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  1. #1
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80

    Gridanian Overcoat Miqo'te Tail Clashing/Overlapping




    As you can see, the Gridanian Soldier's Overcoat clashes with Miqo'te race's tail as there isn't a tail slit or animation to go along with it. I wasn't sure where to post this, but wanted to bring it to the dev's attention in chance they might fix it in a future release.
    (5)

  2. #2
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    I've seen this on a lot of my gear, i've just gotten used to it, but do wish it didn't just clip like that on most everything. :\
    (7)

  3. #3
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by KokonoeAiyoko View Post



    As you can see, the Gridanian Soldier's Overcoat clashes with Miqo'te race's tail as there isn't a tail slit or animation to go along with it. I wasn't sure where to post this, but wanted to bring it to the dev's attention in chance they might fix it in a future release.
    Previously there were separate models for the miqo'te body, this however consumes memory. You can thank the PS3 for our lack of distinctive models, as they want to conserve as much memory as possible.

    They've already mentioned in a previous post that they won't be fixing it.
    (5)

  4. #4
    Player
    Balaur's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    154
    Character
    Balaur Bondoc
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shioban View Post
    Previously there were separate models for the miqo'te body, this however consumes memory. You can thank the PS3 for our lack of distinctive models, as they want to conserve as much memory as possible.
    There are different models for miqo'te as opposed to any other race to accomodate the tail. This includes extra pleating, pleating with a bit of sewing up above, a special "above tail" plate (see above), a special sew-around for some pants/shorts and for underclothes (as noticeable on the Cascadia gear and smallclothes), and so on. I've noticed these things because in Beta I played a hyur for the fun of it, but for beta four and live I play miqo'te, and the different models employed for the two races for the same sex but for the same gear (both leveled initially as pugilist and marauder). There are more differences than you all recognize.
    (6)

  5. #5
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shioban View Post
    Previously there were separate models for the miqo'te body, this however consumes memory. You can thank the PS3 for our lack of distinctive models, as they want to conserve as much memory as possible
    Protip: XIV 1.0 also had a PS3 version started and also was designed with "PS3 memory limitation" in mind, so sorry that doesn't work. They specifically said the way graphics are in this game is purely to accommodate the battle system since for some reason they couldn't find any other way around "animation lock."

    Btw, there's less clipping in XI on basic models and that's a generation 1 PS2 game, so it's pretty obvious when we brought this issue up and they told us to "just accept it" basically it was a design choice not because of the PS3.
    (3)

  6. #6
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Tupsi View Post
    Protip: XIV 1.0 also had a PS3 version started and also was designed with "PS3 memory limitation" in mind, so sorry that doesn't work. They specifically said the way graphics are in this game is purely to accommodate the battle system since for some reason they couldn't find any other way around "animation lock."

    Btw, there's less clipping in XI on basic models and that's a generation 1 PS2 game, so it's pretty obvious when we brought this issue up and they told us to "just accept it" basically it was a design choice not because of the PS3.
    There's a difference between designed to work, and actually working.

    1.23 was testament to design vs. the final product. So i'll have you find what I said does work.

    1.23 never had a PS3 release, prototype or even a teaser. Why?
    Because it didn't run, it simply did not function on a PS3. One of the many reasons for this was the memory constraints, which ARR has very carefully considered in every-single-detail, from UI, to whether Miqote's should have a unique model to fit their tails.


    In terms of clipping, you can't really avoid it. There are so many gear combinations it's hard to find compensation for each one.
    Even in the case of the Black Mage AF where it's 'designed for purpose'. It's just something we have to deal with like you said, they're dealing with much more complex designs now than the XI team.


    The graphics in this game aren't completely down to animation lock, the trees don't have compressed textures because the design team didn't want people locked into an animation upon casting a spell. But in terms of animation yes, we're slightly less 'smooth' than before because of this which is perfectly fine but has nothing to do with my memory constraints comment.
    (0)

  7. #7
    Player
    Breladine's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    227
    Character
    Breladine Mahr
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I can't show my staff with my White Mage AF because it cuts right up through the hood and looks stupid.

    Meh, it is what it is.
    (0)


    No leeching, No PL'ing, just 100% playing the game.

  8. #8
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Breladine View Post
    I can't show my staff with my White Mage AF because it cuts right up through the hood and looks stupid.
    You'd think they'd take clipping into account when designing these things. But no.
    (1)

  9. #9
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by KokonoeAiyoko View Post



    As you can see, the Gridanian Soldier's Overcoat clashes with Miqo'te race's tail as there isn't a tail slit or animation to go along with it. I wasn't sure where to post this, but wanted to bring it to the dev's attention in chance they might fix it in a future release.
    I would like to see things like this eventually fixed as I have noticed it as well and it does detract from the appearance of some items, however there are much more pressing things I would like to see addressed first like RMT spam and the teleporting gathering bots. This would make good project for the art/animation teams to deal with when not busy with new content or have time to go do clean up work.
    (2)

  10. #10
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Nothing is as ridiculous as this to me:



    Not just any clipping, but items that are intended to go together (AF+relic) and on NPCs for a quest. Clipping straight through the entire time, not just while moving.

    Can't have visible belts because they might clash with other things, but clearly this is totally fine.
    (10)

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