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  1. #21
    Player
    Zowbaid's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Max Knightwolf
    World
    Odin
    Main Class
    Gladiator Lv 41
    One nice thing I wish they would add in a patch is an improved version of Shield Lob. Right now it only works by pulling 1 target, but it would be cool to see an improved version (which you obviously get at higher levels as a passive Trait) that attacks and pulls the 2 extra closest mobs on top of your main target already. The shield would simply just bounce of off three targets in close proximity to each other, Captain America style. This way you would pull 3 enemies directly at the start and hold considerable enmity on all three of them and not have to worry about the other 2 enemies running after your healer. Then once they get close to you, you can Flash them and hold even more enmity equally on all three. And let's face it, most mobs you face at any one time usually consist of about 3 enemies. It would make Shield Lob a terrific move to pull multiple enemies in the beginning of a fight and to pull them midway if they stray. Please like if you think this is a nice idea, and hopefully we can see a patch coming soon where they upgrade this ability for Paladins . Go team Paladin!
    (0)

  2. #22
    Player
    Vod's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Vod Macduff
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    I mark the "main target" then face pull >>> Flash>> COS >> FB>>SB>>ROH>>Flash (by this time the first mob is dead and i mark the second.) I personally dont like to flash spam, and will flash enough times to keep hate off of the healer, occasionally, I will rotate through the targets, laying down SB and ROH (combos) where they are needed, based on hate levels (seems each healer has their own agro levels). Doing all of this while alternating defensive cooldowns on each pull to keep the heals I need to a minimum (less healer agro). If a dps is hitting something other than what is marked, they get to tank it, until it is dead, they are dead, or the healer gains agro on it.
    (0)
    Last edited by Vod; 09-24-2013 at 10:56 PM.

  3. #23
    Player
    caspergrey's Avatar
    Join Date
    Sep 2013
    Posts
    59
    Character
    Casper Grey
    World
    Coeurl
    Main Class
    Gladiator Lv 90
    I just got a couple WP runs under my belt, 2 very different experiences.

    Healer #1: casting medica a lot, generating a ton of threat.

    Healer #2: barely ever took threat.

    Changing nothing, I had 2 completely different experiences. in one I was chasing mobs, trying to keep up, rotating only to lose aggro on attack1.

    The other was completely smooth, I had mobs on me the whole time and never came close to dying.

    Which brings me to my point, aggro management is a group responsibility. In my opinion, tanks should not be buffed to the point that every other class can be careless and not expect to pull aggro. It takes a dimension away from the game.

    The fact is you could be doing everything right, but if the healer is spamming Medica II, no amount of flash spamming is going to get those mobs off the healer.

    If you find you're at a complete loss on why you can't keep aggro, sometimes the solution is a few kind words to your fellow party members and your problem is solved.
    (1)

  4. #24
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Well just to report back on my rotation that is always subject to vary but this is my blueprint or starting point with 3 adds

    Shield Lob >>
    Flash for each mob in the group >>
    Main target FB > SB >>
    Secondary Target > RoH >>
    Flash >>
    Main target FB > SB >>
    3rd Target > RoH

    With level 50 you can rotate in CoS and SW as your off GC stuff to push out more damage.
    (0)
    Last edited by Soulburn32; 09-25-2013 at 12:19 PM.

  5. #25
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Oh one thing I would like to ask, what are you guys doing if suddenly there is an over pull and you end up with 5 - 6 adds on you.

    My current thing is to flash a bunch of times (like 4 or 5).
    Toss in CoS during all the flashes.
    Pop atleast half if not all my defensive boost abilities.
    Then I do FB > RB and Flash after each one as I am normally out of MP after about 5 - 6 flashes.
    (0)

  6. #26
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Soulburn32 View Post
    Oh one thing I would like to ask, what are you guys doing if suddenly there is an over pull and you end up with 5 - 6 adds on you.

    My current thing is to flash a bunch of times (like 4 or 5).
    Toss in CoS during all the flashes.
    Pop atleast half if not all my defensive boost abilities.
    Then I do FB > RB and Flash after each one as I am normally out of MP after about 5 - 6 flashes.
    in cm, when 5+ adds spawn, they dont have high hp, and they should all die in less than 10 gcd, if they dont, your group dps are low and you should not have aggro problem.
    (0)

  7. #27
    Player
    katsu456's Avatar
    Join Date
    Apr 2013
    Posts
    8
    Character
    Katsu Omega
    World
    Cactuar
    Main Class
    Gladiator Lv 70
    to tell you the truth, ive done plenty of CM runs where i dont have to burn though all my mana spamming "Flash".

    "Shield Lob" all targets on your way till you are ready to round them up and AoE them down
    "Rampart" > "Flash" > "Fast Blade" > "Circle of Scorn" > "Flash" > "Riot Blade" > "Flash" > "Fast Blade" > "Flash" > "Riot Blade"
    then from there its a simple ( "Flash" > "Fast Blade" > "Riot Blade") till the mobs go down to manageable numbers.

    PLD can easily AoE tank if you know what you are doing. ive been running dungeons where WAR are farting in the wind giving it all they have to TRY and pull HATE from me. Only time someone can out do me if i get the initial hate is if they have a garuda or above weapon which i have yet to get.
    (0)

  8. #28
    Player
    Jediman's Avatar
    Join Date
    Jul 2011
    Posts
    241
    Character
    Masterdarkjedi Cerberus
    World
    Ragnarok
    Main Class
    Arcanist Lv 46
    They need to give us PLD AoE for enmity to control FOR all the mobs that are around them because this happens alot before pld flash's we have summoners that dot instant and bane then you have archers AoE mobs in circle, before you say that circle of scorn holds hate it freaking don't.
    If you guys haven't notices flash works on mobs for 12sec then 6sec then 3sec most of the time. So don't flash after the spell is ready...
    what we would like to see a spell that generates enmity MORE THEN flash... so far theres none flash don't count since other class's can dot way fast and nuke crazy.
    Let us have circle of scorn that generates enmity when the dot goes away the spell is ready to use this is just an idea.
    (0)

  9. #29
    Player
    Jediman's Avatar
    Join Date
    Jul 2011
    Posts
    241
    Character
    Masterdarkjedi Cerberus
    World
    Ragnarok
    Main Class
    Arcanist Lv 46
    Quote Originally Posted by katsu456 View Post
    to tell you the truth, ive done plenty of CM runs where i dont have to burn though all my mana spamming "Flash".

    "Shield Lob" all targets on your way till you are ready to round them up and AoE them down
    "Rampart" > "Flash" > "Fast Blade" > "Circle of Scorn" > "Flash" > "Riot Blade" > "Flash" > "Fast Blade" > "Flash" > "Riot Blade"
    then from there its a simple ( "Flash" > "Fast Blade" > "Riot Blade") till the mobs go down to manageable numbers.

    PLD can easily AoE tank if you know what you are doing. ive been running dungeons where WAR are farting in the wind giving it all they have to TRY and pull HATE from me. Only time someone can out do me if i get the initial hate is if they have a garuda or above weapon which i have yet to get.
    by the time you Shield Lob all the mobs summoners and archers beat you to it people need to start understanding theres NO real enmity control when it comes to groups mobs X6
    (0)

  10. #30
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Paladins suck relatively at add Tanking.

    They should change Shield Swipe, to Shield Chain which would be a off-the-GCD AoE that boomerangs your Shield into all Targets and generates enmity and a small amount of damage at the cost of not being able to block for 2.5s.
    (0)

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