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  1. #1
    Player
    Kaalan's Avatar
    Join Date
    Sep 2013
    Posts
    129
    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    For the love of god. Stop with that "put your point in STR" nonsense.
    Anyone that put anything more than 5 point into STR for any other reason than just testing stuff just prove how much they didn't think about it.
    Why, in the world, would you use any of those point (unless you need a couple of them to reach a cap) if you take any look at accessories ?

    What does tank acc have ? VIT, which is great, Parry, which sucks and you already have plenty of it with the rest of your gear, and Acc, which is on DPS acc too.

    So yeah, there's only 1 stat that you really need and is only on tank acc.

    Now let's take a look at what you find on DPS acc that is worth something on WAR : STR, DEX, CRT, DET, ACC. Take HQ crafted neck/ears/wrist. They have 9 str 9 dex, 9 acc for necks and 12 for ears/wrists, 8 det for neck and 6 for ears/wrists.

    So, this is a grand total of 27 STR, 27 DEX, 33 ACC and 20 DET, and 30 VIT with your point.

    Now put your point into STR, what do you get ? Something like 30 STR, 30 VIT, 35 PARRY, 35 ACC. See how freaking stupid this is ?

    Now, since parry rating is trash, you can apply this to any decent lvl 50 acc. Please, for the love of god, unless you're just testing stuff, do not put any freaking point into STR. And WORSE, do not recommend it.

    EDIT : And if anyone would be like "hey then, why not both ? put your point into str and grab those DPS acc, yo !" Well with only the bravura+1 and af+1 gear giving you VIT, that puts you at only 401 VIT as a lvl 50 WAR, which is around 6200 HP, which is awefull for end game.
    You need around 460 VIT to be beefy enough as a WAR, as I already stated, VIT is the most cost efficient stat to throw your 30 point at. So you need around 30 more VIT.
    You have two choices, get 2 tank ring and a couple of VIT Materia, or, if you're really really really rich, go full HQ DPS acc and meld at least 30 VIT on them, but you need at least 2 crit materia per acc too so be prepared to use a shit load of money.
    (1)
    Last edited by Kaalan; 09-30-2013 at 10:20 AM.

  2. #2
    Player
    javid's Avatar
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    Mar 2011
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    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kaalan View Post
    For the love of god. Stop with that "put your point in STR" nonsense.
    you play WAR like a Paladin guy.....

    More STR = more dmg = more enmity generation= more retroactive heals

    it's a different playing style.

    and you can have a 9 str accessor with 8 vit meld

    I'm half alseep. I'll better respond to your statments in the AM.

    But Remember VIT ONLY gives HP no DEF no cure potency and higher Stoneskin (with is 18% of max hp). So yea Higher number return but remember 30 pts of str with defiance is 651 HP.... You're making a fuss about 650 HP.......

    .. all this fuss for 650 HP (Sorry guy that's not gonna save anyone from anything that matters.. not coil not Titan Mountian not King Tonberry, not ifrit, not garuda, etc, etc.)

    651 HP (30 VIT BONUS) is nothing special.

    WAR Have to DPS to utilize the job as designed. Trying to play WAR like a Paladin always sitting on Wrath only doing Butcher's combo; is gonna grab the fight out long and have you worse off.
    (1)
    Last edited by javid; 09-30-2013 at 03:37 PM.

  3. #3
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by javid View Post
    you play WAR like a Paladin guy.....

    More STR = more dmg = more enmity generation= more retroactive heals

    it's a different playing style.

    and you can have a 9 str accessor with 8 vit meld
    He has far more experience than you.
    (0)

  4. #4
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    I think its funny how everyone who says str > vit places a very specific numerical value on VIT, but is vague when it comes to the exact numerical value of STR.

    Their logic is basically, "I know exactly what VIT does and it LOOKS insignificant. I don't know exactly how much self-healing STR gives, but I BELIEVE its significant!"
    (1)
    Last edited by Ruminate; 09-30-2013 at 05:14 PM.

  5. #5
    Player
    konflikti's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Raimo Lihas
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Well, if the current situation, like many say, is that WAR is not viable for the real end game content, ie. Coil, what does putting your points into VIT to buff your HP pool help? It doesn't matter if your HP pool is 5k, 7k, 15k, if the main problem is that healers cannot cap your HP because the bonus to healing is too small or alternatively that even if you cap your HP, you still get hit too hard to survive. Paladins are easier and more efficient to heal, but having a bigger hp-pool does not make a WAR any easier or more efficient to heal. There is simply a larger margin of error for healers.

    So in content where you are viable to begin with, having higher hp pool simply allows healers more laid back gameplay, while foregoing that small bonus you would get speccing your stats other ways. So if you are content in your healer and hp-pool for the content you are doing, having 500 or 1000 more hp has no consequence.

