Cheers for response however can you then please ask the Dev team to stop adding in more and more Vanity fluff (TGS Earrings for example) and start fixing things?!Greetings,
We realize that there is a huge demand for vanity slots and the development team would like to implement this as soon as possible. However, implementation will not make it in time for patch 2.1.
We'll be sure to keep you updated on the status, but rest assured that it is on the way!![]()
Many thanks!
The programmers who add new features are not the same people as the artists who make the in game models. They can easily do both at once with no detriment to the other teams.
Oh and then who adds the code for said "Models" to be displayed, acquired, activated, and so on ingame?! Really, you didn't give that much thought did you?!


A different programmer group focuses on "quality of life" issues while another group works on things like bugs/lag/etc.
And grouping all the programmers up to focus on one dire issue would most likely cause them to trip over each other, not fix things faster. So that isn't a realistic option either. As a person with coding experience I can say there is a strong "too many cooks in one kitchen" effect when it comes to programming manpower.
As for this topic I'd like to see it continue just to keep the devs informed that this is a high priority quality of life issue.
Last edited by Obreck; 09-30-2013 at 10:41 AM.

Vanity stuff - artists, modelling team, etc
Fixing stuff - coders.
People working on the vanity stuff can't do the fixing of stuff, that's how it works. xD
Sadly like the previous poster youve missed one major detail...WHO ADDS IT INTO THE GAME?! Seriously the Artist/Model Team do their work but without it being coded into the game by the Dev's(Hell surely the Dev team request this stuff from them as a start) or placed into Content as Rewards etc, whats it doing? Oh yea, Sitting there in the Animators files awaiting to be coded into the game.
Sure there are all the departments, Sounds, Battle, Art, etc etc...but without it being coded or even ASKED for by the Devs I doubt each team goes off their own backs and does what they want and adds it to the game themself, is that really how you (And the other person) think it works?!
Last edited by Blaize; 09-29-2013 at 12:15 AM.
add me to that list, this was the one thing I was looking forward to the most.

Actually, I added that summed post with a laugh. You don't need to be so uppity/trolly. I'm aware of the various teams and what goes into all stages and who does what. I do this sort of stuff for a living, thanks.Sadly like the previous poster youve missed one major detail...WHO ADDS IT INTO THE GAME?! Seriously the Artist/Model Team do their work but without it being coded into the game by the Dev's(Hell surely the Dev team request this stuff from them as a start) or placed into Content as Rewards etc, whats it doing? Oh yea, Sitting there in the Animators files awaiting to be coded into the game.
Sure there are all the departments, Sounds, Battle, Art, etc etc...but without it being coded or even ASKED for by the Devs I doubt each team goes off their own backs and does what they want and adds it to the game themself, is that really how you (And the other person) think it works?!


And yet I explained why you can't just toss stray coders on your staff at a problem and expect faster results. Its like fixing a car, you can only put so many mechanics under one hood before they get in each other's way. The others you put to work on another car.Sadly like the previous poster youve missed one major detail...WHO ADDS IT INTO THE GAME?! Seriously the Artist/Model Team do their work but without it being coded into the game by the Dev's(Hell surely the Dev team request this stuff from them as a start) or placed into Content as Rewards etc, whats it doing? Oh yea, Sitting there in the Animators files awaiting to be coded into the game.
Sure there are all the departments, Sounds, Battle, Art, etc etc...but without it being coded or even ASKED for by the Devs I doubt each team goes off their own backs and does what they want and adds it to the game themself, is that really how you (And the other person) think it works?!
Though the person you're responding too is incorrect. There is very little art involved in a task like this. Outside interface setup the vanity system is a pure coding task. So the coders on the Quality of Life aspects of the game know where to work on next.
Last edited by Obreck; 09-30-2013 at 10:47 AM.
Petition to lift the silly dye restrictions:
http://forum.square-enix.com/ffxiv/threads/91325-Petition-to-be-able-to-dye-unique-items
Just say NO to vanity slot restrictions:
http://forum.square-enix.com/ffxiv/threads/92307-Vanity-slot-restriction-concerns.....?p=1278591#post1278591

You are making an assumption that the developers do, but it is highly doubtful that this is the case. The systems to add new gear, vanity items, etc..., would have already been developer by the coders, with, likely, a useful interface for other team members (read: non coders) to make additions and modifications of the database (since this is all it really amounts to, data entry). At no time would a coder need to be involved unless a fix or addition to the game engine is needed to implement the new gear (which is an exception, not the rule).
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