Page 5 of 29 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 283
  1. #41
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Miiu View Post
    Tera when it got to us was already released in Korea for about or over a year. Just fyi. FFXI had no pvp until its 5th(not quite sure) year running. And that game is still around 12 years later. I didn't do any crafting yet but from what I saw I'm pretty sad that they got rid of the stuff that made ffxi crafting interesting like certain days that benefit certain crystals or the direction you are facing. But well that can be seen as a gimmick and like I said I have no experience crafting in this game.
    But all in all what they did in 1 year is quite impressive and if that is any indication of things to come I'm not really worried.
    just to point this out, you can't remove that which never exisited... Even SE confirmed that this was a myth spurred on by confirmation bias in players.
    (10)
    Last edited by Pandastirfry; 10-01-2013 at 04:20 PM.

  2. #42
    Player
    Juubi's Avatar
    Join Date
    Sep 2013
    Posts
    81
    Character
    Arashi Uzumaki
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Raxion View Post
    Well forgive me. I didn't know you were the voice of the majority of MMO gamers....

    I couldn't care less about PvP. The only "socializing" that goes on in PvP is along the lines of, "WTF noob ass loser, you couldn't kill that guy?" "Please kill yourself." "STFU noob, I'm in the top 10 on my main" "You guys suck so hard, AFK."

    Leveling a craft wasn't "fun" but it was ungodly simple. I got Goldsmith from 1-50 in 2 days by farming leves.
    The reality of the current MMO landscape is that an MMO can exist without crafting, but it can not exist without PVP, you said it yourself, crafting wasn't fun, the degree of its simplicity or complexity is irrelevant, the point is that crafting isn't fun and downright boring, Many would rather clash swords with another player than carry a pickaxe
    (0)
    Last edited by Juubi; 10-01-2013 at 04:21 PM.

  3. #43
    Player
    Balaur's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    154
    Character
    Balaur Bondoc
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Juubi View Post
    I hope Square Enix remembers that first impressions last and hope they won't regret that these game deficiencies won't be solved too little too late like SWTOR did.
    If all first impressions lasted, no MMO would survive its first Beta. None. Nor would any MMO survive its first month of launch. Even WoW had hiccups like this, some of them far worse. Like, servers crashing for weeks bad -- every time there's an expansion, and sometimes every patch.

    You deal with it, stick with it, and stop whining on the message boards and learn a little perspective. You hold out your hand and say "Whoa there! Learn from how all the other MMOs that 'made it' dealt with these issues, and -- like Samuel L. Jackson said -- 'calm the f**k down.'"

    Not all games get vanity or fashion items on launch, but this game had them. The Cascadia "swimsuit" gear is vanity/fashion, as are the Odin/Behemoth gears. Some of the actual dungeon drops, like the Sugarloaf hat, are silly looking, and are certainly treated as such. Getting a red one, put it on a bearded Lalafell, and instant Gnome!

    Some of your other points are just as non-issues:
    1. WoW still has "terrible" queues for many classes, with tanks having instant, healers having minutes-long, and DPS up to or exceeding an hour. Dealt with this from launch to a few months ago with TERA, and it was still the same. Was in WoW for years, and it didn't change from BC through WotLK and into Cata. DEAL WITH IT.

    2. Your fees used to be worse; they were made better with an update. Now, you have to do a few FATEs or sell a grade II materia and you're back to normal. I had to fully repair my Monk gear after Amdapor in which I'd forgotten it was near broke, and it cost me 1000 gil, so I went out and earned it all back.

    3. Monsters shouldn't drop anything but crafting materials. Especially gil. That material MAKES gil. Frankly, I'd love it if you had to work at it for drops, like WoW does where you have to skin the bloody things for hide, and if you can't, no hide. Monster Hunter had a fine system whereby all of your gear was crafted by killing/gathering, but that game is based around their gear; this one isn't. (Don't you shake your head at me.)

