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  1. #51
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ricky View Post
    Because Scholar MP requires management? If you are running out on a Scholar you have bigger problems than a Warrior tank
    If the tank is really taking that much damage, yes, even a Scholar can go dry. That's even using Aetherflow AND Energy Drain as much as possible, and typically using Lustrate or Sacred Soil will take priority over Energy Drain.
    (0)

  2. #52
    Player
    Kyp's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Kyp Halcyon
    World
    Jenova
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Terabyt3 View Post
    How exactly?

    I was under the impression that all provoke did was put you at the top of the hate pile +1 and that's it!

    Not a hate builder but just a panic grabber if you lose hate on a mob (that is instantly back off after 1 heal)

    Provoke is not a NEEDED skill for WAR at all. Overpower generates x4 hate with defiance up and works much better than a provoke.
    It's very nice to have in turn two so the tanks have an easier time swapping threat back and forth on the aids boss.
    (0)

  3. #53
    Player
    Vire's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    86
    Character
    Vire Darksteel
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by LunarEmerald View Post
    Warriors aren't so great for Turn 4. That turn was really made for paladins. Warriors can barely scrap by.

    This is flat out wrong having a war in turn 4 is really useful. Turn 1-4 is no problem for a war its turn 5 that is the problem.

    Edit: also Provoke is needed for turn 2 as the post above mentioned. I highly doubt you are doing turn 2 without provoke.
    (1)
    Last edited by Vire; 09-28-2013 at 01:22 AM.

  4. #54
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by Terabyt3 View Post
    Provoke is not a NEEDED skill for WAR at all. Overpower generates x4 hate with defiance up and works much better than a provoke.
    So how do you switch aggro between tanks in turn 2 ?
    (1)

  5. #55
    Player
    Blazn's Avatar
    Join Date
    Aug 2013
    Location
    limsa... FUK that place
    Posts
    169
    Character
    Blazn Pyro
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rust_ View Post
    If your WARs are doing endgame content without getting 22 GLD for Provoke then they're doing something wrong.
    Or they are doing enough right not to need it. One tomahawk and flash / overpower can regrab a mob and provoke needs a second move after it in order to keep the hate. So really if you are good it's just a wasted skill. (talking from experience by the way)
    (0)

  6. #56
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    I don't see how anyone can claim it's bad warrior play. Maybe if they're losing threat, but there isn't really that much a WAR can do to make themselves more survivable in Coil.

    The way for a WAR to be viable is by having other party members alter their play and do things to help them stay alive. I.E. feed the snake more slimes to keep stacks at 0-2, Drop sacred Soil on the WAR only, Use Eye for an Eye on every cooldown, Have the BRD maintain rain of Death on the target, etc. etc.

    This is all stuff that is above and beyond what is required for a PLD to tank. Paladins can take up to 4-5 stacks for a limited amount of time, paladins don't NEED sacred soil. Paladins don't need the rest of the team to support them with various debuffs, and paladins will require significantly less healing throughout an encounter.

    In the end, yes, most of coil is possible with a Warrior, but it is far from ideal. Essentially everything in Coil is better done with a Paladin.
    (2)

  7. #57
    Player
    Anakhu's Avatar
    Join Date
    Sep 2012
    Posts
    287
    Character
    Anakhu Dalmasca
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Do warriors have considerable trouble holding mobs? I did my first AK run with one yesterday and omg, every mob group we ran into i'd get mad hate from the mobs.. for just letting off a cure o.0. The one the warrior was on would stay focused on him but the other 2-3 would all come after me, just for letting off a cure. was he just terribly terrible, or do they not have an aoe hate generator ability or something? I have ran with them in CM a few times and noticed dps gets quite a bit of aggro too, but we melt them so fast it don't matter.

    Also have beat garuda and ifrit with them , but they just have to focus on one thing pretty much so they can hold it np. Are they just not cut out for multiple target engagements that can take more than 10 sec , or have I just had bad luck with warriors. I don't know, but as a paladin user myself I think paladin is the much better tank imo
    (0)

  8. #58
    Player
    Kyp's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Kyp Halcyon
    World
    Jenova
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Blazn View Post
    Or they are doing enough right not to need it. One tomahawk and flash / overpower can regrab a mob and provoke needs a second move after it in order to keep the hate. So really if you are good it's just a wasted skill. (talking from experience by the way)
    Your experience is valid for most of the game. Not turn two where it is important to switch aggro between two tanks in a controlled and quick way.
    (0)

  9. #59
    Player
    Viscara's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Viscara Dehnaris
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Vire View Post
    This is flat out wrong having a war in turn 4 is really useful. Turn 1-4 is no problem for a war its turn 5 that is the problem.

    Edit: also Provoke is needed for turn 2 as the post above mentioned. I highly doubt you are doing turn 2 without provoke.
    ^ This. The only fight where Warriors are currently a bad choice is Turn 5. If you're wiping "because you're using a warrior" in the other fights then it's probably not actually an issue of the job your tank is playing...
    (0)
    www.teamavid.com

  10. #60
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    You can think that warrior is bad all you want, there are plenty of people out there that actually know how to play warrior well and are doing better than some paladins.
    (0)

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