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  1. #1
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50

    Lets Talk PLD Add Tanking

    So I read the boards here and try to see what people are doing and I see some trends but wanted to put something on paper and see what people think works best.

    Method One: "The Flash Mob"
    Here I see people saying they do 1 Flash for each number of adds or each add plus 1. So with 3 adds they would do 4 flashes then go into RoH combo.


    Method Two: "RoH Everything!"
    I see some people saying their method is more like this where you do a flash or 2 to start with and then target cycle each weapon skill of the RoH combo onto each add and maybe tossing another flash in after each round of RoH.


    Method Three: "Manual Hate Combo"
    This is the one I want to look into using but seems to be the most complicated. This method I see people describe like this:
    Flash 2 times at start =>
    Fast Blade 1st target =>
    Flash the group =>
    Savage Blade 2nd target =>
    Flash the group =>
    RoH the 3rd target =>
    Flash the group

    I think the 3rd would probably hold hate the best but being on ps3 it would require me to not use macros and manually press all of those limiting my space on my first bar.
    (1)

  2. #2
    Player
    Stryker's Avatar
    Join Date
    Apr 2012
    Posts
    177
    Character
    Roy Hildenbrand
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    As long as you keep damaging the other mobs and cycling flash you should be able to hold 3 mobs easily, the more that get added the trickier it gets. If you have shield oath activated then its fairly easy. Ultimately this is all dependent on whether or not your DD's can sleep the adds or if they're stupid and attack the wrong ones all the time. Those 2 factors make tanking adds easier or harder.

    Flash adds enmity but not as much as a RoH combo, so its good for capturing the adds before you start dmging them.

    But I usually label first and foremost by the potency of the target.

    Shield Lob
    Flash
    Start RoH combo on mob #1
    Start RoH combo and use RoH on mob #2
    Flash
    Start RoH combo on Mob #1, hit each mob #2 with SB, RoH on 3rd.

    By that time your enmity should be cemented, so just keep spreading the combo and using flash in between every 2-3 combos so you can utilize the blind. This all depends on the DD's you have though. Some are better than others so you might need to focus on the first mob a little more than at other times.

    One big thing with multiple adds is that you can just tab through as you do the combos and check the enmity meter. If you're completely full then you're good for now. Always check it to see where stand and which mob you need to focus on. Don't break sleep though, thats just extra dmg that you have to take.
    (0)

  3. #3
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Dont forget circle of scorn!

    Also, beacsue savage has a enmity modifier on it (1500 potency with SO) and fast does not, I would say Fast-> Savage <next target> ROH <next target> fast/savage.

    Flash is also low threat per second, so you want to spend as little time using it as you can. It is not split up accross targets, so each will build the same amount per target. Normally, I pull in this fashion:

    Shiled lob main target (marked) -> flash -> cos -> fast/savage -> change target
    roh-> change target
    fast savage -> change target
    roh -> change target

    Keep COS on cool down. If you notice the flash run out, use it just to redebuff them as a mitigation tool.

    I Play on PS3, and dont' have a problem keeping all three steps of ROH combo on my main bar... so IDK. I woudln't really suggest macros for that anyway as you are not getting the best micromanagement that way (you will always have extra delay between steps than you would by using the combo manually).

    If you are holding l2 or r2, hitting l1 or r1 will cycle targets left/right. Pretty sure its even limited to engaged mobs. If you can master this, you'll find you never have aoe threat problems (I can do the table top pulls in castrum before the airship encounter solo and hold all threat without problem.) PLD aoe threat isn't actually as weak as people make it out to be, it just takes more micromanagement than spamming 1.0 steel cyclone.
    (2)

  4. #4
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    I mainly ask because I just made it to Stone Vigil and playing with 2 SMN dps was driving me crazy.

    Even doing SL => Flash => Flash

    By the time I made it back to the main target cycling FB => Savage =>RoH on the 3 diff targets I had already lost hate on the main target.
    (0)

  5. #5
    Player
    Kuvu's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Ashigaru Gladespliter
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Soulburn32 View Post
    I mainly ask because I just made it to Stone Vigil and playing with 2 SMN dps was driving me crazy.

    Even doing SL => Flash => Flash

    By the time I made it back to the main target cycling FB => Savage =>RoH on the 3 diff targets I had already lost hate on the main target.
    What your looking at is the summoners ability to spread disease. I run AK with a friend that is one and it pisses me to no end. I think i have everything lined up, do my rotation then set in to tank for a sec and i see an add run at him. It makes it hectic to say the least.
    (0)

  6. #6
    Player
    Avalon_Albrook's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Avalon Albrook
    World
    Excalibur
    Main Class
    White Mage Lv 80
    Also doing PLD mob pulls on PS3...

    The correct answer is really some variation of "all of the above". I mark targets, lob, then spam flash about 3 or four times, then do a combo on my first mark, flash, do combo on my second mark, flash, and so on, rotating through any other mobs there until I'm back to the first mark. By then, that mark is either already dead and DPS has moved onto my second mark, or the first one is about to be dead anyway. But, either way, if I'm diligent about the rotation and the flashes, I won't lose aggro.
    (0)

  7. #7
    Player
    caspergrey's Avatar
    Join Date
    Sep 2013
    Posts
    59
    Character
    Casper Grey
    World
    Coeurl
    Main Class
    Gladiator Lv 90
    Also keep in mind when there are more adds, you will be taking more damage, which means the healer will be generating more enmity. Popping one of your defensive cooldowns at the beginning of a pull is also important if you are taking a large amount of damage from a lot of mobs.
    (3)

  8. #8
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Go to your grand company and upgrade your level 35 weapon to the level 40 one. Everything will generate much more enmity, including Flash.
    (1)

  9. #9
    Player
    Jayrune's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Raih'a Moshantu
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ruminate View Post
    Go to your grand company and upgrade your level 35 weapon to the level 40 one. Everything will generate much more enmity, including Flash.
    I think this is more important than many tanks currently realize. I have read stories of tanks succeeding and other stories of them failing while using both of the methods described in the OP, so i suspect that both are actually viable tactics and the third factor of the main hand weapon is the real determinant. All enmity generating actions are directly dependent on your main hand weapon so if it is not up-to-date it greatly reduces your ability to hold hate from a dps who has an up-to-date weapon, regardless of the specific tactics you are using.
    (1)

  10. #10
    Player
    JazerCamacho's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    56
    Character
    Rizo Sithis
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quick someone pin these to the DPS and HEALER pages so they can realise how hard Tanking really is. On topic anyone else have the issue of healers standing directly next to you mid horde while you are trying to keep them alive or mages Kiting In boss fights while you are trying to agro the adds?
    (0)

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