    4. New quests will come in, including daily reset "normal" quests. However, Leves are not "too little," and many reward additional items which FATEs do not. Speaking from someone who just pushed Lancer up from 22 to 32 on the way to get Blood for Blood in the last few days, I was plenty fine with doing FATEs and filling my hunting log for experience. You can also spend time and farm some of the mobs that drop useful items, like karakul for fleece. If you can't find a way to level, then you're not looking hard enough. And while FATE-grinding can be mindless, I don't do it in parties: I do it solo/duo so my effort and my reward are my own, no milking of others and no following the herd. Pull out your Chocobo, and try to aim for some choco-xp.

    5. I don't know about you, but I immensely enjoy crafting. I am not a "press a button and BING! pull it out of the oven" kinda guy. I make what I need as a Goldsmith, can make plenty money this way, and spent many a sweaty minute trying to make expensive HQ material into lucrative HQ products. Playing the quality game and having enough time and CP to complete the progress? That's not as easy as you might think at the higher levels. This is especially true if you're not picking up cross-class skills for crafts, and some of them that are VERY good (like Tricks of the Trade) are deep within other crafts.

    6. We were told PvP wouldn't be at launch in Beta, and we were told it was coming in the next patch in just a few months. You had TWO MONTHS to wait. Why the whining? (Also, PvP was the about only thing there was to do that was at all functional in SWTOR.)

    7. I will admit I despise tome-farming, too. However, I am not pushing myself for it. I am taking my time. This does mean that friends of mine are passing me by, but I have the benefit of a FC that will come with me and help me out get tomes of any time I want. I run Praetorium for fun, and enjoy it a lot; the music especially, and Ultima Weapon 2 the most (also, dancing with Nero). I despise AK with a passion, but do it anyway because eventually I will get the 900 myth tomes and with them get my relic +1, and then any need for myth later down the road (AF2) can come when I darn well please.

    So step back a bit, and evaluate why you're posting this list of horrors. Are you trying to troll, sabotage other people's enjoyment? If so, gtfo. But if not, think THINK about what you're doing, and consider that maybe -- just maybe -- your perspective is a little askew. As Fangorn says, "Don't be hasty."
    (20)

  4. #44
    Player
    Meleoffs's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Adreius Niluez
    World
    Leviathan
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Juubi View Post
    I can name you a myriad of mmos: Ragnarok Online, Rising Force Online, Tera Online and a dozen more Korean mmos


    The White Knights are already defending their masters I see
    Rising Force Online had one thing to do at launch. Sit in town and grind up your buffs for hours and hours and hours. Perhaps you didn't play when the game released in the NA? From what I remember you couldn't even get to 50 legitimately (which was the max level) until a year after the game released. Don't even talk about PvP. If you weren't either 1) Accretian or 2) able to trive a black MAU you couldn't pvp.

    Tera Online had two dungeons to run at endgame when it came out. If you try to say there was pvp battlegrounds don't because that came almost 6 months after release after they absolutely destroyed what endgame they had by changing the drop rate on the items to 100% on every boss.

    Ragnarok was an awful game for 12 year olds pretending to play mmos.
    (7)

  5. #45
    Player
    Tool_of_Society's Avatar
    Join Date
    Sep 2013
    Posts
    27
    Character
    Kinete Rhei
    World
    Coeurl
    Main Class
    Archer Lv 46
    Quote Originally Posted by SugarUnicorn View Post
    If you think level 2s were trying to +12 masterwork their gear, then you're the one who probably should have actually leveled beyond 2.
    Then you were a terribad if all you did was hit one button over and over. Not a single class played that way beyond the first five levels.


    As for the RO dude..

    HAHAHAHA. You don't consider killing the same monster 1 million times to get 10% experience to be slow and tedious? Wow just wow. Then again you think a little glowing aura is some sort of a meaningful reward which is loltastic in it's own. No I found winning matches to be rewarding. I found winning WOEs and GD fights to be rewarding not killing the same dumb (litterly as there was no real AI or any skills used) NPC over and over for +40 hours. Most of the cards were worthless anyway.
    (1)

  6. #46
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Juubi View Post

    - No PvP upon launch (even SWTOR had PvP on Launch)
    And? It's coming in patch 2.1.

    - Little Post-Game Stuff to do (AK,CP Runs, Long Duty Finder Queue, Tomes Farming)
    Very boring and repetitive stuff.
    Coil of Bahamut, Relic weapon quest, AK, CM, WP (if you want one of the shields), Odin, Behemoth, farming Garuda and Titan HM for weapons. Plenty of stuff to do, though the extra dungeons and stuff in patch 2.1 will really improve it.

