
I wouldn't trade either of those for Mantra, but I would definitely trade out Flash in some cases.
What is the other bleed? I don't see any other PoT ability accessible by WARs other than Fracture.
Last edited by Phreak; 09-22-2013 at 10:54 AM.

Again, if your party doesn't consist of a monk and you're doing 4 man content I would agree- but burning free MP for higher enmity at zero TP cost is golden during long boss fights at end game where every TP counts.
"Vengeance" is our second technical "bleed," while it doesn't apply a debuff to a specific target it applies a buff to you that impacts anything attacking you with a similar effect to a bleed with higher enmity/damage than fracture alone. Plus it isn't on GCD, which is always a bonus.

What about haymaker? It seems that would go nicely with featherfoot. And it hits for a ton.

While the additional DPS is always a nice thought, what cross class skill would you give up for it? Inner release raises your already nice crit rate, provoke will instantly put you at the top of the aggro should MT go down/someone pull unintended, Second Wind is that clutch self-heal, Flash is the AOE that uses MP to let you build up TP during longer fights, and Featherfoot increases the dodge rate. You can custom build a more DPS warrior, but it's important to remember that at the end of the day you're a tank and your DPS will not be as high as legitimate DPS classes.
First off i wanted to thank you for making this guide. Secondly I play the ps3 and just started creating marcos. I was just curious what would be in the aoe marco. Also when using marcos it eliminates the use for regular abilities correct? Sorry I really need a dumbers guide for this.
War some times is the tank so vitality needs to be number one then strength - if you look at the majority of guides etc you will see that same recommendation -![]()
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