wow... and on top of all the issues...
instead of giving us a comment on the server lag issues in the 72 page thread they locked it and buried it...
things are not looking good around here.
wow... and on top of all the issues...
instead of giving us a comment on the server lag issues in the 72 page thread they locked it and buried it...
things are not looking good around here.
Sounds like the same boat, then ._.... Tera... ? Really? It had two dungeons at the end game. Kaprima and BT, one for armor and the other for a weapon. That was all it had at end game at launch. Then they added Nexus, and no one could actually do it because it gave everyone on the lowest settings 5FPS. They've added stuff since then, yeah, with major patches and updates (I haven't played it since launch, so)... but no. That game had practically zilch at launch. (PvP Battlegrounds weren't even in at launch).
From what I recall even during launch world monsters in Tera drop items worth selling, equipping and was not solely limited to putrid crafting materials like ARR Monsters Drops, do you honestly enjoy killing a monster for it to drop something that sells 1-3 gil on the npc?... Tera... ? Really? It had two dungeons at the end game. Kaprima and BT, one for armor and the other for a weapon. That was all it had at end game at launch. Then they added Nexus, and no one could actually do it because it gave everyone on the lowest settings 5FPS. They've added stuff since then, yeah, with major patches and updates (I haven't played it since launch, so)... but no. That game had practically zilch at launch. (PvP Battlegrounds weren't even in at launch).
Last edited by Juubi; 10-01-2013 at 03:47 PM.
RO did not have an abundance to do on startup. Hell it still doesn't even have much to do other then the standard mindless korean grind. Tera while a great combat game has a fraction of the content that this game has. The whole reason I started playing this game was because Tera never really got any content. Which saddens me as I absolutely adore the fighting system in Tera.
Making your text large as shit doesn't make your post seem any more meaty, just to let you know.
Your complaints came down to having to pay for stuff (lol), not knowing how to make money, having to wait in queue for dungeons (lol), not having PvP, being too ADHD to level a crafting class, and a few other things that don't even impact your gaming experience.
Well here's how it breaks down:
1. You can easily make money from doing nothing but running a bit of CM and AK. I make around 200k a day just screwing around. I would tell you how, but it's so damn obvious I think I'll let you figure it out.
2. There's not an MMO out there with a Dungeon Finder system that isn't going to have queue times. Don't wanna wait in long queues for AK? (Which is the only dungeon right now that has queue-time issues.) Simply find a group on your server to run with, and don't queue on Monday.
3. PvP isn't even an interest to MMO players anymore. No one gets serious about MMORPG PvP anymore. It's been a running joke since WoW got kicked from the e-sport scene. Just go play some LoL if you need a PvP fix.
I'm not even going to point out the rest of the drivel you brought up. Your "complaints" are more of a showcase of ignorance than legitimate complaints.
Last edited by Raxion; 10-01-2013 at 03:51 PM.
Tera still doesn't have much of anything resembling an end game even after all this time. I got tired of waiting and now I only rarely play the game.I agree on many points, but your point No.1 PVP. Doesn't really hold any weight, this is a 100% pure PVE game, and it will never have PvP outside of a trivial token feature.
you can tell by the basic gameplay mechanisms it will never be an even remotely serious PVP game. So if you want PVP, just quit it, I'm not being an apologist, just a realist of what this game will be and do.
SWTOR had a crapton more issues then just content or anything mentioned here. Issues that the developers ignored in beta despite the closed beta testers constantly warning them.
God help you with server queue wait on pretty much any MMO in existence. Unless you're a healer or a tank queues have always been a problem in every game. Hell when I played wow there were times I waited for a long time. That's a game with 4-6 million people playing..
What I thoroughly enjoyed was waiting in queue for the level 34 titan storyline duty. I waited a good +30 minutes before getting in then I watched the most failtastic party I've ever seen. The healer alone got knocked off the platform a good five times. Even the tank couldn't stay on the platform consistently. Eventually everyone gave up which then forced me to wait another 40 minutes before finally getting a competent party. I see this as being an issue for future people as currently there is no effective method of recruiting people to assist you in these storyline duties. Yes theoretically I should be in a FC and they should provide help but lets be honest most FCs are badly run and consist of random people in essentially a shared chat. Some sort of shard wide recruitment channel with a fairly long cool down between posts would go a long ways towards allowing late comers to finish their storyline duties in a reasonable time.
Oh and while we're at it why can't I right click a name and click block??
Last edited by Tool_of_Society; 10-01-2013 at 03:58 PM.
No wonder those costs seem so outrageous. You're not supposed to NPC everything, you know.From what I recall even during launch world monsters in Tera drop items worth selling, equipping and was not solely limited to putrid crafting materials like ARR Monsters Drops, do you honestly enjoy killing a monster for it to drop something that sells 1-3 gil on the npc?
Also... Why the huge bold text? Trying to make up for something?
It's got nothing to do with crafting... -.-; You sell those items to other people.
And... Crafting's a pretty common thing to do, even if it's just casually.
Last edited by Neasa; 10-01-2013 at 03:53 PM.
RO did not have an abundance to do on startup. Hell it still doesn't even have much to do other then the standard mindless korean grind. Tera while a great combat game has a fraction of the content that this game has. The whole reason I started playing this game was because Tera never really got any content. Which saddens me as I absolutely adore the fighting system in Tera.
It took months before you become level 99 (max level) on top of that monsters drops fashion items and cards that you can use to upgrade your weapons and equipments, what do monsters in ARR drop? crafting materials worth nothing
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