Okay, so since Bobrangi touched on queuing multiple actions together (Skull Sunder and Butcher's Block) I figured I would go into why I didn't include it in a guide: 1 button macros ruin any sort of challenge. If you want to make them, I'll give you the tools but won't post them here.
Action Queuing: /aq[on] and /aq[off]
This triggers a queue per line that, even if the first ability in the macro logic is available it WILL NOT TRIGGER until the queue is turned off and turned back on again.
Equipping Actions To Your Bar: /eaction[slot] [actionname]
Another macro ability for the lazy, add it to your macro after your action and equip another macro into same button you just pushed, meaning you can keep tapping 1 and execute any combination you wish without fail.
There you have it, the secret to the laziest tank macro revealed. Now all it needs is one of you schmucks to post it for everyone to copy and paste, but not from my guide.

Reply With Quote






