Warriors have more natural VIT than Paladins do, so they have a significant amount of HP over Paladins. Defiance makes it even greater.
Warriors have more natural VIT than Paladins do, so they have a significant amount of HP over Paladins. Defiance makes it even greater.
When I'm paladin i have 5700 hp when i'm a war i have 7200. Its pretty significant. Now if only warriors had better skills to synergize with the size of that health pool.I'm well aware of that, but I had like 4,5k to his 6,5k - so that's nearly 50%. He could have been overgeared but I'm not so sure - Lich EU is a fresh server, plus he was doing erm nevermind. Just checked his profile, his base is 5k flat, so maybe that were some temp buffs, dunno, I've not tried warrior/marauder myself yet.
I have approximate knowledge of many things.
Links to videos? I never had a need to use Flash to 50% at the start of a fight yet. Would like to see these.... in actionThe methods I described are from watching videos of high end guilds as well as self experience. As I stated, I do not create anything on my own without verifying that many high end players are doing the same thing, I then compiled the information into this compendium for yours as well as my benefit. Watch videos from Defiant Of (Behemoth), Lyni Sol (Coeurl), Cue Ball (Leviathan) and Rikku Inohira (Moogle) to get a better consensus of how to tank end game content.
http://www.youtube.com/watch?v=6Jv2x...f4kKdwKn1r7sfA
Pretty good example of aoe tanking.
From what I noticed people think multi target means just 2 mobs. I typically pull 3 groups so when they say "I tab halone combo and its more efficient." For you to get a combo off on lets say 5 mobs that would take 37.5 seconds to complete. Whereas with flash spam it would only take maybe 10-15 seconds.
I have approximate knowledge of many things.
How important is crossing Stoneskin & Mercy Stroke (read somewhere it's a small DPS boost, marginal, but still...)? I'm not sure I want to spend time grinding to those late 20-30 levels if they won't have big impact on my game tbh.
Mercy Stroke is worth getting, imo. Stoneskin is our best CC skill, but it's only situationally useful. You can probably play PLD with no CC skills at all though and no one would care.
Heyo everyone,
The only issues I'm having holding hate is on healers that use say cure and regen at nearly the same time. I also ran into a brd on an AK run with a relic+1, and it was also impossible to hold hate on him. In both situations I've listed; soon as I used provoke/shield lob, I loose hate immediately afterwards. The issue I'm running into is the healer is far from the pt, and the brd is running in kite mode. So running up and attacking is a very hard option, especially with a tanking a pack at the same time.
I'm not sure how accurate this is, but I read that 1 point of healing = 1 enmity (if this calculation is wrong the next statement may still hold true). I also read that provoke adds you +1 on the list. So if that's true, and someone heals you for 3k life, does that mean you technically have 3,001 enimty after provoke? If so, that's the original problem, since 1 tick of regen (not sure what average regen tick is) or dot dmg, automatically jumps enmity above whatever i can dish out.
Currently I have most of my gear in darklight, but my weapon is in dire need of upgrading (trying to eventually get relic obviously). Would a higher dps weapon help close the gap on that situation by large amount (as in higher dps weapon boost up flashes enmty)? Like does anyone have the curtain+1, and can hold enmity vs a brd with relic+1?
Last edited by Xyphon; 09-27-2013 at 07:08 PM.
Stop using Provoke + Shield Lob. Shield Lob does NOT give much threat at all. If the dps or healer is still healing/dpsing you will never get the mob back after that. It's not reliable at all, either you want a combo'd Rage of Halone or just spam 2-3 Rage of Halone noncombo'd after a provoke, much better. I see people talking about shield lob this shield lob that but it is not a good ability. It's merely something you can use to pull mobs or w/e. The only situation it would work is when there's no further dots, attacks or any healing going on after you provoked it, which is pretty rare.Heyo everyone,
The only issues I'm having holding hate is on healers that use say cure and regen at nearly the same time. I also ran into a brd on an AK run with a relic+1, and it was also impossible to hold hate on him. In both situations I've listed; soon as I used provoke/shield lob, I loose hate immediately afterwards. The issue I'm running into is the healer is far from the pt, and the brd is running in kite mode. So running up and attacking is a very hard option, especially with a tanking a pack at the same time.
Last edited by Rikh; 09-27-2013 at 08:27 PM.
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Healing is 1 heal point = .5 enmity points. That is correct provoke gives you +1 point of enmity of the person with aggro. As for the provoke, macro it's setup in such a way where you keep hitting it until you have aggro while trying to close the gap. So you provoke/shield lob, then it keeps lobbing until you are in melee range, then it will halone. If you have enough of a lead in theat you can go back into your normal tanking rotation.Heyo everyone,
The only issues I'm having holding hate is on healers that use say cure and regen at nearly the same time. I also ran into a brd on an AK run with a relic+1, and it was also impossible to hold hate on him. In both situations I've listed; soon as I used provoke/shield lob, I loose hate immediately afterwards. The issue I'm running into is the healer is far from the pt, and the brd is running in kite mode. So running up and attacking is a very hard option, especially with a tanking a pack at the same time.
I'm not sure how accurate this is, but I read that 1 point of healing = 1 enmity (if this calculation is wrong the next statement may still hold true). I also read that provoke adds you +1 on the list. So if that's true, and someone heals you for 3k life, does that mean you technically have 3,001 enimty after provoke? If so, that's the original problem, since 1 tick of regen (not sure what average regen tick is) or dot dmg, automatically jumps enmity above whatever i can dish out.
Currently I have most of my gear in darklight, but my weapon is in dire need of upgrading (trying to eventually get relic obviously). Would a higher dps weapon help close the gap on that situation by large amount (as in higher dps weapon boost up flashes enmty)? Like does anyone have the curtain+1, and can hold enmity vs a brd with relic+1?
Your weapon is your threat. For the most part you are stacking vit, so a new ring or piece of armor is going to be super vit heavy, but no str to help you keep aggro. As soon as you get 600 mythos tomes get curtana +1. Until then, ifrit sword is super easy to get and should hold you over until you get your curtana +1.
As for general threat in this game, just like in FFXI, dps actually have a job besides mashing their buttons. They have to watch the threat bars much how a healer watches health bars. If they choose to overthreat, which is mathematically possible, they will. When they pull aggro it is no different than a healer letting your hp drop to zero. In the way of team play and burden of responsibility it is pretty well rounded when it comes to the holy trinity. No role is a god. Everyone is part of a team and have to mesh well to reach their goals.
Last edited by Pixelshader; 09-27-2013 at 09:56 PM.
I have approximate knowledge of many things.
Ifrit's turned out to be walk in the park, both as MT & stunbot (but not when doing it both, and once I had to do that...). I'm up against garuda with my FC's raidgroup today, and I've been doing some research. This video:
http://www.youtube.com/watch?v=CsxNut1t-HM
looks useful, and I think I'll be able to do well on either tank role in this encounter. I'm a bit worried about Titan though - still got some parts that need to be swapped for DL/hoplite gear:
http://eu.finalfantasyxiv.com/lodest...acter/3976334/
What do you guys think, will I be able to MT Titan? I've got ~900 Tomes of P. stacked, I'm not sure if I should buy gloves with them, or maybe try to get pants+boots or chest+head with them? I'm not really fond of the idea of buying chest though, since that'll be probably my first purchase once I got enough tomes of M., since it's supposed to be BiS.
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