Display prioritization adjustments
FFXIV: ARR has been designed with a system to display the appropriate number of characters while maintaining non-laggy conditions even when there are a large amount of players centralized in a location. However, even though this system is working, for these two FATE there is an issue where Odin and Behemoth are not being displayed. In order to resolve this issue, we'll be putting in a separate system specifically for these two FATE, and addressing it so the enemies are displayed properly even during times of congestion.
Can you add anything about what this means exactly? Does the game / is the game supposed to dynamically determine the number of things to display based on system performance? Why not just let the user be able to control it instead?

And why do these adjustments need to be made specifically for two fates? Why can't the whole display priority system be adjusted? Shouldn't enemies, which are a threat to you, have a higher display priority than other players?