Page 39 of 80 FirstFirst ... 29 37 38 39 40 41 49 ... LastLast
Results 381 to 390 of 797
  1. #381
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alise View Post

    As a healer myself, I need to spam cure II at full speed in order to keep tank alive. But then the bard, and DPS need some heal too (due to random poison), and I also need to Esuna the bard when they get hit by "Heavy" when they are trying to pull the puddin to boss. (If I don't cast Esuna on them in time, they will die from boss AoE). So everytime, when I need to spare my time to regen (either DPS or bard) + Esuna the bard, the tank just died quickly. What should I do? or the PT need to change anything?
    The ranged DPS if they are not on slime dragging duty (usually the bards does it) should not need healz at all. The poison is easily avoidable, your primary focus as a healer should be the MT until they split, when the split happens 99% chance he will target one of the 2 healers. Your second tank should reposition himself/herself just before the split happens to take agrro from you right away.
    (0)

  2. #382
    Player
    Wulfgang's Avatar
    Join Date
    Dec 2011
    Posts
    116
    Character
    Wulfgang Amadeus
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    When did they relocate the forums to Salem? I have lots of experience with SE through the Salvage bans and beyond. I think these guys will be fine; it's repeated duplication of glitches that typically gets SE moving.
    (0)

  3. #383
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Xilrasis View Post
    Just kill the conflag like normal and eat the fireball stacks?

    The waxen flesh is always still on when fireball casts... it drops right before it impacts.

    We have never, ever had issues with it since we have used our modified strategy. Only one person ever in conflag, no issues killing it, and no issues soaking fireball.
    Maybe it has to do with server timers?
    We spent like 3 hours using the strategy you're implying (soak all fireballs, burn all conflags) and 90% of the time, the third Fireball would go off just before Waxen Flesh dropped, resulting in it stacking on top of the previous stacks.
    Sometimes it would go off just after it dropped, but those were very rare. It took us a while to realize the stacks were overlapping each other.

    You also don't seem to understand what I'm talking about when I say that the first Fireball isn't on a consistent timer, which makes me think it's bugged.
    We set a stop watch as soon as the Neurolink went down, and the times between that and the first Fireball varied by as much as, I think, 15 seconds.
    (0)
    Last edited by Yenn; 09-27-2013 at 04:21 PM.

  4. #384
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Sorry if this is explained elsewhere, but I couldn't find anything on it. On Turn 4 does anyone know what causes Clockwork Soldiers and Knights to "open up" and become vulnerable to all types of damage and not just specifically magic or physical? It just seems kind of random to us and the soldiers are taking too long to kill.
    (0)

  5. #385
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alkimi View Post
    Sorry if this is explained elsewhere, but I couldn't find anything on it. On Turn 4 does anyone know what causes Clockwork Soldiers and Knights to "open up" and become vulnerable to all types of damage and not just specifically magic or physical? It just seems kind of random to us and the soldiers are taking too long to kill.
    It happens when their Stoneskin is broken. I think it re-applies if they channel for too long.
    (0)

  6. #386
    Player
    Sylvanna's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Sylvanna Soonkyu
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Xilrasis View Post
    Just kill the conflag like normal and eat the fireball stacks?

    The waxen flesh is always still on when fireball casts... it drops right before it impacts.

    We have never, ever had issues with it since we have used our modified strategy. Only one person ever in conflag, no issues killing it, and no issues soaking fireball.
    Nice pun

    10char
    (1)

  7. #387
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Xilrasis View Post
    Just kill the conflag like normal and eat the fireball stacks?

    The waxen flesh is always still on when fireball casts... it drops right before it impacts.

    We have never, ever had issues with it since we have used our modified strategy. Only one person ever in conflag, no issues killing it, and no issues soaking fireball.
    http://www.twitch.tv/frostx/b/464077596 @ 1:28:00
    Every Fireball up until this one was on time. This one, however, came early and would have landed before the previous stacks fell off, so the person who has it runs into the Conflag.
    This is exactly what we're seeing, but much more often.

    It sounds like your FC is just getting the encounter on easy mode or something, if this isn't happening to you.
    (0)
    Last edited by Yenn; 09-27-2013 at 05:36 PM.

  8. #388
    Player
    SezaruRei's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Sezaru Rei
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Yenn View Post
    http://www.twitch.tv/frostx/b/464077596 @ 1:28:00
    Every Fireball up until this one was on time. This one, however, came early and would have landed before the previous stacks fell off, so the person who has it runs into the Conflag.
    This is exactly what we're seeing, but much more often.

    It sounds like your FC is just getting the encounter on easy mode or something, if this isn't happening to you.
    Heya, that's my stream! Didn't mean to have that stream public (deleted a few days ago but apparently Twitch can't delete instantly).
    I can tell you though that you don't have to use Xilrasis's brute force strategy - it probably works for them because of their group composition + extra gear (they were one of the first FCs into coil). There is nothing wrong with feeding fireballs unless we later find out there is a hard enrage timer and you need to shave some time off phase 2.
    (0)
    Synapse - SEA/Oceanic - Tonberry
    http://synapse-guild.com/

  9. #389
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by NeoAmon View Post
    The ranged DPS if they are not on slime dragging duty (usually the bards does it) should not need healz at all. The poison is easily avoidable, your primary focus as a healer should be the MT until they split, when the split happens 99% chance he will target one of the 2 healers. Your second tank should reposition himself/herself just before the split happens to take agrro from you right away.
    Our DPS was Monk and DRG though.

    And about that, after split, do I usually need to heal anyone else? And what do you mean by poison is easy-avoidable? I think poison is 100% aim ? should I tell DPS to heal their own after split?
    (0)

  10. #390
    Player
    Captain_Smack's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Captain Smack
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Ok, so this week we have finished Coil 4, everyone has +1 relics and all DL + some ilvl 90 Allagans. My question is this, the coil 5 dragons (may they burn in hell forever) have this debuff that does major fire problems. Does anyone know how much fire resist you need? I feel like this fight could be done with the right amount of fire resist. The fire resist potions that we tried were not enough.

    Coil-1,2 are challenging, coil 3 is a breeze, coil 4 is a DPS race but easy if everyone is geared, but coil 5 is its own unique monster. It requires you to make your own fire resist gear =((

    Again, does anyone have any information on how much resist you need?

    k thanks!
    (0)

Page 39 of 80 FirstFirst ... 29 37 38 39 40 41 49 ... LastLast

Tags for this Thread