hope Square Enix remembers that first impressions last
While I certainly can't wait for PvP, few if any people are buying the game specifically because of it. So that shouldn't take away from anybody's first impression.
The amount of content available at endgame at an MMO's launch is irrelevant to someone seeing the game on the shelf or just starting out, so again, not a problem for first impressions.
There are vanity items- There is gear without much statistical value that looks good, and there are vanity pets. That's a pretty good start if you ask me.
Bottom line, you can't expect any MMO to have all the features of a years-old MMO right on day 1.
Haven't played an MMO that had server transfers on launch, and it's generally intentional.- No server transfers upon launch
Little incentive to level another class? What? You have EVERY incentive to level another class- it makes you more versatile. So what if leveling your 2nd class is a little less easy than the first? That still doesn't remove the benefits of doing it.- Little incentive to do a max level alt class, leveling them is entirely dependent
Upon mindless Fates grinding and minuscule leve quests, seriously why shouldn't
former low lvl quests reset for a low level alt?
What, are regular monsters supposed to drop darklight gear? Name a game that has regular monsters drop cool stuff. I can't think of one.- Worthless monster drops that give nothing but stupid crafting materials
We aren't "white knighting." We are countering your arguments which have little or no merit.
You're actually wrong here. PvP is going to be a lot more than a "trivial token feature." There are multiple PvP events in the works, there are special actions earnable in PvP, armor sets, the works. No WORLD PvP does not mean that the PvP that does exist will be trivial.Originally Posted by Azazela