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  1. #241
    Player
    Maroite's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Rhel Halcyon
    World
    Cerberus
    Main Class
    Paladin Lv 69
    Quote Originally Posted by Kham View Post
    It´s One hit but with long casting time

    U need to take dmg/Time for calculate dps

    And in monk it´s happen that GL fade during the LB cast+animation ...
    LB3 has what a 3 second cast? So thats 4000-5000 DPS skewing the data. It still completely throws off DPS and you don't lose GL during LB3. I use LB3 on Titan all the time and am easily able to keep up GL.

    Had the fight continued I'd bet his DPS would have dropped even more.
    (0)

  2. #242
    Player
    Kham's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Khi Wi
    World
    Shiva
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Maroite View Post
    You really have no clue how DPS is calculated do you? If you hit for 12-15k in ONE hit its going to substantially increase your DPS and F up the reading.
    It´s One hit but with long casting time

    U need to take dmg/Time for calculate dps

    And in monk it´s happen that GL fade during the LB cast+animation ...
    (0)

  3. #243
    Player
    Maroite's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Rhel Halcyon
    World
    Cerberus
    Main Class
    Paladin Lv 69
    Quote Originally Posted by Kham View Post
    It´s One hit but with long casting time

    U need to take dmg/Time for calculate dps

    And in monk it´s happen that GL fade during the LB cast+animation ...

    Wow... smh
    (0)

  4. #244
    Player
    Valsh's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Maroite View Post
    You really have no clue how DPS is calculated do you? If you hit for 12-15k in ONE hit its going to substantially increase your DPS and F up the reading.
    Do they not teach basic maths in school?

    LB3 has what a 3 second cast? So thats 4000-5000 DPS skewing the data. It still completely throws off DPS and you don't lose GL during LB3. I use LB3 on Titan all the time and am easily able to keep up GL.
    That's not how it works, you can completely remove the limit break from the parse by deducting the damage from his total damage 61900-15000 > all other players.

    It's shocking that you think the data is skewed by "4000-5000 DPS", that would have been true if the fight lasts 3 seconds and consisted of him only limit breaking, fortunately it didn't and even without the limit break he is a good amount higher than everyone else on total damage and as a result DPS.
    (0)
    Last edited by Valsh; 09-25-2013 at 09:55 PM.

  5. #245
    Player
    Maroite's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Rhel Halcyon
    World
    Cerberus
    Main Class
    Paladin Lv 69
    Quote Originally Posted by Valsh View Post
    ...
    Obviously you never picked up manners or etiquette but mastered in insults/trolling...

    If you hit something for 13000-15000 damage your DPS will jump significantly and then slowly diminish over time as your "normal" dps begins to accumulate. So if you are doing 150 DPS the entire fight and then all of a sudden hit something for 15000 at the end of the fight your DPS is definitely going to be skewed. That damage can't just be "subtracted" from the total and the DPS recalculated like that.

    Not to mention that even if you did do it your way his dps wouldn't be THAT much better than the other DPS in the party - maybe 20 points max, AND it means little considering that we don't know the circumstances or ability of the other DPS.
    (0)

  6. #246
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Maroite View Post
    That damage can't just be "subtracted" from the total and the DPS recalculated like that.
    Uh, yes it can.

    Edit: as long as you also subtract the matching amount of time spent.
    (0)

  7. #247
    Player
    Valsh's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Maroite View Post
    Obviously you never picked up manners or etiquette but mastered in insults/trolling...
    That damage can't just be "subtracted" from the total and the DPS recalculated like that. .
    Yes it can.

    The maths was done for you at the bottom of the last page, not sure how much bluntly you want it given to you. Perhaps whilst you're in the mood for learning you should also look up the definition of insult and troll. Neither of which apply to me asking if you're capable of basic maths. It was originally a question, now it's a statement, you are not capable of basic maths.
    (2)
    Last edited by Valsh; 09-26-2013 at 12:09 AM.

  8. #248
    Player
    Ricauer's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Mindural Ricauer
    World
    Cerberus
    Main Class
    Lancer Lv 50
    You people need to learn to play.
    (1)

  9. #249
    Player
    Rhained's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Rhaine Faithslight
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rapiso View Post


    Turn 2 with LB3
    Keep in mind boss gets buffs depending on which adds you kill drastically reducing some classes damage.... so this is basically the worst fight to compare damage in the entire game.

    Unless you can factor in how much damage the bosses buff's reduces.
    (0)
    Last edited by Rhained; 09-26-2013 at 12:43 AM.

  10. #250
    Player
    JokingCat's Avatar
    Join Date
    Sep 2013
    Posts
    85
    Character
    Asura Strike
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    if the boss gets his buffs can a monk remove it with one ilm punch? or is it useless as allways
    (0)

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