Stacking strength is worthless. Do you know how insignificant the gains are? It has effectively no influence on survivability whatsoever. The problem is that you can't tank these endgame mobs that hit for 2k, 3k, 4k. Squeezing an extra 50 HP out of Inner Beast isn't even remotely close to being the solution, and especially not when it comes at the expense of raw survivability. You're essentially trying to solve a problem of insufficient survivability by sacrificing more survivability in exchange for something that does nothing.

Your "Warrior Compendium" is just a collection of vague ideas, most of them incorrect and based on nothing more than suppositions. There's no solution, there's no undiscovered key to enabling the warrior's power. It's just a severely underpowered class with no hope in sight due to developer arrogance and incompetence. I have no feedback because there's nothing to share other than the fact that the class is just too weak to be effective in the endgame. The fights are just barely doable if everything is perfect, but it's like bringing a knife to a gunfight. Don't waste your time trying to "research" the secret of the class, it isn't there.

I no longer play this game so I have no further interest in it beyond expressing my annoyance with this extreme failure in class balance and content design. Since Yoshi-P has chosen the easy route of essentially telling people to shut up about the problem, I don't expect it to change. SE are specifically known for never fixing class imbalance and I haven't seen anything that indicates that they've changed; rather they've clearly shown that they haven't.