Thanks for the heads up Camate.
Thanks for the heads up Camate.
The issue happens on all the fates during peak hours for ps3 users. I'm not sure how bad it is on PC. But for ps3, i can't even do fates on friday saturday or sunday due to this problem. No idea who the fool was that decided i should see other things like Minions, chocobos, summons and other players not even inside my party before seeing enemies... This system is not working well with how these things are prioritized. It doesn't seem like it would be too difficult to change, but then again i don't know programming. Just PLEASE fix this as soon as possible. Really killing the game for me.![]()
It's not a matter of likelyhood. there are many places in the game where not every mob (meaning mobile, not monster) can be displayed-e.g., the cities, certain camps. The game has some method of prioritizing what gets displayed- if there are too many things to display, it has to decide what to display first, it's as simple as that. All im suggesting is that this priority be adjusted. It will benefit everyone, not just the "2%" of the game you're referring to.How likely are you to run into these issues in the other 98% of the game? You never run into the issue you do with Odin/Behemoth/Svara because pretty much the entire server tries to rush out to these specific ones which you then run into the issue. It's fine in most of the game, which is why they specifically mention where the issue happens.
Hopefully this gets fixed soon. I experienced this for the first time today and it was a disaster, failed Odin, died for nothing. Didn't even get to see him.
It's the typical consolization of games getting in the way of proper game design. Yes, it SHOULD be a feature in the options menu, but it won't be.I find it hilarious that the FFXIV client thinks I need to be able to see peoples' goddamn battle chocobos but not Behemoth. "even though this system is working" my ass.And why do these adjustments need to be made specifically for two fates? Why can't the whole display priority system be adjusted? Shouldn't enemies, which are a threat to you, have a higher display priority than other players?
I would like to add that it's not just those 2 FATEs as well. In Quarrymill tonight i had to give up after my 3rd or 4th fate where i never even saw 1 mob pop. For mages with AoE it's fine.. They can just spam the hell out of their AoE and hit something. But on my lancer if i can't see the mob, i have no clue what to do. The only way i've found to deal with this is to target players and spam mouseover/target's target macros on them. But that should not be the solution. Please do not only make the changes to behemoth/odin fates. Again, it seems to happen to all where there are a lot of people around. Another thing, along the same vein as this, When it's all laggy like this, my animations don't process. The ability fires, mob takes damage, but sometimes i'll go entire fights without seeing animations, then afterwards they'll all happen at once. I love this game, I just wish these issues would get worked out so i can have a pleasant gaming experience.
Edit: Oh, one more thing, it's not just fates either, I've run into areas and died to invisible mobs before they popped on screen as well.
Last edited by nitrous24; 09-25-2013 at 12:14 PM.
It's nice to hear that something is gonna be done, but this doesn't change the fact that rendering priorities are messed up and not as they SHOULD be. Monsters and Party members should always be the highest priority to display at EACH AND ANY given time, not just at Behemoth and Odin...why anybody would even think that it shouldn't be this way and intentionally design it that way is just ridiculous.Display prioritization adjustments
FFXIV: ARR has been designed with a system to display the appropriate number of characters while maintaining non-laggy conditions even when there are a large amount of players centralized in a location. However, even though this system is working, for these two FATE there is an issue where Odin and Behemoth are not being displayed. In order to resolve this issue, we'll be putting in a separate system specifically for these two FATE, and addressing it so the enemies are displayed properly even during times of congestion.
Going to let you in on a secret: This game is filled with terrible design decisions.
I'm not saying it isn't fun and isn't capable of providing entertainment, but there are so many illogical or flat-out unacceptable choices running under the hood of this game that it makes me sad how much effort was wasted remaking it.
diasble name tags helps alot pc and ps3
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