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  1. #61
    Player
    Rikudou-Sennin's Avatar
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    Aug 2013
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    Character
    Rikudo Sennin
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by C-croft View Post
    I am pretty sure SE stated that FF11 was their most successful.

    http://uk.ign.com/articles/2012/06/2...of-all-time-is
    Probably due to subscription's bring in revenue maybe, but they sold more copies of FF7 than any other FF game. They stopped selling FF7 or the number would be even higher. They refuse to remake it. They sold 9.8 million copies of FF7 before discontinuing it.

    http://vgsales.wikia.com/wiki/Final_Fantasy
    (0)

  2. #62
    Player
    Alcyon_Densetsu's Avatar
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    Aug 2013
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    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Reslin View Post
    SWG [...] /1000 chars
    I totally agree.

    My initial remark was just to debunk the idea that a game's success is opposed to difficulty, that harder would essentially imply unsuccessful. Certainly WoW subs numbers do show that as well, even if in this case the game getting older is another reason for its decline. I just thought it appropriate to cite the EVE example in the largest landscape of MMORPG. But it was just a side note, really.
    (0)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  3. #63
    Player
    Reslin's Avatar
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    Sep 2013
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    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by C-croft View Post
    Just to make sure you didn't take my post as doubting FFXIV ARR.

    I am disputing the quotee's claim of FF11 tanking SE. If anything FFXIV 1.0 is part of the reason SE is tanking. Along with the smash hit(to the junk) Spirits within movie.
    Ah, alright. I agree. F11 is not tanking SE. 1.0 put them back by MILLIONS. It hurt them bad. Spirits within probably cost them quite a bit as well. Also they released certain games that also didn't pan out to their expectations either (for the cost to make them.) I doubt Square Enix will go under. My main point is that FF11 got easier over time and then they decided to make it even easier for 14. There's a reason for that and people claiming "This will kill the game." I don't think so.

    P.S. To the person who claimed FF11's numbers were abysmally low.. 200,000-500,000 is not low. It's a pet peeve I have with many mmo players. To most 500,000 and below = Failure. Most companies aim to have a stable game at 250,000. FF11 was made with a budget and a goal to have 150,000 concurrent players. They got over 3 times that number. This game was made in mind to have a similar success to ff14. That means (I'm not speaking for the developers) there goal is probably to have 300,000-500,000 concurrent users. So far it would appear it's panning out. Too early to tell but right now the game is far exceeding their expectations.
    (0)
    Last edited by Reslin; 09-26-2013 at 04:17 AM.

  4. #64
    Player
    Rikudou-Sennin's Avatar
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    Character
    Rikudo Sennin
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    Behemoth
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    Gladiator Lv 50
    Quote Originally Posted by Reslin View Post
    Ah, alright. I agree. F11 is not tanking SE. 1.0 put them back by MILLIONS. It hurt them bad. Spirits within probably cost them quite a bit as well. Also they released certain games that also didn't pan out to their expectations either (for the cost to make them.) I doubt Square Enix will go under. My main point is that FF11 got easier over time and then they decided to make it even easier for 14. There's a reason for that and people claiming "This will kill the game." I don't think so.
    Yeah I never claimed FF11 tanked SE. The subs for FF11 didn't touch that of WoW's because many people felt FF11 was for hardcore people only. Even if FF11 had 200,000 subs that's not alot.. I know what costs are involved in running a large scale computing environment as I do it for a living as a Sr Systems Engineer. It could easily break a company if they aren't pulling in enough money to cover the costs with a data center that size.
    (0)

  5. #65
    Player
    Reslin's Avatar
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    398
    Character
    Pharzyr Catro
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    Diabolos
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    Arcanist Lv 80
    Quote Originally Posted by Rikudou-Sennin View Post
    Yeah I never claimed FF11 tanked SE. The subs for FF11 didn't touch that of WoW's because many people felt FF11 was for hardcore people only. Even if FF11 had 200,000 subs that's not alot.. I know what costs are involved in running a large scale computing environment as I do it for a living as a Sr Systems Engineer. It could easily break a company if they aren't pulling in enough money to cover the costs with a data center that size.
    Remember that back then everquest was considered a juggernaut at 500,000. 200,000 is not as bad as it looks. Especially since Square Enix is a self publisher which also helps. If 200,000 was too low then until wow Everquest was the only mmo to actually make money. I doubt this.
    (0)

  6. #66
    Player Kayo's Avatar
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    Aug 2013
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    326
    Character
    Kayo Vedo
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sidious View Post
    Are casuals allergic to logic or something?
    Are you allergic to facts? First of all WoW went super casual during WotLK, when it reached its highest point in subs. It was the pinnacle of free epics and mindless faceroll ez-mode end game content. Cataclysm was when subs started dropping and at first the games difficulty was designed to be hard (well, harder than WotLK). Players whined like never before (kind of like theyre doing now) on how stupid some players were in LFG tool so they nerfed everything back to ez-mode. Look it up.

    Furthermore, WoW has gone through many changes. Not only are you embarrasingly wrong with your facts, but its highly ignorant to think millions of players left because of one single change in difficulty.
    (0)

  7. #67
    Player
    Alcyon_Densetsu's Avatar
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    Aug 2013
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    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rikudou-Sennin View Post
    Yeah I never claimed FF11 tanked SE. The subs for FF11 didn't touch that of WoW's because many people felt FF11 was for hardcore people only. Even if FF11 had 200,000 subs that's not alot.. I know what costs are involved in running a large scale computing environment as I do it for a living as a Sr Systems Engineer. It could easily break a company if they aren't pulling in enough money to cover the costs with a data center that size.
    FF XI had in the ~500k subs. (mmodata.net)
    (0)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  8. #68
    Player
    Rikudou-Sennin's Avatar
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    Aug 2013
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    38
    Character
    Rikudo Sennin
    World
    Behemoth
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    Gladiator Lv 50
    Quote Originally Posted by Alcyon_Densetsu View Post
    FF XI had in the ~500k subs. (mmodata.net)
    So they were pulling in only $6.4 mil a month on subs at $12.99/mo. I just stood up a new data center and it's very small, the base cost without going into the building/rent and cooling/power was half a million just for software and hardware. That's not covering on going costs or bandwidth either. An operation like WoW would need several OC lines (optical carrier) and those cost big. That's not even covering the salaries of the IT people involved. I make good money...
    (0)

  9. #69
    Player
    ErBear's Avatar
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    Character
    Elu Zaltana
    World
    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by Alhanelem View Post
    No, 40 man raids were not epic, they were a clusterpuff, for lack of a safe term to use on this forum. needing 40 people for several hours was overkill. You can make epic, challenging content without needing that many. It's nothing to do with being too hard, and everything to do with being simply unnecessary. Even 24 people is a lot, which is how big raids will be in this game, but it's a number I'm okay with.

    Epicness does not directly correlate with number of players.
    great, so you agree that fates are clusterpuff as well! So stop defending them.
    (0)

  10. #70
    Junior Member
    Miley's Avatar
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    14
    Character
    Neferet Cain
    World
    Siren
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by LloydShade View Post

    MMOs have always been about experiencing a journey in a virtual world full of other players. Trying to play solo only is just misplaced money.
    Yet you can level 1-50 in this game never grouping up, To beat the story mode you only need to group up a handful of times just to beat a primal of a dungeon.
    I don't need to be schooled on what a MMO is or isn't. How much interaction does the average player have with other players in this game? The quick primal or dungeon run to progress the game or passing by other players as you run to the next fate?
    (0)

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