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  1. #1
    Player
    Exrage's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Rage Bladerunner
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Phreak View Post
    Buffs also obey the ANIMATION cool down, I.E. You can not simultaneously cast buffs, while they are outside the WEAPON SKILL cool down, you must wait for the first buff's animation to begin before being able to apply the next one and so on.
    This is correct and was put into the game strictly to prevent macros from simultaneously activating abilities not on the GCD/WSC per the developers.
    (2)
    Last edited by Exrage; 09-27-2013 at 02:30 PM. Reason: Original Post was editted

  2. #2
    Player
    eek711's Avatar
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    Sep 2013
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    3
    Character
    Week Eek
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Exrage View Post
    *Snip*
    In FFXIV, what you're referring to as a GCD is actually what's termed a Weaponskill Cooldown. Similar concept, all "Weaponskills" trigger this Cooldown, while "Abilities" do not. However, all Actions (both Weaponskills and Abilities) have an animation, that cannot be cancelled, and must go complete before another Action is performed. If you have a macro that has Brutal Swing, Featherfoot, Vengeance, etc. only one will go off on a single button press. You will have to spam the button to get the others to go off as soon as the animations finish. This is why Brutal Swing being off the "Weaponskill Cooldown" isn't as useful as it would seem since it still requires whatever animation you're currently performing to finish before it starts up. You can see which Actions are Weaponskills or Abilities by looking at the mouse-over info panel for each of them.

    Hope this clears things up.
    (1)

  3. #3
    Player
    Exrage's Avatar
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    Sep 2013
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    Limsa Lominsa
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    114
    Character
    Rage Bladerunner
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by eek711 View Post
    In FFXIV, what you're referring to as a GCD is actually what's termed a Weaponskill Cooldown.
    WSC = GCD/Global Cooldown is just how most MMO guys understand it and thank you for pointing it out. On the note of the animation cooldown- it was implemented to ensure macros can't simultaneously queue abilities and that's per the developers. If you were referencing to my response toward Bobrangi's Skull Sunder/Butcher's Block macro, the problem with his macro is that it's referencing two abilities that share the same WSC/GCD and become available simultaneously- so the macro will only ever execute it's first line and second line.

    Using wait every other line is horrendously wasteful to the 10 lines you get per macro should you be executing a queue, ergo my deliberately quick touch on the action queue (/aq[on] /aq[off]) macro as it turns a max 5 ability wait macro into a max 8 ability action queue macro.
    (2)

  4. #4
    Player
    Exrage's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Rage Bladerunner
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Oh, I see Eek you were referencing my response to Phreak earlier- he went back and editted his post- sorry for the confusion. I'll go back and edit mine to correct the apparent mistake.
    (0)
    Last edited by Exrage; 09-27-2013 at 02:35 PM. Reason: Editting to edit the edit. So much editting...

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