Gee, more "if you don't love it, leave it" bleating. I thought you people already destroyed1.0 by driving your "its fantastic and Wonderful" van with your far-too-few-to-sustain-an-mmo fellows into the ground.
As it is, right now, this game has no future in the industry. None of the known changes coming fix any of the terminal issues. Most people that like this type of game are already playing one or more, and 1.0 already set the reputation at 'garbage'. Because SE listened to people like you (all 150ish thousand of you) and not millions of others.
You're the small minded one if you think your subscribing three or four whole times will make a difference SE should bank on. For every "amigahd it is perfect" bleater kept, they will lose tens if not hundrdds of others. If they could generate ten subs by doing one thing, and almost certainly not lose your two our the or for because you'll never quit anyway, should they do that thing?
What if they could keep a million subs by doing that thing, and still not risk much loss from the tiny diehard n
Demographic that would bleat "its perfect and you're just narrowminded if you don't agree" if SE dropped a turd on you're table with achocobo carved on the side?
You're already sold forever. They're not going to improve anything for you our those that think like you; you're worthless to the interest of this game being better than it is now, ever.
If you and those like you left, nobody would much notice. If we whom you handwave as being narrowminded leave again? Game goes bloop. Again. Just like last time. Just like in SWTOR.
Maybe we're not, most of us, actually narrow-minded pissants that only complain because we want something for free, or easy mode on silver platters, or a game that plays itself, or aaaany of that rubbish.
Maybe, just maybe, we'd like to be able to play the game this deserves to be, not EverWoW: Final Fantasy Themed Edition.
Maybe, just maybe, we, some of us, are accutely aware of it taking millions of subscribers to make a sub-to-play mmo sustainable. It can't just break even; that's abject failure to stockholders. Modest but non-growth profits? Might still not be worth the manpower to keep it going if those experts and the severs could be used for something more certainly profitable.
No. ARR is going to need to do well, or it may well not be doing at all, or might have gone free to play and on a skeletal maintenence schedule with no particular new content being budgeted for, a cash shop designed to rake in as much as possible before its all shut down and ...that's it.
There's the while matter simplified for you.
In order for ARR to do well, its will need to retain probably oh...500,000 or so subs, at minimum. That would likely be the thin end of the black anyway, and not a place shareholders at quarterly reviews will want to see it hanging.
SE made some very amateur and thoughtless oversights on this release. Either that, or they knew and plan to quickly finish/fix the glaring holes in the core game that WILL drive away many from this launch, and WILL keep the game highly unpopular (read; irrelevant) with the majorities.
But you go right ahead with your four subs, telling hundreds to get gone. Don't need us anyway, after all, right?
SE, your saviour has been found. When your severs have turned into numerous ghost Towns with a tiny handful getting all the remainders transfering to them, the forum is full of about thirty people, half of them insisting that everything is amazing while the other half are slowly losing their minds in the vain hope that attempting to reason with dead air has a future, this person will save you.
With his or her for subs. Problem solved!


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