Quote Originally Posted by Tassos View Post
Did you read what I just wrote?

I never said that over-time abilities didn't generate enmity. I pointed out that they generate all the enmity that would be generated over the duration all at the beginning. Each tick does no change the enmity at the time of the tick.

On a related note, is there a proper term for tick? It sounds weird to me.
I don't think tick dmg enmity is accounted for all at the execution of the attack. Then again maybe you're using a parser and can see the calculation are done all before actual dmg happens over time. If what you suggest is true (stacking two Fracture's back to back before the timer runs out for the FIRST one would generate 60 seconds worth of Fracture enmity UNDER 60 sec?!)