I don't like the fates as they are because of that reason. I had a chance to run into a few fates that apparently no one was around and they were a lot of fun with a small group. They would be cool if certain areas were less populated.
Note that the base cost is manageable in that they already have an income based on other games. Their datacenter is nowhere near the size of WoW's. It doesn't have to be because their player base is much smaller. (500,000 as opposed to over 10,000,000.) Note that many mmo companies outright state there goal is to have 150,000-250,000 people. How are all these mmo's staying afloat? Why is there goal so low for something that, according to you, would be impossible to maintain? Most mmo's don't even breach the 250,000 mark let alone the 300,000 mark. Most mmo's lower than 500k subs ARE FREE TO PLAY even. Everquest before WoW was considered the biggest mmo in the world at 500,000. DAOC, Ultima Online, etc also had subs but much less players than EQ. How did they survive?
im totally thinking on not paying the month fee, the game feels horrible too much lagg, and yes gil seller bots really make it more uglier game... i mean i have played everquest wow and many free to play mmo, but danm,.... the lagg its terrible on ff14, many problems whit servers, etc etc etc
It be neat to see when you DF some of the harder content the ability to say, DF under easy/med/hard modes Where say, easy for those really struggling isn't terribly easy, maybe add a extra 2 seconds to titans moves or something, but cause say a negative effect where easy mode has a drop rate of a weapon like 30%, med 60% hard 99% or maybe where hard = 2 weapons? I dunno just thoughts to keep things challenging to those who want it, and a bit less difficult but more grindy for those who need something a bit easier. This would also cut out some of the people selling wins, or the want to buy a win(maybe not once again just thoughts)
http://www.youtube.com/watch?v=ueodAjWZ0A4
Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~
because gamers want to play the game. not paying to collect in-game items.
For a very... very small percentage of MMO players, they actually play for the unique characteristic of the genre itself. The genre does not dominantly involve the gear, nor the content, none of that is unique about it. What is unique, however, is the social interactions. Making friends with people and spending time with each other playing a game. MMORPGs have always... ALWAYS been this way. They are the ones that an MMORPG is targeted for, by default. It's the genre, not the game itself, that dictates the type of mentality one needs to enjoy it as intended. The game itself is just the medium, a means to an end. Your say on the matter is meaningless and a waste of space if you don't understand it or fit the profile.
Why pay a subscription? Because I want to enjoy the game and explore all the content I can, make friends and have fun.
Sorry if you don't feel the same.
How do you make these friends? You don't need to group up with anyone for anything outside of the duty finder. This isn't like EverQuest where you would form your group and journey to a camp to spend the day pulling mobs,farmings and making friends.
The only chat you see any more is RMT spam.
This games great for PS3 users such as yourself tho......
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