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  1. #1
    Player
    Bobrangi's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Bob Rangi
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Can I just ask a question / make a comment on the macros here. i.e;

    /ac "Inner Beast" <t>
    /ac "Heavy Swing" <t>
    /ac "Tomahawk" <t>

    with the GCD being 2.5s (skill speed aside) would you not need to put a /wait 2.5 in between each action?

    One of my current macros looks like this;

    /ac "Skull Sunder" <t>
    /wait 2.5
    /ac "Butcher's Block" <t>

    I tried editing this to compensate for skill speed but when i changed it to /wait 2.46 it wouldn't trigger Butcher's Block;which indicates the wait action is required. I'm at work at the moment so can't test your macros out but I'm sure i had previously tried this without success.

    My defensive macro looks like this;

    /ac "Thrill of battle" <me>
    /wait 1.0
    /ac "Foresight" <me>
    /wait 1.0
    /ac "Convalescence" <me>

    and without the waits in between I know it doesn't trigger all 3 consecutively. With this particular macro if i'm lagging, or am moving around too much at the time it doesn't trigger the whole macro either.
    (1)

  2. #2
    Player
    James1213's Avatar
    Join Date
    Sep 2013
    Posts
    59
    Character
    James Carver
    World
    Exodus
    Main Class
    Gladiator Lv 50
    While a lot of your guide has some useful stuff for when I decide to finish leveling mrd I thought I would point out that using provoke at the start of a fight is a really bad thing to do since it only generates one threat because here is how the ability works. It matches your threat to the top person+1. So using it at the start of a fight just nets you one threat someone buffing themselves will cause the mob to chase them and in turn have you chase the mob around. The only times I can see provoke pulling being useful is during ak when you are pulling the sucubuses solo or getting a giant from a cross the way instead of waiting for it to finish its patrol.
    (4)

  3. #3
    Player
    Exrage's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Rage Bladerunner
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by James1213 View Post
    I would point out that using provoke at the start of a fight is a really bad thing to do since it only generates one threat because here is how the ability works.
    This is absolutely correct and thank you for catching it, originally I had "Tomahawk/Provoke" as the first move used but the first part I deleted for whatever stupid reason.
    (2)

  4. #4
    Player
    Exrage's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Rage Bladerunner
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bobrangi View Post
    would you not need to put a /wait 2.5 in between each action?
    No, if an ability is unavailable (on CD or GCD) when you click the macro button it will skip to the next line of code.

    Quote Originally Posted by Bobrangi View Post
    it wouldn't trigger Butcher's Block;
    Look at the "Macro logic" post in the guide, what your macro is saying it will do is "If "Skull Sunder" is available use it, if not "wait 2.5 seconds", (error here) if "Butcher's Block" is available use it. The problem is that you can cast them both simultaneously despite wanting to cast them in an order. The macro you want to right requires an action order, which I will go over in the post after my next.

    Quote Originally Posted by Bobrangi View Post
    and without the waits in between I know it doesn't trigger all 3 consecutively.
    You're right it won't, a macro will only trigger one ability each time it's pressed, and the logic dictates it will trigger whichever ability is first unless it's unavailable.
    (1)

  5. #5
    Player
    Exrage's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Rage Bladerunner
    World
    Behemoth
    Main Class
    Marauder Lv 50

    Macros: Action Queuing

    Okay, so since Bobrangi touched on queuing multiple actions together (Skull Sunder and Butcher's Block) I figured I would go into why I didn't include it in a guide: 1 button macros ruin any sort of challenge. If you want to make them, I'll give you the tools but won't post them here.

    Action Queuing: /aq[on] and /aq[off]
    This triggers a queue per line that, even if the first ability in the macro logic is available it WILL NOT TRIGGER until the queue is turned off and turned back on again.

    Equipping Actions To Your Bar: /eaction[slot] [actionname]
    Another macro ability for the lazy, add it to your macro after your action and equip another macro into same button you just pushed, meaning you can keep tapping 1 and execute any combination you wish without fail.

    There you have it, the secret to the laziest tank macro revealed. Now all it needs is one of you schmucks to post it for everyone to copy and paste, but not from my guide.
    (3)
    Last edited by Exrage; 09-27-2013 at 12:23 PM. Reason: adding macro tags to the bold section

  6. #6
    Player
    Cheeto's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Cheeto Tsukiko
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Exrage View Post
    Action Queuing: /aq[on] and /aq[off]
    This triggers a queue per line that, even if the first ability in the macro logic is available it WILL NOT TRIGGER until the queue is turned off and turned back on again.
    Is this legit? I can't find anything about it anywhere else, and it doesn't appear to work in game exactly as you have described. As in I get the error "/aq[on] is not a valid command.".

    Edit: I've since found the entry in the macro documentation, but it still doesn't seem to do anything for me: http://lodestone.finalfantasyxiv.com...e/macro01.html
    Do you have a brief working example I could try?
    (1)
    Last edited by Cheeto; 09-28-2013 at 12:35 AM.

  7. #7
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Cheeto View Post
    Is this legit? I can't find anything about it anywhere else, and it doesn't appear to work in game exactly as you have described. As in I get the error "/aq[on] is not a valid command.".

    Edit: I've since found the entry in the macro documentation, but it still doesn't seem to do anything for me: http://lodestone.finalfantasyxiv.com...e/macro01.html
    Do you have a brief working example I could try?

    Would like to see this too. I can't even seem to find an updated Macro list. That list is from Version 1 and I'm not sure most that stuff is the same.
    (1)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  8. #8
    Player
    Exrage's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Rage Bladerunner
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cheeto View Post
    Edit: I've since found the entry in the macro documentation, but it still doesn't seem to do anything for me: http://lodestone.finalfantasyxiv.com...e/macro01.html
    Do you have a brief working example I could try?
    Lol, was just about to link the data but remember that it's 1.0. Action queuing was alive and working in beta but as mentioned at the start of the guide I don't use it as I believe it takes a lot out of what it means to play a warrior as compared to the "3-button-dance" paladin. I'll see if I can make a crafting macro and if it was taken out I'll amend my post and give kudos to the FFXIV devs who realized it needed to stay in FFXII and out of the MMO setting.
    (2)

  9. #9
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Exrage View Post
    Equipping Actions To Your Bar: /eaction[slot] [actionname]
    Another macro ability for the lazy, add it to your macro after your action and equip another macro into same button you just pushed, meaning you can keep tapping 1 and execute any combination you wish without fail.
    Is the equip action to slot possible on ps3? I'm all for not being lazy.. but the ability to save space on my main cross bar by using this would be pretty awesome.

    Note: I'm pld main, so... its not like there is much challenge to the rotation anyway lol.
    (1)

  10. #10
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Very informative thread and good stuff for new warriors and veterans alike. Btw do you have any tag macros?

    /micon
    /mk target
    /ac "Tomahawk" <t>

    something along those lines. I can't seem to get it to tag properly. It always prompts the "Mark" window and I have to manually select a target icon however when I use repose on my cnj I use the exact same macro and it instantly tags it and sleeps it. Am I doing something wrong? also I'm on PS3 so stuff like this is a God-send and I only just recently discovered the use of macros when I wrote a few for my crafting classes. Thanks
    (0)

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