    - Little incentive to do a max level alt class, leveling them is entirely dependent
    Upon mindless Fates grinding and minuscule leve quests, seriously why shouldn't
    former low lvl quests reset for a low level alt?
    Why do you need an NPC to tell you to do the same thing you'd do during a FATE? I've never understood "questers". What's the difference between killing 10 mobs because there's a dynamic quest there, and killing 10 mobs because an NPC told you to do it? And if you don't want to FATE, then you can do dungeons, leves, or guildhest. With completion bonuses, it's still good XP.

    - I think Crafting is very boring and inconsequential and I have no interest
    In wasting my time crafting wherein I could be doing something else I find fun
    Fixed. Many of us actually enjoy crafting, and we can make some very, very good gear at 50.


    - Worthless monster drops that give nothing but stupid crafting materials
    You do realize you can sell those "stupid crafting materials" for money, right?


    - Very hard to accumulate Gil in this game because monster loot sucks.
    Not at all. It's actually very easy to make money in this game. It's only hard for people who do nothing but run dungeons.


    - No server transfers upon launch
    Yeah, that's normal. They're waiting until the end of the free month to weed out the MMO hoppers that won't be subscribing. No use letting people who won't even be playing take up character slots on the server.


    - Terrible Instance Dungeon queues in Duty Finder
    Don't play DPS. You're crying over something that is entirely your fault. DPS queues are ALWAYS the longest in MMOs because 80% of players are DPS and there's not enough healers or tanks to give them all spots.


    - No vanity/fashion items upon launch
    And? Why are you so impatient to walk around dungeons in your swimsuit? It's coming in either patch 2.1 or 2.2. The vanity system was completed before launch, but they haven't had a chance to implement it yet.
    (9)

  7. #47
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,359
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    I enjoy my month of playing already. See more enjoyment to come.

    If the game is this broken maybe it isn't right for you at this time and you should think about trying it again in 2-3 patches.
    Most MMO take 3-5 years to make. SE Failed and rebuilt from basically ground up in 1 year give credit where credit is due.

    The game is already 100 time more playable then 1.xx and I just see it getting better.

    I do agree with some thing you have said. But other I don't.
    I HATE PvP.
    I don't know why you need to have millions of gil.
    Vanity slot WTF does this do for game play.
    Who did you piss off on your server that you need to leave already. If leveling is so fast go start a new character on the server with your friends.

    My biggest problems with FFXIV currently is RMT spamming.
    Teleport hacks.

    Looking at issues FFXI, and FFXIV 1.xx had. I believe SE has over come many of the issues. I look forward to what they can give in years to come.
    (6)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  8. #48
    Player
    Juubi's Avatar
    Join Date
    Sep 2013
    Posts
    81
    Character
    Arashi Uzumaki
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Meleoffs View Post
    Rising Force Online had one thing to do at launch. Sit in town and grind up your buffs for hours and hours and hours. Perhaps you didn't play when the game released in the NA? From what I remember you couldn't even get to 50 legitimately (which was the max level) until a year after the game released.
    It would seem you have conveniently failed to mention that RF had open world pvp, not to mention scheduled chip wars wherein the three factions would battle each other out for the chance to acquire the coveted talics from the Ores found in the Holy Stone Keeper's mines, the rush of adrenaline wherein you can raid enemy races farming spots or if you are being raided: teaming up together to stop the invaders, that is fun.
    (0)

  9. #49
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Juubi View Post
    - No PvP upon launch (even SWTOR had PvP on Launch)
    PvP with the current latency the game has? Have a nice time hitting moving players.
    (3)

  10. #50
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Tool_of_Society View Post
    Most of the cards were worthless anyway.
    Ha, yeah. You could always go and kill defenseless Pupas all day for that +700 HP, lol. Then there was the endless bitching about kill-stealing. 'Course, the guy on the other end couldn't hear the cries because he was using a bot.
    (2)

Page 5 of 29 FirstFirst ... 3 4 5 6 7 15 ... LastLast

Tags for this Thread