Quote Originally Posted by Raxion View Post
What endgame did GW2 have? All you did was grind Citadel of Flame until your eyes bled. After you got the gear from that, all you had left to do was run around low-level maps and do the SAME EXACT THING you were doing at level 1. GW2 gameplay was mind-numbingly repetitive.
'Things to do' does not mean 'endgame'.

WvWvW was always there. Eight flavors of crafting ACTUALLY USEFUL things was there. Dungeons, if you could stomach their imbalances, were there. Legendary crafting was always there, if you wanted an epic grind to make all those CoF runs and world completion, etcetera, actually worth something.

Now, if you classify endgame as 'there wasn't a gear treadmill for me to get on', then no. It had no endgame. It has more game. There are treadmills to craft legendaries if you want a treadmill. Crafting rare exotics is less of a treadmill, but still there if the legendary grind is too much to swallow.

Oh, you didn't actually mean anything but 'it didn't have raids' when you said 'it had no endgame'. Hahahahaha. No, no it didn't. Its not a raidy gear treadmill game. I can understand your confusion and malaise though; almost every MMO is a series of treadmills, whereas GW2 is, quite literally, not.

But no worries, its turning into one. More and more treadmills are creeping in, just for you, with all the ascended stuff.

Treadmills: the cheap, easy way to keep morons busy. Not very much fun, but hey...were you stupid enough to grind CoF until your eyes bled?

If so...wealp. They apparently have you figured out then, don't they.