    What I am trying to say is not that STR or VIT is superior. Simply that in current condition that WAR is, stacking VIT does not have much value for the content that you are deemed viable (by popular opinion) anyway.
    (0)

  6. #6
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Ruminate View Post
    I think its funny how everyone who says str > vit places a very specific numerical value on VIT, but is vague when it comes to the exact numerical value of STR.

    Their logic is basically, "I know exactly what VIT does and it LOOKS insignificant. I don't know exactly how much self-healing STR gives, but I BELIEVE its significant!"
    Every 4 points of str is ~1 additonal dmg to your total avg of both AA and WS. On parry the reduction values for each parry is based on strength tiers.

    https://docs.google.com/spreadsheet/...2RW9LVmc#gid=1

    to be pefectly honest that 30 points either way isn't screwing up your numbers in such a massive quanity were it can be noticed without watching mirrors of the data entry logs as the range of damage dealt by monsters if directly influcence by the def reduction (1 -(0.044 * Def). Str is actually harder to comeby though for those that use darklight accessories as food no longer gives str.
    (1)
    Last edited by Sakasa; 09-30-2013 at 09:37 PM. Reason: new information
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  7. #7
    Player
    javid's Avatar
    Join Date
    Mar 2011
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    Grid
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    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Sakasa View Post
    Every 4 points of str is ~1 additonal dmg to your total avg of both AA and WS. On parry the reduction values for each parry is based on strength tiers.

    https://docs.google.com/spreadsheet/...2RW9LVmc#gid=1

    to be pefectly honest that 30 points either way isn't screwing up your numbers in such a massive quanity were it can be noticed without watching mirrors of the data entry logs as the range of damage dealt by monsters if directly influcence by the def reduction (1 -(0.044 * Def). Str is actually harder to comeby though for those that use darklight accessories as food no longer gives str.

    I don't understand your Spreadsheet. Could you better break it down in meaning so we can use the information please. The Parry section isn't matching up I have 409 STR in dungeon and when I parry its for 25%. I can screenshot to prove and you guys can just look me up on Lodestone for stats.

    HE FIX IT. THE STUFF HE HAS IS VERY VERY PRETTY TO LOOK AT CHECK IT OUT!!

    Like what I've come up with its appears about 40 STR take you from one Tier to the Next. And someone else made a great point. STR IS HARD TO COME BY IN GAME. VIT you can get from food & crafted HQ ended gear allow for 8 VIT melds. Allagan Tomestone Darksteel gear has 10 Vit Accessories but you trade off 9 STR for 2 Vit .... that's 36 HP for 9xberserk*maim*storm's eye ( effective 16 Attack Power).

    Being HQ best crafted gear has room for 8 VIT in each slot at 9 STR per item:
    Neck: 9 STR 8 VIT
    Ears 9 STR 8 VIT
    Wrist 9 STR 8 VIT
    Ring 9 STR 8 VIT
    Ring 9 STR 8 VIT

    total of: STR 45 (a tier mind you in Parry) VIT 40 ( 868HP additional after defiance)

    or you could do Straight up Darksteel accessories:
    Neck: 10 VIT
    EArs: 10 VIT
    Wrist: 10 VIT
    Ring: 10 VIT
    Ring: 10 VIT

    total of: VIT 50 (1086HP additional after defiance)

    so you're now trading off 45 STRENGTH for 10 more VIT..... that's 45*berserk*maim*storm's eye ( 81 effective Attack Power) for 218 HP after defiance.

    ALREADY STATED THIS BUT PEOPLE STOP UNDER USING MEGA-POTIONS!!! THEY ARE A EPIC OVER POWERED UTILITY IF USED CORRECTLY. THINK OF IT LIKE AN EXTRA 5 MINUTE ABILITY. THEY WORK FOR LIMIT BREAKS TOO. USE YOUR MEGA POTIONS PEOPLE. IT'S WORTH IT. (I've broke 1137 damage critical with my hq Rampager using mega pots; both with WAR & MRD)
    (2)
    Last edited by javid; 09-30-2013 at 10:40 PM.

  8. #8
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by javid View Post
    I don't understand your Spreadsheet. Could you better break it down in meaning so we can use the information please. The Parry section isn't matching up I have 409 STR in dungeon and when I parry its for 25%. I can screenshot to prove and you guys can just look me up on Lodestone for stats.
    So you see the parry percent is base on caps and each cap is ~40 points from each other. So the Previous cap from you is 364 (24% reduction) and the next cap is 404(25% reduction). So right now you are sittingi n the 25% reduction range per parry. So if the numbers hold true your next teir would be a 445 str and would be 26% reduction per parry. BTW I am not sure if that parry is on damage recieved after armor mitigation or not I assume it is because we never get number prior to the armor check.
    (0)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  9. #9
    Player
    Kaalan's Avatar
    Join Date
    Sep 2013
    Posts
    129
    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by javid View Post
    you play WAR like a Paladin guy.....
    I just prove you that you get far more offensive stat (and overall, more stat) by going for 30 VIT instead of 30 STR.
    You need to have a decent HP pool. Having anywhere less than 7k is a joke for end game.
    (0)